Ask Hackaday: Help Me Pick A CAD Package

Of all the skills that I have picked up over the years as an engineer, there is one that has stayed with me and been a constant over the last three decades. It has helped me work on electronic projects, on furniture, on car parts, robots, and even garments, and it is likely that I will continue using it periodically for the rest of my career. You see, I am a trained PAD expert.

Don't build this, it's fundamentally flawed! Sometimes the front of an envelope is as effective as its back.
Don’t build this, it’s fundamentally flawed! Sometimes the front of an envelope is as effective as its back.

PAD, you ask? OK, it’s an acronym of my own coinage, it stands for Pencil Aided Design, and it refers to the first-year undergraduate course I sat many years ago in which I learned technical drawing to the old British standard BS308. If I’m making something then by far the quickest way for me to visualise its design is to draw it, first a freehand sketch to get a feel of how everything will sit, then a series of isometric component drawings on graph paper with careful attention to dimensions and angles. Well, maybe I lied a little there, the graph paper only comes in when I’m doing something very fancy; the back of an envelope is fine as long as the dimensions on the diagram are correct.

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Young Entrepreneurs Learn What Really Goes Into Making A Product

Just to be clear, the primary goal of the Papas Inventeurs (Inventor Dads) was to have the kids make something, have fun, and learn. In that light, they enjoyed a huge success. Four children designed, made, and sold laser-cut napkin rings from a booth at the Ottawa Maker Faire as a fun learning process (English translation, original link in French.) [pepelepoisson] documented the entire thing from beginning to end with plenty of photos. Things started at proof of concept, then design brainstorming, prototyping, manufacture, booth design, and finally sales. While adults were involved, every step was done by the kids themselves.

It all began when the kids were taken to a local fab lab at the École Polytechnique and made some laser-cut napkin holders from plywood for personal use. Later, they decided to design, manufacture, and sell them at the Ottawa Maker Faire. Money for the plywood came from piggy banks, 23 different designs made the cut, and a total of 103 rings were made. A display board and signs made from reclaimed materials rounded out the whole set.

In the end, about 20% of people who visited and showed interest made a purchase, and 60 of the 103 pieces were sold for a profit of $126. Of course, the whole process also involved about 100 hours of combined work between the kids and parents and use of a laser cutter, so it’s not exactly a recipe for easy wealth. But it was an incredibly enriching experience, at least figuratively, for everyone involved.

Possibly the biggest takeaway was the way manufacturing involved much more than just pressing “GO” on a laser cutter. Some pieces needed sanding after laser cutting, and each piece got two coats of varnish. If you missed it, [Bob Baddeley] showed how labor, and not materials, ends up being the most expensive part of a product.

Lessons Learned From A 1-Day RTL-SDR Enclosure Project

[ByTechLab] needed an enclosure for his R820T2 based RTL-SDR, which sports an SMA connector. Resolving to design and 3D print one in less than a day, he learned a few things about practical design for 3D printing and shared them online along with his CAD files.

The RTL-SDR is a family of economical software defined radio receivers, and [ByTechLab]’s’ enclosure (CAD files available on GrabCAD and STL on Thingiverse) is specific to his model. However, the lessons he learned are applicable to enclosure design in general, and a few of them specifically apply to 3D printing.

He started by making a basic model of the PCB and being sure to include all large components. With that, he could model the right voids inside the enclosure to ensure a minimum of wasted space. The PCB lacks any sort of mounting holes, so the model was also useful to choose where to place some tabs to hold the PCB in place. That took care of the enclosure design, but it also pays to be mindful of the manufacturing method so as to play to its strengths. For FDM 3D printing, that means most curved shapes and rounded edges are trivial. It also means that the biggest favor you can do yourself is to design parts so that they can be printed in a stable orientation without any supports.

This may be nothing that an experienced 3D printer and modeler doesn’t already know, but everyone is a novice at some point and learning from others’ experiences can be a real timesaver. For the more experienced, we covered a somewhat more in-depth guide to practical 3D printed enclosure design.

[ByTechLab]’s desire for a custom enclosure was partly because RTL-SDR devices come in many shapes and sizes, as you can see in this review of 19 different units (of which only 14 actually worked.)

Designing Space-Rated PCBs

We’ve reduced printed circuit board design to practice so much that we hardly give a thought to the details anymore. It’s so easy to bang out a design, send it to a fab house, and have ten boards in your hands in no time at all. All the design complexities are largely hidden from us, abstracted down to a few checkboxes on the vendor’s website.

There’s no doubt that making professional PCB design tools available to the hobbyist has been a net benefit, but there a downside. Not every PCB design can be boiled down to the “one from column A, one from column B” approach. There are plenty of applications where stock materials and manufacturing techniques just won’t cut it. PCBs designed to operate in space is one such application, and while few of us will ever be lucky enough to have a widget blasted to infinity and beyond, learning what’s behind space-rated PCBs is pretty interesting.

