Kilopower: NASA’s Offworld Nuclear Reactor

Here on Earth, the ability to generate electricity is something we take for granted. We can count on the sun to illuminate solar panels, and the movement of air and water to spin turbines. Fossil fuels, for all their downsides, have provided cheap and reliable power for centuries. No matter where you may find yourself on this planet, there’s a way to convert its many natural resources into electrical power.

But what happens when humans first land on Mars, a world that doesn’t offer these incredible gifts? Solar panels will work for a time, but the sunlight that reaches the surface is only a fraction of what the Earth receives, and the constant accumulation of dust makes them a liability. In the wispy atmosphere, the only time the wind could potentially be harnessed would be during one of the planet’s intense storms. Put simply, Mars can’t provide the energy required for a human settlement of any appreciable size.

The situation on the Moon isn’t much better. Sunlight during the lunar day is just as plentiful as it is on Earth, but night on the Moon stretches for two dark and cold weeks. An outpost at the Moon’s South Pole would receive more light than if it were built in the equatorial areas explored during the Apollo missions, but some periods of darkness are unavoidable. With the lunar surface temperature plummeting to -173 °C (-280 °F) when the Sun goes down, a constant supply of energy is an absolute necessity for long-duration human missions to the Moon.

Since 2015, NASA and the United States Department of Energy have been working on the Kilopower project, which aims to develop a small, lightweight, and extremely reliable nuclear reactor that they believe will fulfill this critical role in future off-world exploration. Following a series of highly successful test runs on the prototype hardware in 2017 and 2018, the team believes the miniaturized power plant could be ready for a test flight as early as 2022. Once fully operational, this nearly complete re-imagining of the classic thermal reactor could usher in a whole new era of space exploration.

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Following Pigs: Building An Injectable Livestock Tracking System

I’m often asked to design customer and employee tracking systems. There are quite a few ways to do it, and it’s an interesting intersection of engineering and ethics – what information is reasonable to collect in different contexts, anonymizing and securely storing it, and at a fundamental level whether the entire system should exist at all.

On one end of the spectrum, a system that simply counts the number of people that are in your restaurant at different times of day is pretty innocuous and allows you to offer better service. On the other end, when you don’t pay for a mobile app, generally that means your private data is the product being bought and sold. Personally, I find that the whole ‘move fast and break things’ attitude, along with a general disregard for the privacy of user data, has created a pretty toxic tech scene. So until a short while ago, I refused to build invasive tracking systems – then I got a request that I simply couldn’t put aside…

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Machinist Tools: Edge Finding

Machinists like to live on the edge, but they always want to know precisely where it is. If you’ve watched any machining videos (*cough*) then you’ve seen heavy use of digital readouts on machines. A “DRO” (as the cool kids call them) is a little computer that knows where the slides are, and thus where your cutter is on the piece. However, there’s a catch. DROs don’t know the absolute position of the spindle, they know the relative position of it. The bottom line is that a DRO is just a fancier version of the graduated scales on the hand wheels. The key difference is that the DRO doesn’t suffer from backlash, because it is measuring the slides directly (via glass scales similar to your digital caliper) rather than inferring position from rotations of the leadscrews. With traditional hand wheels, you have to compensate for backlash every time you change direction, and a DRO saves you from that (among other convenience features).

The point is that, whether old school or new, you still only get a relative coordinate system on your part. You need to establish an origin somehow. A useful way to do this is to set an origin at one corner of the part, based on its physical edges. How do you tell the DRO (or hand wheels) where the edges are? Enter the edge finder.

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C++20 Is Feature Complete; Here’s What Changes Are Coming

If you have an opinion about C++, chances are you either love it for its extensiveness and versatility, or you hate it for its bloated complexity and would rather stick to alternative languages on both sides of the spectrum. Either way, here’s your chance to form a new opinion about the language. The C++ standard committee has recently gathered to work on finalizing the language standard’s newest revision, C++20, deciding on all the new features that will come to C++’s next major release.

