Counter-Strike At 20: Two Hackers Upend The Gaming Industry

Choices matter. You’ve only got one shot to fulfill the objective. A single coordinated effort is required to defuse the bomb, release the hostages, or outlast the opposition. Fail, and there’s no telling when you’ll get your next shot. This is the world that Counter-Strike presented to PC players in 1999, and the paradigm shift it presented was greater than it’s deceptively simple namesake would suggest.

The reckless push forward mantra of Unreal Tournament coupled with the unrelenting speed of Quake dominated the PC FPS mind-share back then. Deathmatch with a side of CTF (capture the flag) was all anyone really played. With blazing fast respawns and rocket launchers featured as standard kit, there was little thought put towards conservative play tactics. The same sumo clash of combatants over the ever-so inconveniently placed power weapon played out time and again; while frag counts came in mega/ultra/monster-sized stacks. It was all easy come, easy go.

Counter-Strike didn’t follow the quick frag, wipe, repeat model. Counter-Strike wasn’t concerned with creating fantastical weaponry from the future. Counter-Strike was grounded in reality. Military counter terrorist forces seek to undermine an opposing terrorist team. Each side has their own objectives and weapon sets, and the in-game economy can swing the battle wildly at the start of each new round. What began as a fun project for a couple of college kids went on to become one of the most influential multiplayer games ever, and after twenty years it’s still leaving the competition in the de_dust(2).

Even if you’ve never camped with an AWP, the story of Counter-Strike is a story of an open platform that invited creative modifications and community-driven development. Not only is Counter-Strike an amazing game, it’s an amazing story.

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3D Printed Snap Gun For Automatic Lock Picking

At a far flung, wind blown, outpost of Hackaday, we were watching a spy film with a bottle of suitably cheap Russian vodka when suddenly a blonde triple agent presented a fascinating looking gadget to a lock and proceeded to unpick it automatically. We all know very well that we should not believe everything we see on TV, but this one stuck.

Now, for us at least, fantasy became a reality as [Peterthinks] makes public his 3D printed lock picker – perfect for the budding CIA agent. Of course, the Russians have probably been using these kind of gadgets for much longer and their YouTube videos are much better, but to build one’s own machine takes it one step to the left of center.

The device works by manually flicking the spring (rubber band) loaded side switch which then toggles the picking tang up and down whilst simultaneously using another tang to gently prime the opening rotator.

The size of the device makes it perfect to carry around in a back pocket, waiting for the chance to become a hero in the local supermarket car park when somebody inevitably locks their keys in their car, or even use it in your day job as a secret agent. Just make sure you have your CIA, MI6 or KGB credentials to hand in case you get searched by the cops or they might think you were just a casual burglar. Diplomatic immunity, or a ‘license to pick’ would also be useful, if you can get one.

As mentioned earlier, [Peter’s] video is not the best one to explain lock picking, but he definitely gets the prize for stealth. His videos are below the break.

In the meantime, all we need now are some 3D printed tangs.

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Pushing Pixels To A Display With VGA Without A PC

[Ben Eater] is back with the second part of his video series on building a simple video card that can output 200×600 pixels to a display with nothing but a VGA connection, a handful of 74-logic chips and a 10 MHz crystal. In this installment we see how he uses nothing but an EEPROM and a handful of resistors to get an image onto the screen.

The interesting part is in how the image data is encoded into the EEPROM, since it has to be addressable by the same timing circuit as what is being used for the horizontal and vertical timing. By selecting the relevant inputs that’d make a valid address, and by doubling the size of each pixel a few times, a 100 x 75 pixel image can be encoded into the EEPROM and directly addressed using this timing circuit.

The output from the EEPROM itself not fed directly into the monitor, as the VGA interface expects a 0 V to 0.7 V signal on each RGB pin, indicating the brightness. To get more than three colors out of this setup, [Ben] builds up a simple 2-bit DAC that allows for two bits per channel, meaning four brightness levels per color channel or 64 colors effectively.

See the video after the link for the full details. While pretty close to perfect, a small issue remains at the end in the forms of black vertical lines. These are caused by a timing issue in the circuit, with comments on the YouTube video suggesting various other potential fixes. Have you breadboarded your own version yet to debug this issue before [Ben]’s next video comes out?
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Hardware Notifications For ISS Flybys

Since Sputnik launched in the 1950s, its been possible to look outside at night and spot artificial satellites orbiting with the naked eye. While Sputnik isn’t up there anymore, a larger, more modern satellite is readily located: the International Space Station. In fact, NASA has a program which will alert anyone who signs up when the ISS is about to fly overhead. A better alert, though, is this ISS notifier which is a dedicated piece of hardware that guarantees you won’t miss the next flyby.

