Review: Pine64 Pinecil Soldering Iron

There was a time when decent quality soldering irons were substantial affairs, soldering stations with a chunky base unit containing the electronics and a lightweight handheld iron for the work. That has changed with the arrival of a new breed of microprocessor controlled lightweight handheld irons. There’s a new kid on the block from a company we associate more with open-source phones, laptops, and single board computers, Pine64 have produced the Pinecil. It’s a lightweight handheld iron with some innovative features at an attractive price, but does it raise the bar sufficiently to take on the competition?

I put the Pinecil through its paces, and and although the device is fully open source, give it a teardown for good measure. Spoiler: it’s my new favorite.
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Raspberry Pi 4 Brings Cloud Gaming To Nintendo Switch

Companies like Google and Microsoft have been investing heavily in the concept of cloud gaming, where a player uses their computer or a mobile device to stream the video feed of a game that’s running on powerful machine tucked away in a data center somewhere. With this technology you can play the latest and greatest titles, even if the device you’re using doesn’t have the processing power to run it locally.

Considering the Switch is already a portable system, it’s not too surprising Nintendo doesn’t seem interested in the technology. But that didn’t stop [Stan Dmitriev] from doing a bit of experimentation on his own. With little more than a Raspberry Pi 4 and Trinket M0, he’s demonstrated that users can remotely interact with the Switch well enough to play games in real time.

The setup is fairly straightforward. A cheap HDMI capture device is used to grab the video from the Nintendo Switch dock, which is then streamed out to web with the help of the Pi’s hardware video encoder. Input from the user is sent over the Pi’s UART to the Trinket, which itself is running a firmware specifically developed for mimicking Nintendo Switch controllers. With so many elements involved, naturally some latency comes into play. The roughly 100 millisecond delay [Stan] is reporting isn’t exactly ideal for fast-paced gaming, but is certainly adequate for more relaxed titles.

On the software side of things, the project is using a SDK developed by [Stan]’s employer SurrogateTV. Right now you need to apply if you want to get your game or other interactive gadget up on the service, though he says it will be opened up to the public next year. But even without all the details, we’ve got a clear idea of how both the video capture and user input sides of the equation are being handled. For personal use, all you’d really need to do is put together a simple web interface to tie it all together.

This isn’t the first time we’ve seen a microcontroller used to interface with the Switch. Other consoles are a bit more selective about what kind of hardware they will talk to, but the Microsoft Adaptive Controller could potentially allow you to do something similar on the Xbox.

[Ben Eater]’s Breadboarding Tips

A solderless breadboard is a place where ideas go to become real for the first time. Usually, this is a somewhat messy affair, with random jumpers flying all about the place, connecting components that can be quickly swapped to zero in on the right values, or to quickly change the circuit topology. Breadboards aren’t the place to make circuit artwork.

That is, however, not always the case, and we’ve seen more than a few examples from [Ben Eater] on breadboarding that approaches the circuit sculpture level of craftsmanship. And like any good craftsman, [Ben] has shared some of his breadboarding tips and tricks in a new video. Starting with a simple 555 blinkenlight project that’s wired up in the traditional anything-goes fashion, [Ben] walks us through his process for making a more presentation-worthy version.

His tools are high-quality but simple, with the wire strippers being the most crucial to good results. Surprisingly, [Ben] relies most heavily on the simple “scissors-style” strippers for their versatility, rather than the complicated semi-automatic tools. We found that to be the biggest take-home from the video, as well as the results of practice. [Ben] has done tons of this type of breadboarding before, which means when he “eyeballs” stripping 0.3 inches of insulation, he can do it down to a ten-thousandth precision.

Granted, there’s not much new here, but watching this video is a little like watching [Bob Ross] paint — relaxing and strangely compelling at the same time. You can get more of the same with pretty much any of his videos that we’ve covered, like this 6502 breadboard computer build. We’ve also seen [Eater]-inspired builds that are pretty impressive, like this full-8-bit breadboard computer.

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Raspberry Pi Tally Lights

Running a camera studio is a complicated affair from pretty much every angle. Not only is the camera gear expensive but the rest of the studio setup takes care and attention down to the lighting as well. When adding multiple cameras to the mix, like for a television studio, the level of complexity increases exponentially. It’s great to have a few things that simplify the experience of running all of this equipment too, without the solution itself causing more problems than it solves, like these network-operated Raspberry Pi-powered tally lights.

