Hackaday Prize 2022: Digital Dice Towers Built In Beautiful Retro Cases

Retro hardware often looks fantastic, but we may find we no longer need it for its original function. [John Anderson] found that to be the case with some old Heathkit gear, and set about giving them a fun overhaul.

With the help of AVR microcontrollers, the devices have been repurposed into electronic dice towers for playing Dungeons & Dragons. A seed is generated based on the chip’s uptime, and supplied to a pseudorandom number generator that emulates dice rolls. The devices can be configured to roll a variety of dice, including the usual 6, 8, 10, and 20-sided varieties. Plus, they can be set to roll multiple dice at a time — useful when you’re rolling complicated spells and attacks in combat.

[John] has converted a variety of Heathkit devices, from Morse code trainers to digital multi-meters. They provide their beautiful cases and a great retro aesthetic, and we think they’d make fitting table decoration for retro cyberpunk tabletop games, too.

Creating your own electronic dice is a great way to get familiar with programming microcontrollers. Video after the break.

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Electronic Dice Is Introduction To Microcontroller Programming

By now most of us are familiar with the Arduino platform. It’s an inexpensive and fairly easy way into the world of microcontrollers. For plenty of projects, there’s no need to go beyond that unless you have a desire to learn more of the inner workings of microcontrollers in general. [Cristiano] was interested in expanding some of his knowledge, so he decided to build this electronic dice using a PIC microcontroller instead of the Arduino platform he was more familiar with.

As a result, this project is set up as a how-to for others looking to dive further into the world of microcontrollers that don’t have the same hand-holding setup as the Arduino. To take care of the need for a random number for the dice, the PIC’s random number generator is used but with the added randomness of a seed from an internal timer. The timer is started when a mercury tilt switch signals the device that it has been rolled over, and after some computation a single digit number is displayed on a seven-segment display.

While it might seem simple on the surface, the project comes with an in-depth guide on programming the PIC family of microcontrollers, and has a polish not normally seen on beginner projects, including the use of the mercury tilt switch which gives it a retro vibe. For some other tips on how to build projects like this, take a look at this guide on how to build power supplies for your projects as well.

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555 Timer On Its Own In Electronic Dice

One of the most common clichés around here is that a piece of equipment chosen for a project is always too advanced. If a Raspberry Pi was used, someone will say they should have used an Arduino. If they use an Arduino, it should have been an ATtiny. And of course, if an ATtiny was used, there should have simply been a 555 timer. This time, however, [Tim] decided to actually show how this can be done by removing some of the integrated circuits from an electronic dice and relying entirely on the 555 timer for his build.

The electronic dice that [Tim] has on hand makes use of two main ICs: a NE555 and a CD4017 which is a decade counter/divider used for cycling through states. In order to bring the 555 to the forefront of this build, he scraps the CD4017 and adds an array of 555 timers. These are used to generate the clock signals necessary for this build but can also be arranged to form logic circuits. This comes at a great cost, however. The 555 chips take up an unnecessarily large area on the PCB (even though these are small surface-mount chips), consume an incredible amount of power, and are very slow. That’s fine for an electronic dice-rolling machine like this one, but that’s probably where [Tim] will leave this idea.

The 555 timer is a surprisingly versatile chip, and this project shows that there is some element of truth to the folks claiming that projects need naught but a few 555s. We’ve seen entire CPUs built using nothing but 555s, and even a classic project that uses a 555 timer to balance a robot.

Handheld Farkle Really Sparkles

Farkle is a classic dice game that only requires 6 dice and a way to write down scores based on the numbers rolled. Even so, this type of game isn’t inherently portable — it would be fairly difficult to play on a road trip, for instance. [Sunyecz22] decided that Farkle would make an excellent electronic game and got to work designing his first PCB.

