Fail Of The Week: EPROMs, Rats’ Nests, Tanning Lamps, And Cardboard On Fire

It all started when I bought a late-1990s synthesizer that needed a firmware upgrade. One could simply pull the ROM chip, ship it off to Yamaha for a free replacement, and swap in the new one — in 2003. Lacking a time machine, a sensible option is to buy a pre-programmed aftermarket EPROM on eBay for $10, and if you just want a single pre-flashed EPROM that’s probably the right way to go. But I wanted an adventure.

Spoiler alert: I did manage to flash a few EPROMs and the RM1X is happily running OS 1.13 and pumping out the jams. That’s not the adventure. The adventure is trying to erase UV-erasable EPROMS.

And that’s how I ended up with a small cardboard fire and a scorched tanning lamp, and why I bought a $5 LED, and why I left EPROMs out in the sun for four days. And why, in the end, I gave up and ordered a $15 EPROM eraser from China. Along the way, I learned a ton about old-school UV-erasable EPROMs, and now I have a stack of obsolete silicon that’s looking for a new project like a hammer looks for a nail — just as soon as that UV eraser arrives in the mail.

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Your Face Is Going Places You May Not Like

Many Chinese cities, among them Ningbo, are investing heavily in AI and facial recognition technology. Uses range from border control — at Shanghai’s international airport and the border crossing with Macau — to the trivial: shaming jaywalkers.

In Ningbo, cameras oversee the intersections, and use facial-recognition to shame offenders by putting their faces up on large displays for all to see, and presumably mutter “tsk-tsk”. So it shocked Dong Mingzhu, the chairwoman of China’s largest air conditioner firm, to see her own face on the wall of shame when she’d done nothing wrong. The AIs had picked up her face off of an ad on a passing bus.

False positives in detecting jaywalkers are mostly harmless and maybe even amusing, for now. But the city of Shenzhen has a deal in the works with cellphone service providers to identify the offenders personally and send them a text message, and eventually a fine, directly to their cell phone. One can imagine this getting Orwellian pretty fast.

Facial recognition has been explored for decades, and it is now reaching a tipping point where the impacts of the technology are starting to have real consequences for people, and not just in the ways dystopian sci-fi has portrayed. Whether it’s racist, inaccurate, or easily spoofed, getting computers to pick out faces correctly has been fraught with problems from the beginning. With more and more companies and governments using it, and having increasing impact on the public, the stakes are getting higher.

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The Art Of Vacuum Tube Fabrication

Vacuum tubes fueled a technological revolution. They made the amplification of signals a reality for transatlantic telephone cables (and transcontinental ones too), they performed logic for early computers, and they delivered that warm fuzzy sound for high fidelity audio. But they were labor intensive to produce, and fragile, so semiconductors came along and replaced tubes in almost every application. But of course tubes are still with us and some tube applications are still critical — you’ll find them used in high-power RF and there are even satellites that depend on klystrons. So there are still experts in tube fabrication around, and Charles Alexanian is one of them. His newly-published talk at the 2018 Hackaday Supercon (found below) is a whirlwind tour of what goes into building a vacuum tube.

The process of building your own vacuum tube isn’t hard, but it’s not a walk in the park. The difficulty comes in the sheer number of processes, and the tricks of the trade found at every step. Charles’ methaphor is that if you build one tube at a time each step is like learning to ride a bicycle again, but if you build many you get into the swing of it and things go a lot better. His talk is a brief overview of everything, but if you want to drill down he also wrote an excellent article that goes further in depth.

In the working components of each tube are the precision parts: the grid (or grids). For the tube to function well these must be accurately produced which can be done with photolithography, but Charles usually uses a winding process involving a lathe. After winding, the grid is stretched to straighten the nickel wire, then cut to length. Other components such as the plate are stamped using an arbor press and simple forms he fabricates for the purpose.

Tube being tested for leaks

Two glass components are used, the dome itself, and feedthrough stems that have a wire for each lead passing through a glass disc. The components are spot welded to the inside portion of the feedthrough stem, then the glass is fused together, again using a lathe. It heads over to a pumping station to evacuate the air from the tube, and is finally tested for leaks using a handheld Tesla coil (see, we knew those weren’t just toys).

Charles proposed his Supercon appearance as a chance to fabricate tubes on-site. We loved the idea, but the amount of gear needed is somewhat prohibitive (annealing ovens, vacuum cabinets, torches for sealing, and the need for 220v, plus space for it all). That’s too bad since we were really hoping to see the Jolly Wrencher in Nixie-tube form — incidentally, Charles says Nixes are simple to make compared to amplifiers and switches. He also mentions that the majority of your time is spent “washing” parts to remove impurities. Fair enough, that part sounds boring, but we hope to endure it at some point in the future because vacuum tube fabrication demos feel very much like a Hackaday event!

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Cybersecurity And Insurance

Insurance is a funny business. Life insurance, for example, is essentially betting someone you will die before your time. With the recent focus on companies getting hacked, it isn’t surprising that cybersecurity insurance is now big business. Get hacked and get paid. Maybe.

The reason I say maybe is because of the recent court battle between Zurich and Mondelez. Never heard of them? Zurich is a big insurance company and Mondelez owns brands like Nabisco, Oreo, and Trident chewing gum, among others.

It all started with the NotPetya ransomware attack in June of 2017. Mondelez is claiming it lost over $100 million dollars because of the incident. But no problem! They have insurance. If they can get the claim paid by Zurich, that is. Let’s dig in and try to see how this will all shake out.