A tally light is the light on a camera that lets the person being recorded know which camera is currently in use. Networking them all together often requires complex wiring or at least some sort of networking solution, which is what this particular build uses. However, the lights are controlled directly over HTTP rather than using a separate application which might need a port open on a firewall or router, which not only simplifies their use but doesn’t decrease network security.

The HTTP interface, plus all of the software and schematics for this build, are available on the project’s GitHub page. We imagine the number of people operating a studio and who are in need of a tally light system to be fairly low, but the project is interesting from a networking point-of-view regardless of application. If you do have a studio like this and are looking for other ways to improve it, we do have a simple teleprompter hack that might be right up your alley.

Adidas Going Natural With Mycelium Leather

Whether you are vegan or just want to try something new in the shoe department, Adidas will soon have your feet covered. They are currently working on a leather alternative made of mycelium, which is the network of fungal filament material that produces mushrooms, toadstools, truffles, and more. Hopefully they’re not using live mycelium, otherwise your shoes will grow mushrooms when they get wet like this mycelium canoe we saw a few weeks ago.

Adidas have really rooted themselves in sustainability over the past few years. They claim to have made 15 million pairs of shoes in 2020 out of recycled plastic waste collected from beaches and coastlines, and they’re shooting for 17 million pairs in 2021. The company started offering these in 2017, and they feature thread in the laces and other places that was spun from ocean plastic waste. Adidas are also using a lot of recycled polyester and are developing a new type of recycled cotton, according to Business Insider.

No use for mushroom shoes, canoes, or coffins (translated)? Everyone could probably use more insulation in their home. Why not grow your own?

Thanks to [Charles] for the mycelium coffin tip.

Building A Website-Controlled Christmas Tree

Back in the day, Christmas lights were simple strings of filament bulbs, and if you really splashed out, you could get some that flashed. These days, we expect a lot more capability out of our blinking decorations. [JT] has put together a rather nifty website-controlled setup for his own tree.

The setup is a little different than builds you may be used to. The website runs on a cloud-hosted virtual machine on Digital Ocean, rather than running locally. This allows anyone on the web to visit the site, and use the interface to control the lights on the Christmas tree. An image of the tree is used as the interface, and allows users to set the color of each individual LED on the tree. The LEDs themselves are driven from an NodeMCU ESP8266, which uses its WiFi connection to query the website itself and grab the color data as needed. [JT] has also included a secondary interface, where the chat of the Youtube livestream can be used to control the LEDs, too.

It’s a build that’s a touch more complicated than most typical online LED blinkers, but one that teaches useful skills in interfacing on the web and using virtual machines. We’ve seen other builds in this genre too; even some that are reactive to “Christmas fever” itself. Video after the break.

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Low-Cost Head Mounted Display From FPV Gear

A common complaint we’ve seen on many of the recent cyberdeck builds is that they don’t offer any display technology more advanced than a tablet-sized IPS panel. The argument goes that to be a true deck in the Gibsonian sense, it’s got to have some kind of virtual reality interface or at least a head mounted display. Unfortunately such technology is expensive, and often not particularly hacker friendly.

But assuming you can settle for a somewhat low-tech alternative, the simple head mounted display that [Jordan Brandes] has been fiddling with is certainly a viable option. By mounting a five inch 800×480 TFT LCD to the front of a pair of goggles designed for first person view (FPV) flying, you can throw together a workable rig for around $30 USD. Add in some headphones, and you’ve got a fairly immersive experience for not a lot.

Naturally the display will show whatever HDMI signal you give it, but in his case, [Jordan] has mounted a Raspberry Pi to the back of it to make it a complete wearable computer. With a Bluetooth travel keyboard in the mix, he’s even able to get some legitimate work done with this setup. If he ends up combining this with the ultrasonic keyboard he was working on earlier in the year, he’ll be getting pretty close to jacking into cyberspace for real.

Hackers have been chasing cheap head mounted displays for years now. Back in 2007 the best you could do for this kind of money was a 300×240 black and white monocle. Getting our hands on the good stuff is still harder than we’d like, but at least we’re moving in the right direction.

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