Automated Mushroom Cultivation Yields Delicious Fried Goodies

[Kyle Gabriel] knows mushrooms, and his years of experience really shine through in his thorough documentation of an automated mushroom cultivation environment, created with off-the-shelf sensors and hardware as much as possible. The results speak for themselves, with some delicious fried oyster mushrooms to show for it!

Fried oyster mushrooms, grown from scratch.

The most influential conditions for mushroom cultivation are temperature, humidity, and CO2 concentration, and to automate handling the environmental conditions [Kyle] created Mycodo, an open-source system that leverages inexpensive hardware and parts while also having the ability to take regular photos to keep an eye on things.

Calling [Kyle]’s documentation “comprehensive” doesn’t do it justice, and he addresses everything from setting up a positive pressure air filtration system for a work area, to how to get usable cultures from foraged mushrooms, all the way through growth and harvesting. He even includes a delicious-looking recipe for fried mushrooms. It just doesn’t get more comprehensive than that.

We’ve seen [Kyle]’s earlier work before, and it’s fantastic to see the continued refinement. Check out a tour of the whole thing in the video embedded below (or skip to 16:11 if you want to make yourself hungry.)

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Hidden Shaft And Gears Make This Hollow Clock Go

[shiura]’s Hollow Clock 3 is a fantastic 3D printed take on a clock movement that uses a hidden mechanism to pull off its unusual operation. The Hollow Clock has no face, just an open space with an hour and minute hand that move as expected. Only the longer minute hand has any apparent connection to the rest of the clock body, with the rest appearing to hang in the air.

Hidden shaft and gearing.

This is how it works: the longer minute hand is connected to the white ring, and it is in fact this ring that rotates, taking the attached minute hand with it. But how does the hour hand remain stationary while the rest turns? A concealed shaft and gear assembly takes care of that. For every full rotation of the minute hand (actually the white ring), the hour hand is only permitted a relative advancement of 1/12th of a rotation. It’s a clever system, and you can see the insides in the photo here.

Unlike clock projects that showcase their inner workings, the Hollow Clock works hard to conceal them. If you decide to make your own, [shiura] warns to expect to do a bit of tweaking to fine-tune the amount of friction between moving parts so that operation is smooth, and provides useful guidelines for doing so. Take a few minutes to watch the clock in action in the video, embedded below.

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DIY Mechanical Flux Dispenser Syringe Has Fine Control

[Perinski]’s design for a mechanical flux dispenser uses some common hardware and a few 3D printed parts to create a syringe with fine control over just how much of the thick stuff gets deposited. The design is slick, and there’s a full parts list to accompany the printed pieces. [Perinski] even has some useful tips on how to most effectively get flux into 5 mL syringes without making a mess, which is a welcome bit of advice.

There is also a separate companion design for a magnetic syringe cap. Not only does it have an O-ring to keep things sealed and clean, but the tip of the cap has a magnet embedded into it, so that it can be stowed somewhere safe while the dispenser is in use, and doesn’t clutter the workspace.

This is all a very interesting departure from the design of most syringe dispensers for goopy materials, which tend to depend on some kind of pneumatic action. Even so, we’ve also seen that it’s possible to have a compact DIY pneumatic dispenser that doesn’t require a bulky compressor.

If you can’t quite figure out how the ergonomics of [Perinski]’s design are intended to work one-handed, you’re not alone. One holds the syringe in their hand, and turns the large dial in small increments with a thumb to control extrusion. [Perinski] demonstrates it close-up around the 4:50 mark, but if you have a few minutes it is worth watching the entire video, embedded below.

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A Hacker’s Journey In Developing A New VR Controller

[Rob Cole] had an ambitious side project: to build an improved version of the Valve Index VR controllers. His effort, named Project Caliper, aims for optimal ergonomics and modularity for the handheld devices. [Rob] originally had plans to develop it as a consumer product by forming a small startup company, but after taking a hard look at the realities of manufacturing delays, semiconductor shortages, and the high costs of developing hardware, decided that the idea just didn’t seem justified at the time.

