Up Your Game With DIY Headset Motion Tracking

While there’s been a lot of advancements in VR gaming over the last couple of years, plenty of folks are still happy enough to just stare at their monitor. But that’s not to say some of those fancy head-tracking tricks wouldn’t be a welcome addition to their repertoire. For players who are literally looking to get their head in the game, [Adrian Schwizgebel] has created qeMotion.

The idea here is simple enough: attach a motion sensor to a standard gaming headset (here a MPU-6050 IMU), and use the data from it to virtually “press” keys through USB HID emulation. Many first person shooter games offer the ability to lean left or right by pressing Q or E respectively, so all [Adrian] had to do was map the appropriate accelerometer readings to those keys for it to work seamlessly with popular titles such as Tom Clancy’s Rainbow Six Siege and Insurgency.

The concept might be basic, but the execution is anything but. Rather than just duct taping an Arduino to his headset, [Adrian] designed a very slick 3D printed enclosure for the electronics that sits on his desk. While they haven’t all been implemented yet, the devices features indicator lights and buttons to switch through various modes. The sensor on the headset has similarly been encased in a very professional looking 3D printed box, complete with a nice braided cable to link it to the desk unit.

It’s been awhile since we’ve seen a head tracking project, and most of those utilized something like the Wii Remote. Adding sensors to a person’s head normally wouldn’t be an ideal situation, but if you’re going to be wearing the headset anyway to listen to the game and chat, it’s not really a problem. If your hair is too nice for the qeMotion, you could always try doing something similar with computer vision.

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A Tiny USB Hub For All Your Hardware Modding Needs

Going all the way hack to the heady days of Eee PC modding, hardware hackers have been on the hunt for small USB hubs that can easily be liberated from their enclosures and integrated into whatever project they happen to be working on. From time to time you see recommendations out there for makes and models which lend themselves to this sort of repurposing, but it’s seemed more difficult than necessary to source such a basic component.

Which is why [RETROCUTION] has developed a USB hub that’s not only extremely small, but relatively easy to assemble with only six components. Plus best of all, they are dirt cheap.

When you add up the cost of getting the PCBs made and buying all the SMD components, the per-unit price of these hubs is only going to be a few dollars. If you’ve got what it takes to make the PCBs in-house, even better. Considering how much easier these things could make other projects, it seems more than worth the upfront cost.

The star of the show is the FE1.1s, a four port USB 2.0 controller in a SSOP-28 package. As of this writing, it goes for about 25 cents from the usual overseas sources (even less, for larger orders). Add to the mix a few 10 μF ceramic capacitors, a 2.7 kΩ resistor, and a 12 MHz crystal.

There’s no provision for actual USB ports in the design, but they would just take up space anyway; this hub is intended to be directly soldered to the other devices. Incidentally, to reduce the number of traces and pads on the PCB, there aren’t power lines for the downstream devices either. So you’ll need to power them separately.

The passives are 0603, but the crystal is a good old fashioned through-hole component. [RETROCUTION] assembles the boards with a solder paste stencil and a hot air station, but if you’ve got a little practice, it’s certainly something you could do with an iron. With such a straightforward design, you could build a lifetime supply of these itty-bitty hubs in an afternoon. That’s certainly our plan, anyway.

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Pavlok Gets A Literally Shocking Teardown

Apparently, there is a wrist-mounted device that delivers electric shocks to the wearer when it receives the appropriate command over Bluetooth. No, it’s not part of some kind of house arrest program. If you can believe it, the gadget is actually intended to help break bad habits or wake up exceptionally deep sleepers. We don’t know which of those problems [Becky Stern] has, but we’re glad to see she decided to take hers apart before the 21st century self-flagellation started.

Called the Pavlok and available for $180 USD from various online retailers, the device looks like a chunky fitness tracker. But in place of the screen that would show you how many steps you’ve taken or your current heart rate, there’s a lighting bolt button that you can press when you want to shock yourself. With the smartphone application, you can control the device remotely with a handy desktop widget that allows you to select the intensity of the shock. No, we aren’t making any of this up. Check out the video after the break to see it in action.

When [Becky] tried to take the Pavlok apart, she found that it was nearly impossible to handle it without inadvertently triggering a shock. So until she could get the case open and physically disconnect the battery, all she could do was turn the intensity down in the application and work through the occasional jolts from the device. We can only hope that more devices don’t adopt a similar sense of self-preservation.

Once inside she found mainly the same kind of hardware you’d expect in a standard, non-masochistic, fitness wearable. There’s a nRF52832 Bluetooth SoC, a MMA8451Q accelerometer, a PCF85063A I2C RTC, and a FXAS21002C gyroscope. What you’re somewhat less likely to find inside your FitBit however is the LPR6235 coupled inductor and beefy capacitors which are used to build up a high-voltage charge from the standard 3.7 V LiPo battery.

We’ve been very interested in the recent projects which are creating custom firmwares for commercially available fitness wearables, as it could be an express route to a hacker-friendly smartwatch. While the Pavlok has some compelling hardware, and the programming header [Becky] identified looks interesting, we don’t like the idea of being one misplaced if statement away from riding the lightning.

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An Arcade Cabinet With Displays To Spare

We’ve all got a pretty good mental image of what an arcade cabinet looks like, so you probably don’t need to be reminded that traditionally they are single-screen affairs. But that idea dates back to when they were built around big and bulky CRT displays. Now that we have modern LCD, LED, and OLED panels, who says you have to follow the old rules?

