The DIN Rail And How It Got That Way

Unless you’ve spent some time in the industrial electrical field, you might be surprised at the degree of integration involved in the various control panels needed to run factories and the like. Look inside any cabinet almost anywhere in the world, and you’ll be greeted by rows of neat plastic terminal blocks, circuit breakers, signal conditioners, and all manner of computing hardware from programmable logic controllers right on to Raspberry Pis and Arduinos.

A well-crafted industrial control panel can truly be a thing of beauty. But behind all the electrical bits in the cabinet, underneath all the neatly routed and clearly labeled wires, there’s a humble strip of metal that stitches it all together: the DIN rail. How did it come to be, and why is it so ubiquitous?

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Researcher uses antenna to clone Tesla key fob

Tesla Opens With Precomputed Key Fob Attack

This clever precomputation attack was developed by a group of researchers at KU Leuven in Belgium. Unlike previous key fob attacks that we’ve covered in the past which have been essentially relay attacks, this hack precomputes a ton of data, looks for a collision in the dataset, and opens the door. Here’s how it works.

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Wood Shines In This SCARA Robotic Arm Project

[igarrido] has shared a project that’s been in the works for a long time now; a wooden desktop robotic arm, named Virk I. The wood is Australian Blackwood and looks gorgeous. [igarrido] is clear that it is a side project, but has decided to try producing a small run of eight units to try to gauge interest in the design. He has been busy cutting the parts and assembling in his spare time.

Besides the beautifully finished wood, some of the interesting elements include hollow rotary joints, which mean less cable clutter and a much tidier assembly. 3D printer drivers are a common go-to for CNC designs, and the Virk I is no different. The prototype is driven by a RAMPS 1.4 board, but [igarrido] explains that while this does the job for moving the joints, it’s not ideal. To be truly useful, a driver would need to have SCARA kinematic support, which he says that to his knowledge is something no open source 3D printer driver offers. Without such a driver, the software has no concept of how the joints physically relate to one another, which is needed to make unified and coherent movements. As a result, users must control motors and joints individually, instead of being able to direct the arm as a whole to move to specific coordinates. Still, Virk I might be what’s needed to get that development going. A video of some test movements is embedded below, showing how everything works so far.

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TI(ny) Is A New Take On The TI-99/4A

Way back in the 1980s, in the heyday of the personal computer revolution, Texas Instruments were one of the major players. The TI-99/4A was one of their more popular machines, selling 2.8 million units after an epic price war with the Commodore VIC-20. However once it had been discontinued, fans were left wanting more from the platform. Years later, that led [Fabrice] to produce the TI(ny), his take on an upgraded, more integrated TI-99/4A (Google Translate link).

Having spent many years working on these machines, [Fabrice] was very familiar with the official TI schematics – regarding both their proper use and their errors, omissions and inaccuracies. With a strong underlying knowledge of what makes a TI-99/4A tick, he set out to pen his own take on an extended model. [Fabrice] rolls in such features as Atari-compatible joystick ports, slot connectors for PeBOX expansion cards, and an RGB video output. It’s then all wrapped up in a very tidy looking case of somewhat unclear construction; it appears to be modified from an existing small computer case, and then refinished to look almost stock.

The best detail, though? It’s all made with components available in 1983! We see a lot of retro builds that are the equivalent of throwing a modern fuel-injected V8 into a vintage muscle car, and they are fantastic – but this is a project that shows us what was possible way back when.

Overall it’s a tidy build that shows what the TI-99/4A could have been if it was given a special edition model at the end of its life. If you’re looking to relive the glory days of the machine yourself, what better way then firing up the best demo on the platform? As the saying goes – Don’t Mess With Texas.

[Thanks to g_alen_e for the tip!]

Unphotogenic Lighting As A Feature

Have you ever taken a picture indoors and had unsightly black bars interrupt your otherwise gorgeous photo? They are caused by lighting which flickers in and out in its normal operation. Some people can sense it easier than others without a camera. The inconsistent light goes out so briefly that we usually cannot perceive it but run-of-the-mill camera phones scan rows of pixels in sequence, and if there are no photons to detect while some rows are scanned, those black bars are the result. Annoying, right?

