Printed It: Hand Cranked Photography Turntable

Even a relatively low-end desktop 3D printer will have no problems running off custom enclosures or parts for your latest project, and for many, that’s more than worth the cost of admission. But if you’re willing to put in the time and effort to become proficient with necessary CAD tools, even a basic 3D printer is capable of producing complex gadgets and mechanisms which would be extremely time consuming or difficult to produce with traditional manufacturing techniques.

Printable bearing cross-section

Once you find yourself at this stage of your 3D printing career, there’s something of a fork in the road. The most common path is to design parts which are printed and then assembled with glue or standard fasteners. This is certainly the easiest way forward, and lets you use printed parts in a way that’s very familiar. It can also be advantageous if you’re looking to meld your own printed parts with existing hardware.

The other option is to fully embrace the unique capabilities of 3D printing. Forget about nuts and bolts, and instead design assemblies which snap-fit together. Start using more organic shapes and curves. Understand that objects are no longer limited to simple solids, and can have their own complex internal geometries. Does a hinge really need to be two separate pieces linked with a pin, or could you achieve the desired action by capturing one printed part inside of another?

If you’re willing to take this path less traveled, you may one day find yourself creating designs such as this fully 3D printed turntable by Brian Brocken. Intended for photographing or 3D scanning small objects without breaking the bank, the design doesn’t use ball bearings, screws, or even glue. Every single component is printed and fits together with either friction or integrated locking features. This is a functional device that can be printed and put to use anywhere, at any time. You could print one of these on the International Space Station and not have to wait on an order from McMaster-Carr to finish it.

With such a clever design, I couldn’t help but take a closer look at how it works, how it prints, and perhaps even some ways it could be adapted or refined going forward.

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Brain-Computer Interfaces: Separating Fact From Fiction On Musk’s Brain Implant Claims

When it comes to something as futuristic-sounding as brain-computer interfaces (BCI), our collective minds tend to zip straight to scenes from countless movies, comics, and other works of science-fiction (including more dystopian scenarios). Our mind’s eye fills with everything from the Borg and neural interfaces of Star Trek, to the neural recording devices with parent-controlled blocking features from Black Mirror, and of course the enslavement of the human race by machines in The Matrix.

And now there’s this Elon Musk guy, proclaiming that he’ll be wiring up people’s brains to computers starting next year, as part of this other company of his: Neuralink. Here the promises and imaginings are truly straight from the realm of sci-fi, ranging from ‘reading and writing’ to the brain, curing brain diseases and merging human minds with artificial intelligence. How much of this is just investor speak? Please join us as we take a look at BCIs, neuroprosthetics and what we can expect of these technologies in the coming years.

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The V Programming Language: Vain Or Virtuous?

If you stay up to date with niche software news, your ears may recently have twitched at the release of a new programming language: V. New hobby-project programming languages are released all the time, you would correctly argue; what makes this one special? The answer is a number of design choices which promote speed and safety: V is tiny and very fast. It’s also in a self-proclaimed alpha state, and though it’s already been used to build some interesting projects, is still at an early stage.

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Forget The Walkman: It’s The Headphones

Forty years ago this month, a product was launched  in Japan that would have such a huge impact on the consumer electronics market that we are still using its descendants today. The story goes that one of the Sony founders would listen to music while traveling for the business, and found the company’s existing products cumbersome and awkward so asked his engineers to design something more convenient.

The resulting prototype became the Sony MDL-3L2, a set of miniaturised hi-fi headphones with distinctive foam earpads and a sliding metal headband that in total weighed an astoundingly svelte 45 g. It was paired with a cassette player called a “Walkman” derived from the company’s existing recorder that had been intended for journalists, and went on to sell in the millions. The market for headphones would never be the same again, and if you have a set of lightweight cans in your possession then this was their revolutionary progenitor.

But Hang On, What’s So Special About Headphones?

You probably won’t have heard the Walkman’s 40th anniversary described in those terms in the various reports covering the event, because of course the social impact of the portable music player rather than its headphones is what people remember. The joy of making a mix tape, of listening to The Human League on the bus, and of the adult disapproval of anything involving Kids Having Fun. Previously, music had been a static affair involving bulky record players, but now it could be taken anywhere. The other youth audio icon of that era, the boombox, simply couldn’t match the Walkman, and everybody wanted one.
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Inside The Mysterious Global Navigation Outage You Probably Didn’t Notice

The entire world has come to depend on satellite navigation systems in the forty or so years since the first Global Positioning System satellites took to orbit. Modern economies have been built on the presumption that people and assets can be located to within a meter or better anywhere on, above, or even slightly under the surface of the planet. For years, GPS was the only way to do that, but billions have been sunk into fielding other global navigation systems, achieving a measure of independence from GPS and to putting in place some badly needed redundancy in case of outages, like that suffered by the European Union’s Galileo system recently.

The problem with Galileo, the high-accuracy public access location system that’s optimized for higher latitudes, seems to be resolved as of this writing. The EU has been tight-lipped about the outage, however, leaving investigation into its root cause to a few clever hackers armed with SDRs and comprehensive knowledge of exactly how a constellation of satellites can use the principles of both general and special relativity to point you to your nearest Starbucks.

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Hacking Shelters And Swimming Pools

How would you survive in a war-torn country, where bombs could potentially fall from the sky with only very short notice? And what if the bomb in question were The Bomb — a nuclear weapon? This concern is thankfully distant for most of us, but it wasn’t always so. Only 75 years ago, bombs were raining down on England, and until much more recently the threat of global thermonuclear war was encouraging school kids to “duck and cover”. How do you protect people in these situations?

The answers, naturally, depend on the conditions at hand. In Britain before the war, money was scarce and many houses didn’t have basements or yards that were large enough to build a family-sized bomb shelter in, and they had to improvise. In Cold War America, building bomb shelters ended up as a boon for the swimming pool construction industry. In both cases, bomb shelters proved to be a test of engineering ingenuity and DIY gumption, attempting to save lives in the face of difficult-to-quantify danger from above.

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Counter-Strike At 20: Two Hackers Upend The Gaming Industry

Choices matter. You’ve only got one shot to fulfill the objective. A single coordinated effort is required to defuse the bomb, release the hostages, or outlast the opposition. Fail, and there’s no telling when you’ll get your next shot. This is the world that Counter-Strike presented to PC players in 1999, and the paradigm shift it presented was greater than it’s deceptively simple namesake would suggest.

The reckless push forward mantra of Unreal Tournament coupled with the unrelenting speed of Quake dominated the PC FPS mind-share back then. Deathmatch with a side of CTF (capture the flag) was all anyone really played. With blazing fast respawns and rocket launchers featured as standard kit, there was little thought put towards conservative play tactics. The same sumo clash of combatants over the ever-so inconveniently placed power weapon played out time and again; while frag counts came in mega/ultra/monster-sized stacks. It was all easy come, easy go.

Counter-Strike didn’t follow the quick frag, wipe, repeat model. Counter-Strike wasn’t concerned with creating fantastical weaponry from the future. Counter-Strike was grounded in reality. Military counter terrorist forces seek to undermine an opposing terrorist team. Each side has their own objectives and weapon sets, and the in-game economy can swing the battle wildly at the start of each new round. What began as a fun project for a couple of college kids went on to become one of the most influential multiplayer games ever, and after twenty years it’s still leaving the competition in the de_dust(2).

Even if you’ve never camped with an AWP, the story of Counter-Strike is a story of an open platform that invited creative modifications and community-driven development. Not only is Counter-Strike an amazing game, it’s an amazing story.

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