That’s precisely the sort of out of the box thinking that lead [Al Linke] to build this unique multi-display arcade cabinet. The game itself is still played on a single screen, but several smaller sub-displays are dotted all around the cabinet to indicate various bits of ancillary information. Are they necessary? Hardly. But we can’t deny it’s a clever idea, and we wouldn’t be surprised if we start seeing something similar in other DIY cabinets.

The build started with a commercially available cabinet from Arcade1Up, which at this point are popular enough that some of the Big Box retailers have them in stock. All of the electronics except for the display were stripped out, and replaced with a Dell OptiPlex 9020 computer and high-quality joysticks and buttons. [Al] then installed his various displays all over the cabinet, including a gorgeous LED marquee that we’ve featured previously.

So what do all these little screens do? [Al] explains them in the video after the break, but the general idea is that they provide contextual information about the game you currently have loaded up. A two-color OLED display shows the name of the game and what it’s rated, while a seven segment LED display shows the year the game was released. The displays are located both by the controls and where you’d expect the coin slot to be, so whether you’re actively playing or across the room, you can see all the information.

We’re always amazed to see how builders find ways to make their own personal arcade cabinets stand out. While it’s an idea that at this point we’ve seen quite a lot of, no two projects have ever been quite the same.

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Poking Around The Wide World Of Bluetooth

Bluetooth is a technology with a very interesting history. When it first came around in the late 1990s, it promised to replace the mess of wires that was tucked behind every desk of the day. Unfortunately, the capabilities of early Bluetooth didn’t live up to the hype, and it never quite took off. It wasn’t until the rise of the smartphone more than a decade later that Bluetooth, now several versions more advanced, really started to make sense.

As [Larry Bank] explains in a recent blog post, that means there’s a whole lot to learn if you want to really understand Bluetooth hacking. For example, the Bluetooth versions that were used in the 1990s and 2000s are actually a completely different protocol from that which most modern devices are using. But the original protocol, now referred to as “Classic”, is still supported and in use.

That means to really get your head wrapped around working with Bluetooth, you need to learn about the different versions and all the tools and tricks associated with them. To that end, [Larry] does a great job of breaking down the primary versions of Bluetooth and the sort of tools you might find yourself using. That includes microcontrollers such as the ESP32 or Arduino Nano 33 BLE.

But the post isn’t just theory. [Larry] also goes over a few real-world projects of his that utilize Bluetooth, such as getting a portable printer working with his Arduino, or figuring out how to use those tiny mobile phone game controllers for his own purposes. Even if you don’t have these same devices, there’s a good chance that the methods used and lessons learned will apply to whatever Bluetooth gadgets you’ve got your eye on.

Readers may recall [Larry] from our previous coverage of his exploits, such as his efforts to increase the frame rate of the SSD1306 OLED display or his wireless bootloader for the SMART Response XE. Whenever we see his name pop up in the Tip Line, we know a fascinating hardware deep dive isn’t far behind.

The Spitzer Space Telescope Ends Its Incredible Journey

Today, after 16 years of exemplary service, NASA will officially deactivate the Spitzer Space Telescope. Operating for over a decade beyond its designed service lifetime, the infrared observatory worked in tandem with the Hubble Space Telescope to reveal previously hidden details of known cosmic objects and helped expand our understanding of the universe. In later years, despite never being designed for the task, it became an invaluable tool in the study of planets outside our own solar system.

While there’s been no cataclysmic failure aboard the spacecraft, currently more than 260 million kilometers away from Earth, the years have certainly taken their toll on Spitzer. The craft’s various technical issues, combined with its ever-increasing distance, has made its continued operation cumbersome. Rather than running it to the point of outright failure, ground controllers have decided to quit while they still have the option to command the vehicle to go into hibernation mode. At its distance from the Earth there’s no danger of it becoming “space junk” in the traditional sense, but a rogue spacecraft transmitting randomly in deep space could become a nuisance for future observations.

From mapping weather patterns on a planet 190 light-years away in the constellation Ursa Major to providing the first images of Saturn’s largest ring, it’s difficult to overstate the breadth of Spitzer’s discoveries. But these accomplishments are all the more impressive when you consider the mission’s storied history, from its tumultuous conception to the unique technical challenges of long-duration spaceflight.

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Unique Clock Finally Unites Hackers And Sequins

We’ve all seen the two-color sequin fabrics you can “draw” on by dragging your finger over so the pieces flip to the other color. It’s fun stuff to play with, and very popular with the kids right now, but if you asked us if the material had any practical application we’d have said no. But that was before we saw this clever clock created by [Ekaggrat Singh Kalsi] that he calls Sequino.

Since a clock (at least one that only shows hours and minutes) doesn’t need to refresh very quickly, [Ekaggrat] thought that the sequin material could work as a display. Of course the tricky part is figuring out how to actually draw on it reliably. It can’t be done from the back, and since the sequins are plastic, you can’t use a magnet. The only way to do it is with a robotic “finger” and some very slick kinematics.

The most obvious feature of the Sequino is the belt drive that goes the length of its cylindrical shape. When the two motors connected to the belt are turning in the same direction, the pointer is moved left or right. But when the motors turn in opposite directions, the tension on the belt forces the pointer to extend and contact the sequins. It’s like an H-bot , but with the shortest ever Y axis. The front bar is moved up and down with rotating rings inside of the device. It will probably make a lot more sense once you watch the video of it in operation after the break.

[Ekaggrat] says this project was developed as part of his quest to build “doodle clocks” that draw out the time continuously. The advantage of using the sequin fabric is that it shouldn’t be damaged by repetitive use, an issue he’s tried to solve via photonic means in the past.

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