Farewell American Computer Magazines

I grew up in a small town with a small library. The next town over had what I thought at the time was a big library, but it was actually more like my town had a tiny library, and the next one over had an actual small library. When I left to go to University, I found out what a real library looked like, and I was mesmerized. Books! Lots of books, many of them written in the current decade. My grades probably suffered from the amount of time I spent in the library reading things that didn’t directly relate to my classes. But there was one thing I found that would turn out to be life-changing: A real computer magazine. Last month, Harry McCracken pointed out that the last two widely-distributed American consumer computer magazines ceased paper publication. It is the end of an era, although honestly, it is more like a comatose patient expiring than a shocking and sudden demise.

Dr. Dobb’s first issue was far from the slick commercial magazine it would become.

Actually, before I had gone to college, I did have a subscription to Kilobaud, and I still have some copies of those. No offense to Wayne Green, but Kilobaud wasn’t that inspiring. It was more an extension of his magazine “73”, and while I enjoyed it, it didn’t get me dreaming. Dr. Dobb’s Journal — the magazine I found in the stacks of my University’s library — was tangibly different. There was an undertone of changing the world. We weren’t sure why yet, but we knew that soon, everyone would have a computer. Maybe they’d balance their checkbook or store recipes. A few people already saw the potential of digital music reproduction, although, I must admit, it was so poor at the time, I couldn’t imagine who would ever care.

I say it was life-changing to discover the few issues of Dr. Dobb’s that were published back then because I would go on to contribute to Dr. Dobb’s throughout its storied history. I wrote the infamous DOS extender series, produced special issues, and, when it went mostly digital, was the embedded system blogger for them for more years than I care to admit. In fact, I have the dubious distinction of having the final blog posted; although the website has suffered enough bit rot, I’m not sure any of it has survived other than, maybe, on the Wayback machine. While I wasn’t with the magazine for its entire 38-year run, I read it for at least 35 and had some function there for about 24 of those.

Continue reading “Farewell American Computer Magazines”

Getting A Close-Up View Of Chip Formation With An SEM

When all you’ve got is a hammer, everything looks like a nail. And when you’ve got a scanning electron microscope, everything must look like a sample that would be really, really interesting to see enlarged in all its 3D glory. And this is what [Zachary Tong] delivers with this up close and personal look at the chip formation process.

We’ve got to hand it to [Zach] with this one, because it seems like this was one of those projects that just fought back the whole time. Granted, the idea of cutting metal inside the vacuum chamber of an SEM seems like quite an undertaking right up front. To accomplish this, [Zach] needed to build a custom tool to advance a cutting edge into a piece of stock by tiny increments. His starting point was a simple off-the-shelf linear stage, which needed a lot of prep work before going into the SEM vacuum chamber. The stage’s micrometer advances a carbide insert into a small piece of aluminum 50 microns at a time, raising a tiny sliver of aluminum while it slowly plows a tiny groove into the workpiece.

Getting the multiple shots required to make a decent animation with this rig was no mean feat. [Zach]’s SEM sample chamber doesn’t have any electrical connections, so each of the 159 frames required a painstaking process of advancing the tool, pulling down a vacuum in the chamber, and taking a picture. With each frame taking at least five minutes, this was clearly a labor of love. The results are worth it, though; stitched together, the electron micrographs show the chip formation process in amazing detail. The aluminum oxide layer on the top of the workpiece is clearly visible, as are the different zones of cutting action. The grain of the metal is also clearly visible, and the “gumminess” of the chip is readily apparent too.

For as much work as this was, it seems like [Zach] had things a bit easier than [Ben Krasnow] did when he tried something similar with a much less capable SEM.

Continue reading “Getting A Close-Up View Of Chip Formation With An SEM”

TinyTendo Is A Miniscule Yet Real NES

These days, it’s possible to get a single-board computer the size of a stick of gum. This will give you the power to emulate thousands of games and you can run one off batteries inside a handheld of your own devising. [Redherring32] took an altogether more creative and old-school approach with the TinyTendo, however. This is one pocket-sized NES that actually runs on genuine hardware. (Nitter)

The feat was achieved by drastically reducing the size of the original NES hardware to make it fit into a Game Boy style form factor. Key to this work was creating a custom cut-sized motherboard which uses original Nintendo DIP chips that have been machined down to become more like QFN-style surface mount packages. With that done, the chips can be assembled onto the TinyTendo PCB which is even smaller than a contemporary Raspberry Pi 3. It’s all assembled in a custom case, with USB C for charging and a bright and colorful LCD screen.

The TinyTendo is designed to use mini-cartridges created by [Bucket Mouse], a hacker who’s no stranger to impressive custom Game Boy hardware. By virtue of running genuine NES hardware, there’s also the possibility that the TinyTendo could play full-sized NES carts with a simple adapter.

This project has been a long time in the making; we first looked at [Redherring32]’s efforts back in 2021. It begs the question why the original NES was so big when Nintendo clearly had plenty of space to spare in those hefty DIP packages! It’s amazing what can be done with some creativity and perseverance. Continue reading “TinyTendo Is A Miniscule Yet Real NES”

A Simple Guide To Cams

With the availability of precision controllable actuators, it’s easy to overlook the simple but versatile mechanisms that got us here. In the video after the break, [Teaching Tech] explores the basics of cams and how to use them in your projects.

