TISCH, Multitouch Framework

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[floe] wrote in to tell us about his multitouch based thesis work. While many projects have focused on the hardware side of multitouch, TISCH is designed to promote the software side. TISCH is a multiplatform library that features hardware abstraction and gesture recognition. This takes a lot of weight off of widget developers since they can specify known library gestures instead of writing the exact motions from scratch. Using TISCH also means a standard set of gestures across multiple widgets, so the learning curve will be much easier when a user tries out a new app. If you’re researching multitouch, check out this project and help improve the codebase.

UT Austin’s Massive Tile Display

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The Texas Advanced Computing Center has built one of the largest tiled displays ever. They arranged 75 30inch Dell displays in a 5×15 pattern. The overall the system has 36GB of graphics memory and 108GB of system memory. They intend on using the system to display very large data sets. If you think the size seems arbitrary, it is. They just happened to purchase five more monitors than the University of California San Diego.

[via Engadget]

Stupidly Huge POV Display

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[Mario Mauerer] and friends were commissioned to build this 2m persistence of vision display (translated) for a party (in a hight-voltage lab no less). Dubbed “Display from Hell”, it uses 100 blue SMD LEDs to generate the POV images. They’re connected to an ATMega64 via shift registers. Their target speed is 600rpm for a flicker free image, which means the propeller tips are moving at 140mph. The board can be updated wirelessly via IRDA and plans for adding SD storage are in place. You have to see and HEAR this thing in the video embedded below. Continue reading “Stupidly Huge POV Display”

Cythbot, Pneumatic Guitar Hero

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Here’s yet another robot hoping to dominate the human race through the power of ROCK. Cythbot was built to demonstrate Cyth Systems machine vision systems. The device uses a camera to watch the Guitar Hero monitor and identify notes for button presses. The strum bar is then triggered after a delay. The notes are identified solely by pixel intensity since star power can cause them to change shape and color. All button presses are done using pneumatics. The whole system is self-contained and doesn’t require a separate computer for processing. Our favorite part is that the controller remains completely unmodified and the industrial light tree used to indicate notes. The team says that the pneumatics aren’t quite fast enough to hit 100%, unlike some humans. Video of the bot in action after the break. Continue reading “Cythbot, Pneumatic Guitar Hero”

Animated LED Keyboard

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[Brian] made this really cool LED keyboard. He started with a Deck Legend Fire. When he got it, he realized that every key had its own LED, but the entire unit was either on, or off. He just couldn’t live with that and decided to start hacking into it to make each light individually controlled. He found a perfect empty space in the back of the keyboard and designed custom PCBs to control his lighting. he notes that he spent 12 hours of cutting and soldering wires to each of the lights in the keyboard, that doesn’t include the PCB construction.

In the end, he had a fantastic looking keyboard that had cool effects like heat mapping and idle animations. All stock features still work and it looks almost entirely stock. The only obvious difference is the fact that it has two USB cables coming out of it due to some issues with his KVM switch not detecting it.

G-speak Spatial Operating Environment

[vimeo 2229299]

Our fascination with multitouch is fairly well known, but it expands even further to cover all sorts of man machine interaction. Embedded above is a tech demo of g-speak, a spatial operating environment. The user combines gestures and spatial location to interact with on screen objects. If it seems familiar, it’s because one of the company’s founders advised on Minority Report. We doubt all this hand waving is going to catch on very quickly though. Our bet is on someone developing a multitouch Cintiq style device for people to use as a secondary monitor. It would bridge the gap between between our standard 2D interactions and gestures without making a full leap to 3D metaphors.

[via Create Digital Motion]

Auduino Software Synth

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Tinker.it has published plans for building a software synthesizer using an Arduino. The Auduino uses granular synthesis to create a truly unique sound. The grain is constructed from two triangle waves. Each one has adjustable frequency, decay rate, and the repetition rate can be changed too. The Arduino just needs five potentiometers attached to the analog inputs and an audio jack on the digital out. You don’t have to use pots; you can use anything that varies the analog input between 0 and 5 volts. A video of the device is embedded after the jump. Continue reading “Auduino Software Synth”