Consoles are obsolete the minute they are released. The onward march of silicon innovation ensures that consoles never are able to keep up with the times, but technical superiority rarely results in being remembered. That kind of legacy is defined by the experiences a device provides. A genre defining game, a revolutionary approach to media, or a beloved controller can be enough to sway popular opinion. But really…it all boils down to a box. All the spurious promises of world-class hardware specs, all the overly ambitious software ship dates, and even the questionable fast-food crossover promotions exist in service to the box. The boxes vying for attention in 2020 A.D. are the PlayStation 5 (PS5) and Xbox Series X/S/Seriessss (XSX or whatever the common nomenclature eventually shakes out to be). These boxes likely represent the minimum spec for the next decade in big-budget video games, however, it is the core identity of those consoles that will define the era.
Sometimes it’s so easy to become tied up in a world of microcontrollers and complex mechanical linkages that we forget the simplest of hacks can be the most elegant. [Lex Kravitz]’s teleprompter is a good example, delivering the measured style of a professional addressing the studio camera to the laptop owner with a built-in camera nestled above their screen.
Just because this teleprompter is simply a mirror and a piece of clear plastic doesn’t mean that it’s a poor quality implementation though. It’s housed in a smart two-piece 3D-printed frame that hooks over the top of the monitor and locates with an area of screen into which you can place your teleprompter software. This is a world into which we haven’t previously delved, so aside from the array of Windows freeware that pops up in a Google search we found there are a few opensource offerings. There is TeleKast which appears to be no longer updated, and Imaginary Teleprompter, which even has an online version you can try in a web browser.
[Lex] is no stranger to these pages, having most recently appeared as part of our PPE testing Hack Chat.
[Tom Stanton] has been playing Microsoft Flight Simulator a lot recently, and decided his old desktop joystick needed an upgrade. Instead of just replacing it with a newer commercial model, he built a complete controller system with a long joystick that pivots at floor level, integrated rudder pedals and a throttle box. You can see it in action after the break.
The throw of the joystick is limited by [Tom]’s legs and chair, with only 12° of travel in either axis, which is too small to allow for high resolution with a potentiometer. Instead, he used hall effect sensors and a square magnet for each axis, which gives good resolution over a small throw angle. The pivot that couples the two rudder pedals also makes use of a hall effect sensor, but needs more travel. To increase the size of the magnetic field, [Tom] mounted two magnets on either side of the sensor with their poles aligned. To center the rudder pedals and joystick, a couple of long tension springs were added.
The joystick (left) and rudder pedals (right) magnet configurations with a hall effect sensor.
A normal potentiometer was used in the throttle lever, and [Tom] also added a number of additional toggle switches and buttons for custom functions. The frame of the system is built with T-slot extrusions, so components can quickly moved to fit a specific user, and adjust the preload on the centering springs. All the electronic components are wired to an Arduino Micro, and thanks to a joystick library, the code is very simple.
At a total build cost of £212/$275 it’s certainly not what anyone would call cheap, but it’s less than what you’d pay for a commercial offering. All the design files and build details are linked in the second video if you want to build your own.
Do you know the clock speed of the computer you’re reading this article on? Maybe Hackaday readers are more likely to reply “Yes!” to that question than the general public, but if there’s a takeaway it’s that for most computer users their clock speed is now an irrelevance. It’s quick enough for the job in hand and that’s all that matters. This was not always the case though, and a few decades ago the clock speed of a PC was its major selling point. Beige boxes would have seven-segment displays lit up with the figure, and it was an unusual example of one that [Ken Yap] used to produce a clock that he believes is one-of-a-kind; unless by some slim chance somebody else has rescued the same part.
The displays were hard wired without any signals from the processor, and what makes this one unusual is that as well as having a couple of digits in yellow it also sports a segmented “MHz” in red. This would have been quite a big deal on your 486 back in about 1994. To make a clock from this unpromising start required a little creative thinking, and he manages it by using the “M” and the “H” digits to represent minutes and hours, and displaying each figure in turn. The display is wired on a piece of protoboard with an STM8 dev board, and yes, as you can see in the very short video below the break, it does tell the time.
Custom displays are more usually seen in the world of LCDs than LEDs, so this one remains a rarity on these pages. Happily there are projects out there in which people spin their own takes on the idea.
The Mandelbrot set is a curious mathematical oddity that, while interesting in its own right, is also a useful tool for benchmarking various types of computers. Its constant computing requirement when zooming in and out on the function, combined with the fact that it can be zoomed indefinitely, means that it takes some quality hardware and software to display it properly. [Thanassis] has made this a pet project of his, running Mandelbrot set visualizations in different ways on many different hardware platforms.