After C++17, this will be the sixth revision of the C++ standard, and the language has come a long way from its “being a superset of C” times. Frankly, when it comes to loving or hating the language, I haven’t fully made up my own mind about it yet. My biggest issue with it is that “programming in C++” can just mean so many different things nowadays, from a trivial “C with classes” style to writing code that will make Perl look like prose. C++ has become such a feature-rich and downright overwhelming language over all these years, and with all the additions coming with C++20, things won’t get easier. Although, they also won’t get harder. Well, at least not necessarily. I guess? Well, it’s complex, but that’s simply the nature of the language.

Anyway, the list of new features is long, combining all the specification proposals is even longer, and each and every one of these additions could fill its own, full-blown article. But to get a rough idea about what’s going to come to C++ next year, let’s have a condensed look at some of these major new features, changes, and additions that will await us in C++20. From better type checking and compiler errors messages to Python-like string handling and plans to replace the #include system, there’s a lot at play here!

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Tuning Into Atomic Radio: Quantum Technique Unlocks Laser-Based Radio Reception

The basic technology of radio hasn’t changed much since an Italian marquis first blasted telegraph messages across the Atlantic using a souped-up spark plug and a couple of coils of wire. Then as now, receiving radio waves relies on antennas of just the right shape and size to use the energy in the radio waves to induce a current that can be amplified, filtered, and demodulated, and changed into an audio waveform.

That basic equation may be set to change soon, though, as direct receivers made from an exotic phase of matter are developed and commercialized. Atomic radio, which does not rely on the trappings of traditional radio receivers, is poised to open a new window on the RF spectrum, one that is less subject to interference, takes up less space, and has much broader bandwidth than current receiver technologies. And surprisingly, it relies on just a small cloud of gas and a couple of lasers to work.

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Exploring The Raspberry Pi 4 USB-C Issue In-Depth

It would be fair to say that the Raspberry Pi team hasn’t been without its share of hardware issues, with the Raspberry Pi 2 being camera shy, the Raspberry Pi PoE HAT suffering from a rather embarrassing USB power issue, and now the all-new Raspberry Pi 4 is the first to have USB-C power delivery, but it doesn’t do USB-C very well unless you go for a ‘dumb’ cable.

Join me below for a brief recap of those previous issues, and an in-depth summary of USB-C, the differences between regular and electronically marked (e-marked) cables, and why detection logic might be making your brand-new Raspberry Pi 4 look like an analogue set of headphones to the power delivery hardware.

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Robot Harvesting Machine Is Tip Of The Agri-Tech Iceberg

Harvesting delicate fruit and vegetables with robots is hard, and increasingly us humans no longer want to do these jobs. The pressure to find engineering solutions is intense and more and more machines of different shapes and sizes have recently been emerging in an attempt to alleviate the problem. Additionally, each crop is often quite different from one another and so, for example, a strawberry picking machine can not be used for harvesting lettuce.

A team from Cambridge university, UK, recently published the details of their lettuce picking machine, written in a nice easy-to-read style and packed full of useful practical information. Well worth a read!

The machine uses YOLO3 detection and classification networks to get localisation coordinates of the crop and then check if it’s ready for harvest, or diseased. A standard UR10 robotic arm then positions the harvesting mechanism over the lettuce, getting force feedback through the arm joints to detect when it hits the ground. A pneumatically actuated cutting blade then attempts to cut the lettuce at exactly the right height below the lettuce head in order to satisfy the very exacting requirements of the supermarkets.

Rather strangely, the main control hardware is just a standard laptop which handles 2 consumer grade USB cameras with overall combined detection and classification speeds of about 0.212 seconds. The software is ROS (Robot Operating System) with custom nodes written in Python by members of the team.

Although the machine is slow and under-powered, we were very impressed with the fact that it seemed to work quite well. This particular project has been ongoing for several years now and the machine rebuilt 16 times! These types of machines are currently (2019) very much in their infancy and we can expect to see many more attempts at cracking these difficult engineering tasks in the next few years.

We’ve covered some solutions before, including: Weedinator, an autonomous farming ‘bot, MoAgriS, an indoor farming rig, a laser-firing fish-lice remover, an Aussie farming robot, and of course the latest and greatest from FarmBot.

Video after the break:

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