Maker Faire NY: Getting Physical With Minecraft

If you’ve been hanging around Hackaday for a while, you’ve likely seen a few attempts to bridge the real world with the voxel paradise that is Minecraft. In the past, projects have connected physical switches to virtual devices in the game, or took chunks of the game’s blocky landscape and turned it into a 3D printable file. These were interesting enough endeavors, but fairly limited in their scope. They assumed you had an existing world or creation in Minecraft that you wanted to fiddle with in a more natural way, but didn’t do much for actually playing the game.

But “Physical Minecraft” presented at the 2018 World Maker Faire in New York, offered a unique way to bring players a bit closer to their cubic counterparts. Created by [Manav Gagvani], the physical interface has players use a motion detecting wand in combination with an array of miniature Minecraft blocks to build in the virtual world.

The wand even detects various gestures to activate an array of “Spells”, which are effectively automated build commands. For example, pushing the wand forward while making a twisting motion will automatically create a tunnel out of the selected block type. This not only makes building faster in the game, but encourages the player to experiment with different gestures and motions.

A Raspberry Pi 3 runs the game and uses its onboard Bluetooth to communicate with the 3D printed wand, which itself contains a MetaWear wearable sensor board. By capturing his own moves and graphing the resulting data with a spreadsheet, [Manav] was able to boil down complex gestures into an array of integer values which he plugged into his Python code. When the script sees a sequence of values it recognizes, the relevant commands get passed onto the running instance of Minecraft.

You might assume the wand itself is detecting which material block is attached to it, but that bit of magic is actually happening in the base the blocks sit on. Rather than trying to uniquely identify each block with RFID or something along those lines, [Manav] embedded an array of reed switches into the base which are triggered by the presence of the magnet hidden in each block.

These switches are connected directly to the GPIO pins of the Raspberry Pi, and make for a very easy way to determine which block has been removed and installed on the tip of the wand. Things can get tricky if the blocks are put into the wrong positions or more than one block are removed at a time, but for the most part it’s an effective way to tackle the problem without making everything overly complex.

We’ve often talked about how kid’s love for Minecraft has been used as a way of getting them involved in STEM projects, and “Physical Minecraft” was a perfect example. There was a line of young players waiting for their turn on the wand, even though what they were effectively “playing” was the digital equivalent of tossing rocks. [Manav] would hand them the wand and explain the general idea behind his interface, reminding them that the blocks in the game are large and heavy: it’s not enough to just lower the wand, it needs to be flicked with the speed and force appropriate for the hefty objects their digital avatar is moving around.

Getting kids excited about hardware, software, and performing physically demanding activities at the same time is an exceptionally difficult task. Projects like “Physical Minecraft” show there can be more to playing games than mindless button mashing, and represent something of a paradigm shift for how we handle STEM education in an increasingly digital world.

Maker Faire NY: Cocoa Press Chocolate Printer

If you haven’t figured it out by now, the hype over desktop filament printers is pretty much over. But that doesn’t mean there aren’t new avenues worth exploring that use the basic FDM printer technology. If anything, the low cost and high availability of 3D printer parts and kits makes it easier to branch off into new territory. For example, experimenting with other materials which lend themselves to being “printed” layer by layer like a thermoplastic. Materials such as cement, clay, or even chocolate.

[Ellie Weinstein] brought her Cocoa Press printer to the 2018 World Maker Faire in New York, and we have to say it’s a pretty impressive piece of engineering. Hackers have been known to throw a syringe-based paste extruder onto a regular 3D printer and try their luck with squirting out an edible object from time to time, but the Cocoa Press is truly a purpose built culinary machine.

Outwardly it features the plywood case and vaguely Makerbot-looking layout that we’ve seen plenty of times before in DIY 3D printers. It even uses the same RAMPS controller running Marlin that powers your average homebrew printer. But beyond these surface similarities, the Cocoa Press has a number of purpose-built components that make it uniquely qualified to handle the challenges of building with molten chocolate.

For one, beyond the nozzle and the walls of the syringe, nothing physically comes into contact with the chocolate to be printed; keeping the mess and chance of contamination to a minimum. The leadscrew actuated plunger used in common paste extruders is removed in favor of a purely air powered system: a compressor pumps up a small reservoir tank with filtered and dried air, and the Marlin commands which would normally rotate the extruder stepper motor are intercepted and used to trigger an air valve. These bursts of pressurized air fill the empty area above the chocolate and force it out of the 0.8 mm nozzle.

