Learn Sign Language Using Machine Vision

Learning a new language is a great way to exercise the mind and learn about different cultures, and it’s great to have a native speaker around to improve the learning experience. Without one it’s still possible to learn via videos, books, and software though. The task does get much more complicated when trying to learn a language that isn’t spoken, though, like American Sign Language. This project allows users to learn the ASL alphabet with the help of computer vision and some machine learning algorithms.

The build uses a computer vision model in MobileNetV2 which is trained for each sign in the ASL alphabet. A sign is shown to the user on a screen, and the user needs to demonstrate the sign to the computer in order to progress. To do this, OpenCV running on a Raspberry Pi with a PiCamera is used to analyze the frames of the user in real-time. The user is shown pictures of the correct sign, and is rewarded when the correct sign is made.

While this only works for alphabet signs in ASL currently, the team at the University of Glasgow that built this project is planning on expanding it to include other signs as well. We have seen other machines built to teach ASL in the past, like this one which relies on a specialized glove rather than computer vision.

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Aimbot Does It In Hardware

Anyone who has played an online shooter game in the past two or three decades has almost certainly come across a person or machine that cheats at the game by auto-aiming. For newer games with anti-cheat, this is less of a problem, but older games like Team Fortress have been effectively ruined by these aimbots. These types of cheats are usually done in software, though, and [Kamal] wondered if he would be able to build an aim bot that works directly on the hardware instead.

First, we’ll remind everyone frustrated with the state of games like TF2 that this is a proof-of-concept robot that is unlikely to make any aimbots worse or more common in any games. This is mostly because [Kamal] is training his machine to work in Aim Lab, a first-person shooter training simulation, and not in a real multiplayer videogame. The robot works by taking a screenshot of his computer in Python and passing the information through a computer vision algorithm which recognizes high-contrast targets. From there a PID controller is used to tell a series of omniwheels attached to the mouse where to point, and when the cursor is in the hitbox a mouse click is triggered.

While it might seem straightforward, building the robot and then, more importantly, tuning the PID controller took [Kamal] over two months before he was able to rival pro-FPS shooters at the aim trainer. It’s an impressive build though, and if one of his omniwheel motors hadn’t burned out it may have exceeded the top human scores on the platform. If you would like a bot that makes you worse at a game instead of better, though, head over to this build which plays Valorant by using two computers to pass game information between.

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Motorcycle Voltage Regulator Uses MOSFETs

For how common motorcycles are, the designs and parts used in them tend to vary much more wildly than in cars and trucks. Sometimes this is to the rider’s advantage, like Honda experimenting with airbags or automatic transmissions. Sometimes it’s a little more questionable, like certain American brands holding on to pushrod engine designs from the ’40s. And sometimes it’s just annoying, like the use of cheap voltage regulators that fail often and perform poorly. [fvfilippetti] was tired of dealing with this on his motorcycle, so he built a custom voltage regulator using MOSFETs instead.

Unlike a modern car alternator, which can generate usable voltage even at idle, smaller or older motorcycle alternators often can’t. Instead they rely on a simpler but less reliable regulator that is typically no more than a series of diodes, but which can only deliver energy to the electrical system while the motor is running at higher speeds. Hoping to improve on this design, [fvfilippetti] designed a switched regulator from scratch out of MOSFETs with some interesting design considerations. It is capable of taking an input voltage between 20V and 250V, and improves the ability of the motorcycle to use modern, higher-power lights and to charge devices like phones as well.

In the video below, an LED was added in the circuit to give a visual indication that the regulator is operating properly. It’s certainly a welcome build for anyone who has ever dealt with rectifier- or diode-style regulators on older bikes before. Vehicle alternators are interesting beasts in their own right, too, and they can be used for much more than running your motorcycle’s electrical system.

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Recycling Plastic Into Filament

Plastic is a remarkable material in many ways. Cheap, durable, and versatile, it is responsible for a large percentage of the modern world we live in. As we all know, though, it’s not without its downsides. Its persistence in the environment is quite troubling, so any opportunity we can take to reduce its use is welcome. This 3D printed machine, although made out of plastic, is made out of repurposed water bottles that have been turned into the filament for the 3D printer.

