The Mini Console Revolution, And Why Hackers Passed Them By

The Raspberry Pi was initially developed as an educational tool. With its bargain price and digital IO, it quickly became a hacker favorite. It also packed just enough power to serve as a compact emulation platform for anyone savvy enough to load up a few ROMs on an SD card.

Video game titans haven’t turned a blind eye to this, realising there’s still a market for classic titles. Combine that with the Internet’s love of anything small and cute, and the market was primed for the release of tiny retro consoles.

Often selling out quickly upon release, the devices have met with a mixed reception at times due to the quality of the experience and the games included in the box. With so many people turning the Pi into a retrogaming machine, these mini-consoles purpose built for the same should have been immediately loved by hardware hackers, right? So what happened?

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Tiny Raspberry Pi Mac Nails The Apple Aesthetic

We know that some in the audience will take issue with calling a Raspberry Pi in a 3D-printed case the “World’s Smallest iMac”, but you’ve got to admit, [Michael Pick] has certainly done a good job recreating the sleek look of the real hardware. While there might not be any Cupertino wizardry under all that PLA, it does have a properly themed user interface and the general aversion to external ports and wires that you’d expect to see on an Apple desktop machine.

The clean lines of this build are made possible in large part by the LCD itself. Designed specifically for the Raspberry Pi, it offers mounting stand-offs on the rear, integrated speakers, a dedicated 5 V power connection, and a FFC in place of the traditional HDMI cable. All that allows the Pi to sit neatly on the back of the panel without the normal assortment of awkward cables and adapters going in every direction. Even if you’re not in the market for a miniature Macintosh, you may want to keep this display in mind for your future Pi hacking needs.

Well, that’s one way to do it.

Despite this clean installation, the diminutive Raspberry Pi was still a bit too thick to fit inside the 3D-printed shell [Michael] designed. So he slimmed it down in a somewhat unconventional, but admittedly expedient, way. With a rotary tool and a steady hand, he simply cut the double stacked USB ports in half. With no need for Ethernet in this build, he bisected the RJ-45 connector as well. We expect some groans in the comments about this one, but it’s hard to argue that this isn’t a hack in both the literal and figurative sense.

We really appreciate the small details on this build, from the relocated USB connectors to the vent holes that double as access to the LCDs controls. [Michael] went all out, even going so far as to print a little insert for the iconic Macintosh logo on the front of the machine. Though given the impressive work he put into his miniature “gaming PC” a couple months back, it should come as no surprise; clearly this is a man who takes his tiny computers very seriously.

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TMD-1 Makes Turing Machine Concepts Easy To Understand

For something that has been around since the 1930s and is so foundational to computer science, you’d think that the Turing machine, an abstraction for mechanical computation, would be easily understood. Making the abstract concepts easy to understand is what this Turing machine demonstrator aims to do.

The TMD-1 is a project that’s something of a departure from [Michael Gardi]’s usual fare, which has mostly been carefully crafted recreations of artifacts from the early days of computer history, like the Minivac 601  trainer and the DEC H-500 computer lab. The TMD-1 is, rather, a device that makes the principles of a Turing machine more concrete. To represent the concept of the “tape”, [Mike] used eight servo-controlled flip tiles. The “head” of the machine conceptually moves along the tape, its current position indicated by a lighted arrow while reading the status of the cell above it by polling the position of the servo.

Below the tape and head panel is the finite state machine through which the TMD-1 is programmed. [Mike] limited the machine to three states and four transitions three symbols, each of which is programmed by placing 3D-printed tiles on a matrix. Magnets were inserted into cavities during printing; Hall Effect sensors in the PCB below the matrix read the pattern of magnets to determine which tiles are where. The video below shows the TMD-1 counting from 0 to 10, which is enough to demonstrate the basics of Turing machines.

It’s hard not to comment on the irony of a Turing machine being run by an Arduino, but given that [Mike]’s goal was to make abstract concepts easy to understand, it makes perfect sense to leverage the platform rather than try to do this with discrete logic. And you can’t argue with results — TMD-1 made Turing machines clear to us for the first time.

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Discrete-Logic UART Keeps 8-Bit TTL Computer Connected

Pity the poor TTL computer aficionado. It’s an obsession, really — using discrete logic chips to scratch-build a computer that would probably compare unfavorably to an 80s era 8-bit machine in terms of performance. And yet they still forge ahead with their breadboards full of chips and tangles of wire. It’s really quite beautiful when you think about it.