This notifier is built around the Tokymaker, a platform aimed at making electronics projects almost painfully easy to learn. Connections to various modules can be made without soldering, and programming is done via a graphical interface reminiscent of Scratch. Using these tools, [jaime_lc98] designed a tool which flips up a tiny paper astronaut whenever the ISS is nearby. The software side takes advantage of IFTTT to easily and reliably control the servo on the Tokymaker.

The project pages goes into detail about how to set up IFTTT and also how to use the block-style language to program the Tokymaker. It’s pretty straightforward to get it up and running, relatively inexpensive, and looks like a great way to get the miniature hackers in your life excited about space. If they happen to learn a little something in the proces, well, we won’t tell them if you won’t. It might also be a good stepping stone on the way to other ISS-related hacks.

Neural Network In Glass Requires No Power, Recognizes Numbers

We’ve all come to terms with a neural network doing jobs such as handwriting recognition. The basics have been in place for years and the recent increase in computing power and parallel processing has made it a very practical technology. However, at the core level it is still a digital computer moving bits around just like any other program. That isn’t the case with a new neural network fielded by researchers from the University of Wisconsin, MIT, and Columbia. This panel of special glass requires no electrical power, and is able to recognize gray-scale handwritten numbers.

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Hacking This Smart Bulb Is Almost Too Easy

The regular Hackaday reader no longer needs to be reminded about how popular the ESP8266 is; they see the evidence of that several times a day. But what might not be quite so obvious is that it isn’t just us hacker types that are in love with the inexpensive IoT microcontroller, it’s also popping up more and more frequently in commercial products.

As [Majenko] demonstrates, one of those ESP-powered devices is the LOHAS Smart LED Bulb. Upon cracking one open, he found that these relatively low-cost bulbs are little more than a standard ESP8266 chip and a couple of LED drivers. He wanted to see how hard it would be to get his own code running on the bulb, and by the looks of it, it took longer to get the thing open then it did to load it up with a custom firmware.

The bulb’s PCB features the aforementioned ESP8266, a 1MB 25Q80 flash chip, and MY9231 LED drivers. Whoever put the board together was nice enough to label the RX, TX, and GPIO test points, though [Majenko] notes that what’s labeled as 3.3 V appears dead. With a ESP-01 programmer wired up to the board and the appropriate board settings (which he provides), you can use the Arduino IDE to upload whatever you like to it.

Running “Hello World” on a smart bulb is fun and all, but what about kicking on those LEDs? [Majenko] found a library that works with the MY9231 drivers, and it didn’t take long to figure out which of the ESP’s pins were used to communicate with them. All in all, he said it was far easier than he expected.

You’ll probably want to put this bulb back into service after reprogramming, so [Majenko] advises caution when cracking open the shell. There are clips holding on the diffuser which he assures us are going to break no matter what you do, plus some silicone adhesive. He suggests super glue to hold it together when you’re done programming it, and using an OTA firmware so you don’t need to get back in there.

In the past we’ve shown how some hackers are rolling their own smart bulb hardware, but with cheap commercial offerings that are so easily hackable, it frankly doesn’t seem worth the effort. On the other hand, an influx of cheap ESP-powered bulbs isn’t all good news.

Jigsaw Motor Uses PCB Coils For Radial Flux

Electric motors are easy to make; remember those experiments with wire-wrapped nails? But what’s easy to make is often hard to engineer, and making a motor that’s small, light, and powerful can be difficult. [Carl Bugeja] however is not one to back down from a challenge, and his tiny “jigsaw” PCB motor is the latest result of his motor-building experiments.

We’re used to seeing brushless PCB motors from [Carl], but mainly of the axial-flux variety, wherein the stator coils are arranged so their magnetic lines of force are parallel to the motor’s shaft – his tiny PCB motors are a great example of this geometry. While those can be completely printed, they’re far from optimal. So, [Carl] started looking at ways to make a radial-flux PCB motor. His design has six six-layer PCB coils soldered perpendicular to a hexagonal end plate. The end plate has traces to connect the coils in a star configuration, and together with a matching top plate, they provide support for tiny bearings. The rotor meanwhile is a 3D-printed cube with press-fit neodymium magnets. Check out the build in the video below.

Connected to an ESC, the motor works decently, but not spectacularly. [Carl] admits that more tweaking is in order, and we have little doubt he’ll keep optimizing the design. We like the look of this, and we’re keen to see it improved.

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