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Agilent LCR Meter Teardown

Since 1999, one of the more popular manufacturers of test equipment has been Agilent, the spun-off former instrument division of Hewlett-Packard. From simple multimeters to fully-equipped oscilloscopes, they have been covering every corner of this particular market. And, with the help of [Kerry Wong] and his teardown of an Agilent LCR meter, we can also see that they’ve been making consistent upgrades to their equipment as well.

The particular meter that [Kerry] took apart was an Agilent U1731B, a capable LCR (inductance, capacitance, resistance) meter. He had needed one for himself and noted that while they’re expensive when new, they can be found at a bargain used, but that means dealing with older versions of hardware. For example, his meter uses an 8-bit ADC while the more recent U1733 series uses a 24-bit ADC. The other quality of this meter that [Kerry] made special note of was how densely populated the circuit board is, presumably to save on the design of a VLSI circuit.

While we don’t claim to stump for Agilent in any way, it’s good to know that newer releases of their equipment actually have improved hardware and aren’t just rebadged or firmware-upgraded versions of old hardware with a bigger price tag attached. Also, there wasn’t really any goal that [Kerry] had in mind besides sheer curiosity and a willingness to dive deep into electronics details, as those familiar with his other projects know already.

Relativity Space’s Quest To 3D Print Entire Rockets

While the jury is still out on 3D printing for the consumer market, there’s little question that it’s becoming a major part of next generation manufacturing. While we often think of 3D printing as a way to create highly customized one-off objects, that’s a conclusion largely based on how we as individuals use the technology. When you’re building something as complex as a rocket engine, the true advantage of 3D printing is the ability to not only rapidly iterate your design, but to produce objects with internal geometries that would be difficult if not impossible to create with traditional tooling.

SpaceX’s SuperDraco 3D Printed Engine

So it’s no wonder that key “New Space” players like SpaceX and Blue Origin make use of 3D printed components in their vehicles. Even NASA has been dipping their proverbial toe in the additive manufacturing waters, testing printed parts for the Space Launch System’s RS-25 engine. It would be safe to say that from this point forward, most of our exploits off of the planet’s surface will involve additive manufacturing in some capacity.

But one of the latest players to enter the commercial spaceflight industry, Relativity Space, thinks we can take the concept even farther. Not content to just 3D print rocket components, founders Tim Ellis and Jordan Noone believe the entire rocket can be printed. Minus electrical components and a few parts which operate in extremely high stress environments such as inside the pump turbines, Relativity Space claims up to 95% of their rocket could eventually be produced with additive manufacturing.

If you think 3D printing a rocket sounds implausible, you aren’t alone. It’s a bold claim, so far the aerospace industry has only managed to print relatively small rocket engines; so printing an entire vehicle would be an exceptionally large leap in capability. But with talent pulled from major aerospace players, a recently inked deal for a 20 year lease on a test site at NASA’s Stennis Space Center, and access to the world’s largest metal 3D printer, they’re certainly going all in on the idea. Let’s take a look at what they’ve got planned.

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Seth Molson Is Designing The Future, One Show At A Time

From the banks of levers and steam gauges of 1927’s Metropolis to the multicolored jewels that the crew would knowingly tap on in the original Star Trek, the entertainment industry has always struggled with producing imagery of advanced technology. Whether constrained by budget or imagination, portrayals usually go in one of two directions: they either rely too heavily on contemporary technology, or else they go so far in the opposite direction that it borders on comical.

Seth Molson

But it doesn’t always have to be that way. In fact, when technology is shown properly in film it often serves as inspiration for engineers. The portrayal of facial recognition and gesture control in Minority Report was so well done that it’s still referenced today, nearly 20 years after the film’s release. For all its faults, Star Trek is responsible for a number of “life imitating art” creations; such as early mobile phones bearing an unmistakable resemblance to the flip communicators issued to Starfleet personnel.

So when I saw the exceptional use of 3D printing in the Netflix reboot of Lost in Space, I felt it was something that needed to be pointed out. From the way the crew made use of printed parts to the printer’s control interface, everything felt very real. It took existing technology and pushed it forward in a way that was impressive while still being believable. It was the kind of portrayal of technology that modern tech-savvy audiences deserve.

It left such an impression that we decided to reach out to Seth Molson, the artist behind the user interfaces from Lost in Space, and try to gain a little insight from somebody who is fighting the good fight for technology in media. To learn how he creates his interfaces, the pitfalls he navigates, and how the expectations of the viewer have changed now that we all have a touch screen supercomputer in our pocket.

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