This particular one is based on an STM32 board called the Blue Pill, which [Thanassis] chose because he hadn’t yet done a continuous Mandelbrot zoom on a microcontroller yet. The display is handled by a tiny 16K IPS color screen, and some clever memory tricks had to come into play in order to get smooth video output since the STM has only 20 kB available. The integer multiplication is also tricky on a platform this small while keeping the continuous zoom function, so it’s limited to fixed point multiplication.
Even with the limitations of the platform, he is still able to achieve nearly double-digit FPS rates with this one. If you want to play around with graphics like this on an STM platform, [Thanassis] has released all of the source code on his GitHub page, but if you’d like to see more Mandelbrot manipulation you can check out one of his older projects where he built a similar project on an FPGA.
Siglent has been making pretty big inroads into the mid-range test equipment market, with the manufacturers instruments popping up on benches all over the place. Saulius Lukse, of Kurokesu fame, found himself in possession of a Siglent SPD3303X programmable power supply, which looks like a really nice unit, at least from the hardware side. The software it came with didn’t exactly light his fire, though, so Saulius came up with a Python library to control the power supply. The library lets him control pretty much every aspect of the power supply over its Ethernet port. There are still a few functions that don’t quite work, and he’s only tested it with his specific power supply so far, but chances are pretty good that there’s at least some crossover in the command sets for other Siglent instruments. We’re keen to see others pick this up and run with it.
From the “everyone needs a hobby” department, we found this ultra-detailed miniature of an IBM 1401 mainframe system to be completely enthralling. We may have written this up at an earlier point in its development, but it now appears that the model maker, 6502b, is done with the whole set, so it bears another look. The level of detail is eye-popping — the smallest features of every piece of equipment, from the operator’s console to the line printer, is reproduced . Even the three-ring binders with system documentation are there. And don’t get us started about those tape drives, or the wee chair in period-correct Harvest Gold.
Speaking of diversions, have you ever wondered how many people are in space right now? Or how many humans have had the privilege to hitch a ride upstairs? There’s a database for that: the Astronauts Database over on Supercluster. It lists pretty much everything — human and non-human — that has been intentionally launched into space, starting with Yuri Gagarin in 1961 and up to the newest member of the club, Sergey Kud-Sverchkov, who took off got the ISS just last week from his hometown of Baikonur. Everyone and everything is there, including “some tardigrades” that crashed into the Moon. They even included this guy, which makes us wonder why they didn’t include the infamous manhole cover.
And finally, for the machinists out there, if you’ve ever wondered what chatter looks like, wonder no more. Breaking Taps has done an interesting slow-motion analysis of endmill chatter, and the results are a bit unexpected. The footage is really cool — watching the four-flute endmill peel mild steel off and fling the tiny curlicues aside is very satisfying. The value of the high-speed shots is evident when he induces chatter; the spindle, workpiece, vise, and just about everything starts oscillating, resulting in a poor-quality cut and eventually, when pushed beyond its limits, the dramatic end of the endmill’s life. Interesting stuff — reminds us a bit of Ben Krasnow’s up close and personal look at chip formation in his electron microscope.
One of the humbling things about writing for Hackaday is the breadth of experience among our colleagues, despite one’s own skills or achievements there is probably for all of us a level of impostor syndrome when we look at their work. This week provided a reminder of this, while taking a closer look at the crowdfunder for a documentary about the Galaksija, the Yugoslavian 8-bit computer from the 1980s designed by our colleague [Voja Antonić]. Not only will the documentary be produced, but also they are recreating the Galaksija as a kit, so you can experiment with this historic computer for yourself. The campaign has reached passed its goal a couple times over but still has a few days left, so jump in if you are interested.
Freshly made original Galaksija (top), and new double-sided Galaksija (bottom).
With the advantage of being able to reach out to [Voja] as a colleague, it was time to secure the straight dope on the project. Though he’s not spearheading it, aside from appearing in the documentary he’s also produced the new Galaksija PCB to take advantage of double-sided manufacture and remove the wire links that were a feature of the original.
In that sense this isn’t so much a clone of the original as an updated version from the same designer, with only a few other updates such as key switches and connectors where the exact original component could no longer be sourced. A particularly fascinating side-tale comes from a reprint of the first Galaksija magazine. Photo-reproductions of the original printed pictures did not yield good results, so [Voja] built from scratch an entirely original Galaksija, carefully recreating the framing of each step shown in those original photos.
This project has faced its fair share of obstacles before launching on Crowd Supply, so it’s very good indeed to see it receive its funding with time to spare. We look forward to seeing the results, meanwhile you can see a promo video in Serbian with Youtube’s English subtitling below the break. You can read [Voja]’s writing on the machine in Hackaday articles past, but don’t miss the opportunity to meet him at a live event — he’s the mastermind behind a number of hardware badges at Hackaday events.