In a normal 3D printer, the “melt zone” is tiny, which allows for the heater itself to be relatively small. But that won’t work here; the entire chocolate load has to be liquefied. It’s a bit like having to keep a whole roll of PLA melted during the entire print. Accordingly, the heater on the Cocoa Press is huge, and [Ellie] even had a couple spare heaters loaded up with chocolate syringes next to the printer to keep them warm until they’re ready to get loaded up.

Of course, getting your working material hot in a 3D printer is only half the battle, you also need to rapidly cool it back down if you want it to hold its shape as new layers are placed on top of it. A normal 3D printer can generally get away with a little fan hanging next to the nozzle, but [Ellie] found the chocolate needed a bit of a chill to really solidify.

So she came up with a cooling system that makes use of water-cooled Peltier units. The cold side of the Peltier array is inside a box through which air is forced, which makes its way through an insulated hose up to the extruder, where a centrifugal fan and 3D printed manifold direct it towards the just-printed chocolate. She reports this system works well under normal circumstances, but unusually high ambient temperatures can overwhelm the cooler.

While “the man” prevented show goers from actually eating any of the machine’s creations (to give out food in New York, you must first register with the city), they certainly looked fantastic, and we’re interested in seeing where the project goes from here.

Faux Aircon Units, Made Entirely From 2D Cuts

2D design and part fabrication doesn’t limit one to a 2D finished product, and that’s well-demonstrated in these Faux Aircon Units [Martin Raynsford] created to help flesh out the cyberpunk-themed Null Sector at the recent 2018 Electromagnetic Field hacker camp in the UK. Null Sector is composed primarily of shipping containers and creative lighting and props, and these fake air conditioner units helped add to the utilitarian ambiance while also having the pleasant side effect of covering up the occasional shipping container logo. Adding to the effect was that the fan blades can spin freely in stray air currents; that plus a convincing rust effect made them a success.

Fan hubs, showing spots for fan blades to be glued. With the exception of embedded bearings, the entire hub (like the rest of the unit) is made from laser-cut MDF.

The units are made almost entirely from laser-cut MDF. The fan blades are cut from the waste pieces left over from the tri-pronged holes, and really showing off the “making 3D assemblies out of 2D materials” aspect are the fan hubs which are (with the exception of bearings) made from laser-cut pieces; a close-up of the hubs is shown here.

Capping off the project is some paint and the rusted appearance. How did [Martin] get such a convincing rust effect? By using real rust, as it turns out. Some cyanoacrylate glue force-cured with misted water for texture, followed by iron powder, then vinegar and hydrogen peroxide with a dash of salt provided the convincing effect. He was kind enough to document the fake rust process on his blog, complete with photos of each stage.

Null Sector showcased a range of creativity; it’s where this unusual headdress was spotted, a device that also showed off the benefits of careful assembly and design.

Maker Faire NY: Developing For The Final Frontier

The cost of getting a piece of hardware into space is now cheaper than ever, thanks in no small part to the rapid progress that’s been made by commercial launch providers such as SpaceX. In the near future, as more low-cost providers come online, it should get even cheaper. Within a few years, we could be seeing per kilogram costs to low Earth orbit that are 1/10th what they were on the Space Shuttle. To be sure, this is a very exciting time to be in the business of designing and building spacecraft.

But no matter how cheap launches to orbit get, it’ll never be cheaper than simply emailing some source code up to the International Space Station (ISS). With that in mind, there are several programs which offer students the closest thing to booking passage on a Falcon 9: the chance to develop software that can be run aboard the Station. At the 2018 World Maker Faire in New York we got a chance to get up close and personal with functional replicas of the hardware that’s already on orbit, known in space parlance as “ground units”.

On display was a replica of one of the SPHERES free-flying satellites that have been on the ISS since 2006. They are roughly the size of a soccer ball and utilize CO2 thrusters and ultrasonic sensors to move around inside of the Station. Designed by MIT as a way to study spaceflight techniques such as docking and navigation without the expense and risk of using a full scale vehicle, the SPHERES satellites are perhaps the only operational spacecraft to have never been exposed to space itself.

MIT now runs the annual “Zero Robotics” competition, which tasks middle and high school students with solving a specific challenge using the SPHERES satellites. Competitors run their programs on simulators until the finals, which are conducted using the real hardware on the ISS and live-streamed to schools.

We also saw hardware from “Quest for Space”, which is a company offering curricula for elementary through high school students which include not only the ground units, but training and technical support when and if the school decides to send the code to the matching hardware on the Station. For an additional fee, they will even work with the school to design, launch, and recover a custom hardware experiment.