While there’s not too much information available on the site, what we gather is that the machine cuts a specific type of plastic water bottle made out of PET plastic into strips, and then feeds the strips into a heated forming tool. The tool transforms the strips into the filament shape and spools them so they are ready to feed back into a 3D printer. As a proof of concept, it seems as though this machine was made from repurposed plastic, but it could also be made using whatever filament you happen to have on hand.

As far as recycling goes, this is a great effort to keep at least some of it out of landfills and oceans. Unfortunately, plastic can’t be recycled endlessly like metal, as it will eventually break down. But something like this could additionally save on some filament costs for those with access to these types of bottles. Other options for creating your own filament also include old VHS tapes, but you will likely need a separate machine for that.

Tiny RISC Virtual Machine Is Built For Speed

Most of us are familiar with virtual machines (VMs) as a way to test out various operating systems, reliably deploy servers and other software, or protect against potentially malicious software. But virtual machines aren’t limited to running full server or desktop operating systems. This tiny VM is capable of deploying software on less powerful systems like the Raspberry Pi or AVR microcontrollers, and it is exceptionally fast as well.

The virtual machine is built from scratch, including the RISC processor with only 61 opcodes, a 64 bit core, and runs code written in his own programming language called “Brackets” or in assembly. It’s designed to be modular, so only those things needed for a given application are loaded into the VM. With these design criteria it turns out to be up to seven times as fast as comparably small VMs like NanoVM. The project’s creator, [koder77], has even used its direct mouse readout and joystick functionality to control a Raspberry Pi 3D camera robot.

For anyone looking to add an efficient VM to a small computing environment, [koder77] has made the project open-source on his GitHub page. This also includes all of the modules he has created so far which greatly expand the project’s capabilities. For some further reading on exceedingly tiny virtual machines, we featured this project way back in 2012 which allows users to run Java on similar hardware.

90s Apple Computer Finally Runs Unsigned Code

Back in the 90s, the console wars were in full swing. Nintendo vs Sega was an epic showdown at first, but when Nintendo seemed sure to clench the victory Sony came out of nowhere with the PlayStation. While these were the most popular consoles at the time, there were a few others around that are largely forgotten by history even if they were revolutionary in some ways. An example is the Pippin, a console made by Apple, which until now has been unable to run any software not signed by Apple.

The Pippin was Apple’s only foray into gaming consoles, but it did much more than that and included a primitive social networking system as well as the ability to run Apple’s Macintosh operating system. The idea was to be a full media center of sorts, and the software that it would run would be loaded from the CD-ROM at each boot. [Blitter] has finally cracked this computer, allowing it to run custom software, by creating an authentication file which is placed on the CD to tell the Pippin that it is “approved” by Apple.

The build log goes into incredible detail on the way these machines operated, and if you have a Pippin still sitting around it might be time to grab it out of the box and start customizing it in the way you probably always wanted to. For those interested in other obscure Apple products, take a look at this build which brings modern WiFi to the Apple Newton, their early PDA.

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Digital To Analog In The Darkroom

As the world becomes more and more digital, there are still a few holdouts from the analog world we’ve left behind. Vinyl records are making quite the comeback, and film photography is still hanging on as well. While records and a turntable have a low barrier for entry, photography is a little more involved, especially when developing the film. But with the right kind of equipment you can bridge the gap from digital to analog with a darkroom setup that takes digital photographs and converts them to analog prints.

The project’s creator, [Muth], has been working on this project since he found a 4K monochrome display. These displays are often used in resin 3D printers, but he thought he could put them to use developing photographs. This is much different from traditional darkroom methods, though. The monochrome display is put into contact with photo-sensitive paper, and then exposed to light. Black pixels will block the light while white pixels allow it through, creating a digital-to-analog negative of sorts. With some calibration done to know exactly how long to expose each “pixel” of the paper, the device can create black-and-white analog images from a digital photograph.

[Muth] notes that this method isn’t quite as good as professional print, but we wouldn’t expect it to be. It creates excellent black-and-white prints with a unique method that we think generates striking results. The 4K displays needed to reproduce this method aren’t too hard to find, either, so it’s fairly accessible to those willing to build a small darkroom to experiment. For those willing to go further, take a look at some other darkroom builds we’ve seen in the past.

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