An XRCaliper prototype

However, the project was still to take shape. [Rob] is a self-learner, and highly passionate about the value of human-centric design. He started by building a basic controller that could be tracked in SteamVR, then a lot of work prototyping the finer points of controller design, and finally moving on to developing Project Caliper, his concept for a fully-adjustable, modular VR controller. The article he’s written takes you on a journey through the development of the project, and it is chock-full of prototype pictures for those of you who want to see just how much work can go into developing the actual physical realities of a handheld device. Some of his discoveries are pretty interesting; for example, he put a small vibration motor on a dorsal strap of one of his prototypes, thinking it would be a good place for feedback since the back of the hand is quite sensitive. It turned out that vibration applied to the back of the hand was powerfully felt as though it were inside the hand.

While its future as a consumer product isn’t certain, [Rob] is still working on the Project Caliper design and shares progress and photos on Twitter. Developing VR hardware isn’t easy, but at least there’s a much more robust framework for it nowadays, and thankfully no longer any need to roll your own tracking from scratch.

Art of 3D printer in the middle of printing a Hackaday Jolly Wrencher logo

Ask Hackaday: Are Extruders The Only Feasible Tools For Toolchanging?

Toolchanging in 3D printers is no longer something from the bleeding edge; it’s going mainstream. E3D has a high-quality kit for a toolchanger and motion system, our own Joshua Vasquez has shared details about the open-source toolchanging Jubilee design, and just recently Prusa3D formally announced the Prusa XL, which promises toolchanging with up to five different extruders.

A toolchange in progress

It’s safe to say toolchanging on 3D printers has stepped to the front, but what comes next? What kind of tools other than extruders make sense on a 3D printer?

First, let’s explain what makes separate extruders such fantastic tools. Being able to change extruders on-demand during a print enables things like true multi-material printing. Printing in more than one color or material will no longer be done by pushing different filaments through a single nozzle, which limits a print to materials that extrude under similar conditions and temperatures. Toolchanging means truly being able to print in multiple materials, even if they have different requirements, because each material has its own extruder. That’s a clear benefit, but what about tools other than extruders?

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Secret Ingredient For 3D-Printed Circuit Traces: Electroplating

Conductive filament exists, but it takes more than that to 3D print something like a circuit board. The main issue is that traces made from conductive filament are basically resistors; they don’t act like wires. [hobochild]’s interesting way around this problem is to use electroplating to coat 3D-printed traces with metal, therefore creating a kind of 3D-printed circuit board. [hobochild] doesn’t yet have a lot of nitty-gritty detail to share, but his process seems fairly clear. (Update: good news! here’s the project page and GitHub repository with more detail.)

The usual problem with electroplating is that the object to be coated needs to be conductive. [hobochild] addresses this by using two different materials to create his test board. The base layer is printed in regular (non-conductive) plastic, and the board’s extra-thick traces are printed in conductive filament. Electroplating takes care of coating the conductive traces, resulting in a pretty good-looking 3D-printed circuit board whose conductors feature actual metal. [hobochild] used conductive filament from Proto-pasta and the board is a proof-of-concept flashing LED circuit. Soldering might be a challenge given the fact that the underlying material is still plastic, but the dual-material print is an interesting angle that even allows for plated vias and through-holes.

We have seen conductive filament used to successfully print workable electrical connections, but applications are limited due to the nature of the filament. Electroplating, a technology accessible to virtually every hacker’s workbench, continues to be applied to 3D printing in interesting ways and might be a way around these limitations.

Running Octoprint On A PinePhone Turns Out To Be Pretty Easy

3D printer owners have for years benefitted from using Octoprint to help manage their machines, and most people run Octoprint on a Raspberry Pi. [Martijn] made it run on his PinePhone instead, which turned out to be a surprisingly good fit for his needs.

While [Martijn] was working out exactly what he wanted and taking an inventory of what Raspberry Pi components and accessories it would require, it occurred to him that his PinePhone — an open-source, linux-based mobile phone — would be a good candidate for his needs. It not only runs Linux with a touchscreen and camera, but even provides USB, ethernet, and separate DC power input via a small docking bar. It looked like the PinePhone had it all, and he was right. [Martijn]’s project page gives a walkthrough of the exact steps to get Octoprint up and running, and it even turns out to not be particularly difficult.

[Martijn] is no stranger to hacking his PinePhone to do various things; we’ve already seen him add thermal imaging to his PinePhone. For those of you who are intrigued by the idea but don’t own a PinePhone? Check out the octo4a project, which allows running Octoprint on Android phone hardware.