[Duncan] at Shepherding Electrons has caught the TTL bug, and while building his 8-bit machine outfitted it with this discrete logic UART. The universal asynchronous receiver-transmitter is such a useful thing that single-chip versions of the device have been available since the early 1970s. [Duncan]’s version makes the magic of serial communications happen in just 12 chips, all from the 74LS logic family.

As if the feat of building a discrete logic UART weren’t enough, [Duncan] pulled this off without the aid of an oscilloscope. Debugging was a matter of substituting the 2.4576 MHz crystal oscillator clock with a simple 1 Hz 555 timer circuit; the reduced clock speed made it easier to check voltages and monitor the status of lines with LEDs. Once the circuit was working, the full-speed clock was substituted back in, allowing him to talk to his 8-bit computer at up to 38,400 bps. Color us impressed.

For more TTL computer goodness, and to see where [Duncan] got his inspiration, check out [Ben Eater]’s many discrete logic projects — his scratch-built 6502, a low-end video card, or even his take on serial communications.

Tiny Robot Beetle Runs On Alcohol

Batteries have come a long way in the past few centuries, but pale in comparison to hydrocarbon fuels when it comes to energy density. When it comes to packing plenty of juice in a light, compact package, hydrocarbons are the way to go. Recently, researchers have begun to take advantage of this, powering small robots with liquid fuels. Just like Bending Unit 22, aka Bender Bending Rodriguez, this tiny robotic beetle runs on alcohol.

Robeetle can carry up to 2.6 times its own weight, using Nitinol muscle wires to move its legs.

Affectionately named Robeetle, the tiny ‘bot weighs just 88 milligrams, comparable in mass its insectoid contemporaries. It stores methanol in a polyimide film tank, operating for up to 2 hours on a single fill.  As shown in the video, a solely mechanical control system is used to actuate the robot’s legs. In the neutral state, vents in the fuel tank are open, releasing methanol vapor. This passes over nitinol muscle wires coated in a special catalyst which causes the combustion of the methanol, heating the wires. The wires then contract, moving the legs, and closing the vents. When the wire cools, the wires relax, opening the vents and beginning the cycle anew.

While the ‘bot is solely capable of walking in a single direction, it nevertheless shows the possibilities enabled by powering small devices from energy-dense fuels. Waiting for improved battery technologies to develop is such a bore, after all. We look forward to swarms of such ‘bots exploring disaster areas or performing environmental sampling in years to come. The scientific paper outlines the research outcomes in detail.

We love tiny robots at Hackaday; we’ve featured a few in the past, too. Video after the break.

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This Geiger Counter Has Few Parts

With all the focus on biological problems, we might forget that sometimes it’s handy to know about radiation hazards, too. [Ryan Harrington] shows us how to make a Geiger counter with very few parts, and you can see the results in the video below.

The glut of surplus Russian tubes has made this a common project, but we were amused to see the main part of the high-voltage supply was gutted from a cheap electronic flyswatter sourced from Harbor Freight. Even without a coupon, it only costs about $4.

There’s also a stack of zener diodes, a transistor, and some resistors. A battery, a piezo speaker, and a switch round out the bill of materials. Even then, the switch was upcycled from the flyswatter, so there’s not much to buy.

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Slack Off From Home With A Networked Jam Session

Those of you who were regular office dwellers before the pandemic: do you miss being with your coworkers at all? Maybe just a couple of them? There’s only so much fun you can have through a chat window or a videoconference. Even if you all happen to be musicians with instruments at the ready, your jam will likely be soured by latency issues.

[Eden Bar-Tov] and some fellow students had a better idea for breaking up the work-from-home monotony — a collaborative sequencer built for 2020 and beyond. Instead of everyone mashing buttons at once and hoping for the best, the group takes turns building up a melody. Each person is assigned a random instrument at the beginning, and the first to go is responsible for laying down the beat.

Inside each music box is an ESP8266 that communicates with a NodeRed server over MQTT, sending each melody as a string of digits. Before each person’s turn begins, the LED matrix shows a three second countdown, and then scrolls the current state of the song. Your turn is over when the LED strip around the edge goes crazy.

Music can be frustrating if you don’t know what you’re doing, but this instrument is built with the non-musician in mind. There are only five possible notes to play, and they’re always from the same scale to avoid dissonance. Loops are always in 4/4, which makes things easy. Players don’t even have to worry about staying in time, because their contributions are automatically matched to the beat. Check it out after the break.

Tired of sitting indoors all day, but still want to make music? Build a modular synth into a bike and you’ve solved two problems.

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