Their standard hardware is based on off-the-shelf platforms such as Arduino and LEGO Mindstorms EV3, which makes for an easy transition for school’s existing STEM programs. The current hardware in orbit is setup for experiments dealing with heat absorption, humidity, and convection, but “Quest for Space” notes they change out the hardware every two years to provide different experiment opportunities.

Projects such as these, along with previous efforts such as the ArduSat, offer a unique way for the masses to connect with space in ways which would have been unthinkable before the turn of the 21st century. It’s still up for debate if anyone reading Hackaday in 2018 will personally get a chance to slip Earth’s surly bonds, but at least you can rest easy knowing your software bugs can hitch a ride off the planet.

Maker Faire NY: Infinite Autonomous 3D Printing

Although it’s not an idea that has yet trickled down to $200 printers drop-shipped from China, one of the most innovative ideas in the 3D printing world in the last few years is putting plastic down on a conveyor belt. Yes, MakerBot was doing it back in 2010, but we’re not going to talk about that. Printing on a conveyor belt instead of a static bed allows you to easily print multiples of an object autonomously, without any human interaction. If you’re really clever, you could rotate the hot end 45° and build a piece of plastic that is infinitely long, like the printer [Bill Steele] built, the Blackbelt, or ‘the CAD files might exist somewhere’ Printrbot infinite build volume printer.

At this year’s World Maker Faire, we didn’t see an infinite printer, but we did catch a glimpse of an idea that could reliably take 3D printers into production. It’s a Multiprinter Autonomous 3D Printer, designed and built by [Thomas Vagnini].

The idea of using 3D printers for production and manufacturing is a well-studied problem. Lulzbot has a heated room filled with printers they use to manufacture all their machines. Prusa’s manufacturing facility is similarly well-equipped. However, both of these setups require helper monkeys to remove a part from the bed and set the machine up for the next print.

Instead of a strictly manual process, [Thomas]’ machine uses a sort of cartridge-based system for the printing bed. The glass beds are stored in a cassette, and for the first print, the printer pulls a bed onto the heated build plate through a system of conveyors. When the print is finished, the part and the bed ar fed into a rotating cassette, where it can be removed by a tech, prepped for the next print, and placed back in the ‘bed feeder’. It’s a system that brings the manual intervention cycle time of a 3D printer down to zero. If you’re producing hundreds of parts, this will drastically speed up manufacturing.

While it is a relatively niche idea, this is a very well-designed machine. It’s all laser cut, uses core-XY mechanics, and with the right amount of tuning, it does exactly what it says it will do. It’s not for everybody, but that’s sort of the point of manufacturing parts on a 3D printer.

Electronic hub barrette diagram

Hair Is Good Electronic Hub Real Estate

When it comes to wearables, there are a few places you can mount rechargeable batteries and largish circuit boards. Certainly, badges hanging from a lanyard are a favorite here on Hackaday. A belt is another option. [deshipu] has come up with a good location on your head, provided you have long hair that is. That’s the hair clasp or barrette. It can support a hefty mass, be relatively large, and doesn’t touch your skin.

Plusing LEDs barretteHis plan gets even better, namely to use it as a hub for other electronics on your head, giving as examples: mechatronic ears and LEDs on eyelashes, earrings, and neck collars. We’d include some sort of heads-up display on glasses too or perhaps some playful glasses windshield wipers.

Being able to solder the clasp to the circuit board was his first success and he’s since made a test barrette with pulsing LEDs which he’s distributed to others for evaluation. We really like his electronic hub idea and look forward to seeing where he takes it. For now, he’s done enough to have become a finalist in the Hackaday Human Computer Interface Challenge.

Maker Faire NY: Where Robots Come Out To Play

There was an unbelievable amount of stuff on display at the 2018 World Maker Faire in New York. Seriously, an unreal amount of fantastically cool creations from all corners of the hacker and maker world: from purely artistic creations to the sort of cutting edge hardware that won’t even be on the rest of the world’s radar for a year or so, and everything in between. If you’ve got a creative bone in your body, this is the place for you.

But if there was one type of creation that stood out amongst all others, a general “theme” of Maker Faire if you will, it was robotics. Little robots, big robots, flying robots, battling robots, even musical robots. Robots to delight children of all ages, and robots to stalk the darkest corners of their nightmares. There were robots for all occasions. Probably not overly surprising for an event that has a big red robot as its mascot, but still.

There were far too many robots to cover them all, but the following is a collection of a few of the more interesting robotic creations we saw on display at the event. If you’re the creator of one of the robots we didn’t get a chance to get up close and personal with in our whirlwind tour through the Flushing Meadows Corona Park, we only ask that you please don’t send it here to exact your revenge. We’re very sorry. (Just kidding, if you have a robot to show off drop a link in the comments!)

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