Cams are used to convert rotation into linear motion, and are probably best known for their use in engines and locking mechanisms. [Teaching Tech] first goes over the basic design and terminology in CAD, and demonstrates it’s use with a cam follower, locking mechanism, cam plate, and a knob that snaps to predefined positions. Of course a cam shape is not limited to a single lobe, but can have multiple lobes of various heights to create different motion patterns.

Cams are especially useful when you need to operate multiple mechanisms from a single input drive, as [Teaching Tech] demonstrates with the 3D printed automaton of a polar bear attempting to swipe a seal. We’ve also seen cams on a mechanical 7-segment display, and they were used to safely fire machine guns through aircraft propellers up to the 1950’s.

So next time you’re thinking adding another actuator to a project, take a moment to consider if a cheap and simple cam could do the job.

Continue reading “A Simple Guide To Cams”

Neural Network Helps With Radar Pipeline Diagnostics

Diagnosing pipeline problems is important in industry to avoid costly or dangerous failures from cracked, broken, or damaged pipes. [Kutluhan Aktar] has built an system that uses AI to assist in this difficult task.

The core of the system is a MR60BHA1 60 GHz mmWave radar module, which is most typically used for breathing and heartrate detection. Here, it’s repurposed to detect fluctuating vibrations as a sign that a pipeline may be cracked or damaged. It’s paired with an Arduino Nicla Vision module, with the smart camera able to run a neural network model on the captured radar data to flag potential pipe defects and photograph them. The various modules are assembled on a PCB resembling Dragonite, the Dragon/Flying-type Pokemon.

[Kutluhan] walks us through the whole development process, including the creation of a web interface for the system. Of particular interest is the way the neural network was trained on real defect models that [Kutluhan] built using PVC pipe. We’ve looked at industrial pipelines in detail before, too. Video after the break.

Continue reading “Neural Network Helps With Radar Pipeline Diagnostics”

More Ideas For Setting Up An Electronics Workbench

Setting up an electronics work area is a highly personal and situational affair, with many interesting problems to be solved, and for many of us, significant budget constraints. The requirements for electronics development vary wildly depending upon the sort of work to be undertaken, but there is core equipment that many of us would consider a bare minimum for usability. [Badar Jahangir Kayani] is at the start of his career as an electrical engineer, and has documented the kitting out of his personal work areas for others to learn from.

A place for everything, everything in its place

As we already touched upon, the cost is often the main driving factor determining what we end up with, and this cost-vs-performance/quality tradeoff is what makes some of us fret over a buying decision. Buying secondhand off eBay is an option, but a lack of warranty and the unknowable condition are not great selling points.

[Badar] has a good grasp of the basic concepts of usability, such as keeping the most frequently used tools, instruments, and components out in the open. Less frequently used stuff is stored in drawers, bins, and compartment boxes. Buying the same storage systems keeps things as consistent as much as possible since it makes storing them easier. We were particularly interested in the use of the cloud-based database solution, Airtable used to create a parts database for minimal outlay.

Oooh! Cable tray action

There is also a lot of detail about how to walk that cost/quality/performance tightrope and get the best-valued gear currently on the market. Some notable examples are the UNI-T UT61E Digital Multimeter for general test use, the Controleo3 reflow controller for SMT assembly, and the Omnifixo OF-M4 magnetic fixament kit for that fiddly wiring part. [Badar] also recommends the FumeClear Solder Fume Extractor, although they lament that particular bit of kit is still under evaluation.

Obviously, we’ve talked about work areas a lot on these pages, like this time. For those with more space, this flippin’ awesome bench will be of interest, and if space is tight (or travel is a regular thing) might we suggest this 3D printed DIN-rail mounting cube as a starting point?

Can Hobbyists Bring SGI’s IRIX OS Back To Life?

Irix was the operating system developed by Silicon Graphics from 1988 to 1998. The OS supported the company’s high-end workstations and served in many serious roles. The company cut off support for the UNIX-based OS in 2006, but now a diehard community is looking to bring the ancient codebase back to life.

SGI workstations used to cost big money before the company collapsed. It failed to make the leap to a new era when x86 architecture began to dominate the wider computing industry. Credit: Bruno Cordioli, CC-BY-2.0

While SGI’s workstations once sold for five or six figures, surviving examples can now often be had for just a few hundred dollars on eBay. The MIPS-based hardware was potent for its time, often used for 3D rendering work for video games, films, or for scientific purposes. IRIX was SGI’s own OS built specifically to support these use cases.

The IRIX Network is a hobbyist community that loves these old machines and their software. The group hopes to raise $6,500 through crowdfunding to reverse-engineer IRIX. The hope is to use those learnings to create an open-source derivative version named IRIX-32, based on IRIX 5.3, the last 32-bit version of the OS.

It’s a monumental task, but admirable nonetheless. Whether we one day see IRIX reborn, akin to what happened to AmigaOS, remains to be seen.