What if someone dressed that bug of light up as a feature? Instead of ruining good photos, researchers at the University of California-San Diego and the University of Wisconsin-Madison have found out what different frequencies of flicker will do to a photograph. They have also experimented with cycling through red, green, and blue to give the effect of a poorly dubbed VHS.

There are ways an intelligent photographer could get around the photo-ruining effect with any smartphone. Meanwhile DSLR cameras are already immune and it won’t work in sunlight, so we are not talking about high security image protection. The neat thing is that this should be easy to replicate with some RGB strips and a controller. This exploits the row scanning of new cameras, so some older cameras are immune.

A 3D Printed Marble Clock

There are clocks with pendulums, gears, and circuits. How about one with marbles? Initially designed in the ’70s, rolling ball clocks came in many designs and materials, but this is the future, so [gocivici] has created an Instructable to show you how you can 3D print and build your own.

Three rows of marbles keep track of the time, one for one hour intervals, one for five-minute intervals and a third for one minute intervals. It makes reading the time a bit more difficult than a pair of hands, but more fun. The clock uses the weight of the marbles to know when a row needs resetting. When the fifth marble drops onto the minute row, its weight causes the row to tilt, sending all but one marble down to the bottom of the machine. The marble that caused the tilting is sent down to the row underneath, perhaps causing a cascade of marbles down to the bottom.

There is something quite satisfying about seeing the marbles moving around in [gocivici]’s mechanical marble clock. Sure, it’s probably too loud for the nightstand, but it keeps time and looks great. In this build a stepper motor drives the main wheel which acts as an elevator, grabbing a marble from the bottom and raising it to the top to tumble down and find its position among the rows.

Of course, at Hackaday we love clocks so there have been many clock builds showcased here; all you need do is a quick search for “clock” to find some incredible designs and builds. We’ve also featured similar marble clocks.

via BoingBoing

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Bixel, An Open Source 16×16 Interactive LED Array

The phrase “Go big or go home” is clearly not lost on [Adam Haile] and [Dan Ternes] of Maniacal Labs. For years they’ve been thinking of creating a giant LED matrix where each “pixel” doubled as a physical push button. Now that they’ve built up experience working on other LED projects, they finally decided it was time to take the plunge and create their masterpiece: the Bixel.

Creating the Bixel (a portmanteau of button, and pixel) was no small feat. The epic build is documented in an exceptionally detailed write-up on the team’s site, in addition to the time-lapse video included after the break. [Adam] tells us the Bixel took around 100 hours of assembly, and we don’t doubt it. This is truly one of those labors of love which is unlikely to be duplicated, though all of the source files for both the hardware and software are available if you’re feeling brave enough.

The write-up contains a lot of fascinating detail about the design and construction of the Bixel, but perhaps the least surprising of all of them is that the final product ended up being very different from what they originally envisioned. The plan was to simply use lighted arcade buttons in a 16×16 grid, as they were purpose-built for exactly what the guys had in mind. But when they priced them out, the best they could do was $2 a pop. That’s $500 for just the buttons alone, before they even got into the enclosure or electronics. Like any good hackers, [Adam] and [Dan] decided to ditch the ready-made solution and come up with something of their own.

In the end, they cut the individual LEDs out of RGB strips, and soldered them down to their custom designed 500mmx500mm PCB. To the sides of each section of strip are two tactile switches, and above is a “sandwich” made of laser cut acrylic. The sheet closest to the LEDs has a 25mm hole, the top sheet has a 20mm hole, and between them is a circle of acrylic that acts as the “button”. Once it’s all screwed together, the button can’t fall out of the front or move from side to side, but it can be pushed down to contact the tactile switches.

To wire it all up they took a cue from the DIY keyboard scene and used a Teensy, some 595 shift registers, and 256 1N4148 diodes. A Raspberry Pi running their Python framework does the heavy computational lifting, leaving the Teensy to just handle talking to the hardware. Overall it’s a fantastic design to emulate if you’re looking to create large arrays of buttons on the cheap; such as whenever you get around to building that starship simulator.

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