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The 7400 Quad 2-Input NAND Gate, A Neglected Survivor From A Pre-Microprocessor World

There are a range of integrated circuits that most of us would regard as definitive examples of their type, devices which became the go-to for a particular function and which have entered our collective consciousness as electronics enthusiasts. They have been in production since the early days of consumer integrated circuits, remaining in use because of a comprehensive understanding of their characteristics among engineers, and the job they do well.

You can probably name the ones I’m going to rattle off here, the µA741 op-amp designed by David Fullagar for Fairchild in 1968, the NE555 timer from Hans Camenzind for Signetics in 1971, and a personal favourite, Bob Widlar’s µA723 linear regulator for Fairchild in 1967. There may be a few others that readers will name in the comments, but there’s one that until today it’s likely that few of you would have considered. Texas Instruments’ 5400 and 7400 TTL quad 2-input NAND gate has been in continuous production since 1964 and is the progenitor of what is probably the most numerous breed of integrated circuits, yet it doesn’t trip off the tongue when listing famous chips, and none of us can name its designer. So today we’re turning the spotlight on this neglected piece of silicon, and trying to bring it the adulation it deserves. Continue reading “The 7400 Quad 2-Input NAND Gate, A Neglected Survivor From A Pre-Microprocessor World”

Rebuilding An Extremely Rare Twin Mustang Fighter

Towards the end of the Second World War, as the United States considered their options for a possible invasion of Japan, there was demand for a new fighter that could escort long range bombers on missions which could see them travel more than 3,200 kilometers (2,000 miles) without refueling. In response, North American Aviation created the F-82, which essentially took two of their immensely successful P-51 fighters and combined them on the same wing. The resulting plane, of which only 272 were built, ultimately set the world record for longest nonstop flight of a propeller-driven fighter at 8,129 km (5,051 mi) and ended up being the last piston engine fighter ordered by the United States Air Force.

Today, only five of these “Twin Mustangs” are known to exist. One of those, a prototype XP-82 variant, is currently in the final stages of an epic decade-long rebuilding process directed by warbird restoration expert [Tom Reilly]. At the end of this painstaking restoration, which makes use of not only original hardware but many newly produced components built with modern technology such as CNC milling and 3D printing, the vintage fighter will become the only flyable F-82 in the world.

CNC milled replacement brake caliper

The project provides a fascinating look at what it takes to not only return a 70+ year old ultra-rare aircraft to fully functional status, but do it in a responsible and historically accurate way. With only four other intact F-82’s in the world, replacement parts are obviously an exceptional rarity. The original parts used to rebuild this particular aircraft were sourced from literally all over the planet, piece by piece, in a process that started before [Tom] even purchased the plane itself.

In a way, the search for parts was aided by the unusual nature of the F-82, which has the outward appearance of being two standard P-51 fighters, but in fact utilizes a vast number of modified components. [Tom] would keep an eye out for parts being sold on the open market which their owners mysteriously discovered wouldn’t fit on a standard P-51. In some cases these “defective” P-51 parts ended up being intended for the Twin Mustang project, and would get added to the collection of parts that would eventually go into the XP-82 restoration.

For the parts that [Tom] couldn’t find, modern manufacturing techniques were sometimes called in. The twin layout of the aircraft meant the team occasionally had one component but was missing its counterpart. In these cases, the original component could be carefully measured and then recreated with either a CNC mill or 3D printed to be used as a die for pressing the parts out of metal. In this way the team was able to reap the benefits of modern production methods while still maintaining historical accuracy; important on an aircraft where even the colors of the wires used in the original electrical system have been researched and faithfully recreated.

We’ve seen plenty of restorations here at Hackaday, but they tend to be of the vintage computer and occasionally Power Wheels variety. It’s interesting to see that the same sort of techniques we apply to our small scale projects are used by the pros to preserve pieces of history for future generations.

[Thanks to Daniel for the tip.]

DooM Retrospective: 25 Years Of Metal

Metal is many things. A material hard and coarse in nature that by forging it in fire becomes sharp enough to cut through anything in its path. The music that bares its namesake is equally cutting and exudes an unyielding attitude that seeks to separate the posers from the true acolytes. Metal is the sentiment of not blindly following the rules, a path less taken to the darker side of the street. In videogame form, there is nothing more metal than Doom.

The creators of Doom, id Software, were always hellbent on changing the perception of PC gaming in the 1990s. Games of the time were rigid and slow in comparison to their console counterparts. The graphical fidelity was technically superior on PC, but no other developer could nail movement in a game like id. The team had made a name for themselves with their Commander Keen series (which came about after a failed Super Mario Bros. 3 PC demo) along with the genre defining Wolfenstein 3D, but nothing topped Doom. In an era that was already soaking with “tude”, Doom established an identity all its own. The moody lighting, the grotesque monster designs, the signature push forward combat, and all the MIDI guitars a Soundblaster could handle; Doom looked and felt a cut above everything else in 1993.

In December of that year, Senators Joe Lieberman and Herb Kohl held a hearing to publicly condemn the inclusion of violence in videogames sold in America. The bulk of the arguments sought to portray the videogame industry and its developers as deviants seeking to corrupt the nation’s youth. Id Software responded as if to raise the largest middle finger imaginable, by releasing Doom to the world the very next day. A quarter of a century later people are still talking about it.

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