This little game has everything you could want from a splash screen introduction to a handy scoring guide on the silkscreen. After choosing the number of players, the first player rolls using the momentary button and the electronic dice light up to indicate what was rolled. As long as the player rolled at least one scoring die, they can take the points by selecting the appropriate die/dice with the capsense pads, and either pass or keep going. The current player’s score is shown on the 7-segment, and the totals for each player are on the OLED screen at the bottom.

The brains of the operation is an Arduino Pro Mini. It controls two MAX7219s that drive the 42 LEDs plus the 7-segment display. A game like this is all in the code, and lucky for us, [Sunyecz22] made it available. We love how gorgeous the glossy 3D printed enclosure looks — between the glossy finish and the curved back, it looks very comfortable to hold. In the future, [Sunyecz22] plans to make a one player versus the computer mode. Check out the demo and walk-through video after the break.

The capsense modules are a great touch, but some people want a little more tactility in their handheld games. We say bring on the toggle switches.

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Dice Roller Keeps Germs Out Of Your Snake Eyes

Do you need a to find a more sanitary way to roll the dice at your next socially-distanced board game gathering? [CJA3D]’s pop-o-matic mason jar dice roller can roll the bones two different ways — either by hitting that big, inviting arcade button, or though a web app that everyone can access on their own phones.

We think this looks great, and is a great reuse of a glass jar. The brains of this operation is an ESP8266, which drives a continuous-rotation servo underneath the dice. Push the button or use the web app and the servo disturbs the plate, moving the dice around.

Besides the sanitary aspect, one benefit of using the web app is that there are four different speed presets for the servo. As a bonus, [CJA3D] included the files for a pair of printed 6-sided dice. Click through to the project to see it in action.

We know you take games seriously, and so do we. Just look at this dice roller that uses machine vision to ensure fairness.

The Most Expensive D20 You’ll See Today

Roll your negotiation skill, because this d20 is a hefty one. The Tweet is also below. We are charmed by [Greg Davill]’s twenty-sided LED contraption, but what do we call it? Is it a device? A sculpture? A die? Even though “d20” is right on his custom controller PCB, we don’t think this will grace the table at the next elf campaign since it is rather like taking a Rolls Royce to the grocery store. Our builder estimates the price tag at $350 USD and that includes twenty custom PCB light panels with their components, a controller board, one battery pack, and the 3D printed chassis that has to friction-fit the light faces.

Power and communication for all the panels rely on twenty ribbon cables daisy-chained throughout the printed scaffolding, which you can see in the picture above. [Greg] made a six-sided LED cube last year, and there are more details for it, but we suspect he learned his lesson about soldering thousands of lights by hand. There are one-hundred-twenty LEDs per panel, times twenty, that is over two-thousand blinkenlights. We don’t yet have specs on the controller, but last time he used a SAMD51 processor to support over three-thousand lights. We don’t know where he’ll go next, but we’re game if he wants to make a chandelier for Hackaday’s secret underground lair.

(Editor’s Note: If you were at Supercon last year, and you got to play with this thing in the flesh, it’s worth it!)

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’75 Nixie Multimeter As Digital Dice

For the casual Monopoly or Risk player, using plain six-sided dice is probably fine. For other games you may need dice with much more than six sides, and if you really want to go overboard you can do what [John] did and build electronic dice with a random number generator if you really need to remove the pesky practice of rolling physical dice during your games of chance.

The “digital dice” he built are based on a multimeter from 1975 which has some hardware in it that was worth preserving, including a high quality set of nixie tubes. Nixies can be a little hard to come by these days, but are interesting pieces of hardware in their own right. [John] added some modern hardware to it as well, including an AVR microcontroller that handles the (pseudo) random number generation. A hardware switch tells the microcontroller how many sides the “die” to be emulated will need, and then a button generates the result of the roll.

This is a pretty great use for an old piece of hardware which would otherwise be obsolete by now. [John] considers this a “Resto-Mod” and the finish and quality of the build almost makes it look all original. It’s certainly a conversation piece at the D&D sessions he frequents.