There’s More To MIDI Than Music – How About A Light Show?

MIDI instruments and controllers are fun devices if you want to combine your interest in music and electronics in a single project. Breaking music down into standardized, digital signals can technically turn anything with a button or a sensor into a musical instrument or effect pedal. On the other hand, the receiving end of the MIDI signal is mostly overlooked.

[FuseBerry], a music connoisseur with a background in electronics and computer science, always wanted to build a custom MIDI device, but instead of an instrument, he ended up with a MIDI controlled light show in the shape of an exploded truncated icosahedron ([FuseBerry]’s effort to look up that name shouldn’t go unnoticed). He designed and 3D-printed all the individual geometric shapes, and painstakingly equipped them with LEDs from a WS2818B strip. An Arduino Uno controls those LEDS, and receives the MIDI signals through a regular 5-pin DIN MIDI connector that is attached to the Arduino’s UART interface.

The LEDs are mapped to pre-defined MIDI notes, so whenever one of them is played, and their NoteOn message is received, the LEDs light up accordingly. [FuseBerry] uses his go-to DAW to create the light patterns, but any software / device that can send MIDI messages should do the trick. In the project’s current state, the light pattern needs to be created manually, but with some adjustments to the Arduino code, that could be more automated, something along the lines of this MIDI controlled Christmas light show.

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An LED Effect For Every Occasion

Quality software development examples can be hard to come by. Sure, it’s easy to pop over to Google and find a <code> block with all the right keywords, but having everything correctly explained can be hit or miss. And the more niche the subject, the thinner the forum posts get. Bucking the downward trend [HansLuijten] provides an astoundingly thorough set of LED strip patterns in his comprehensive post titled Arduino LED strip effects.

Don’t let the unassuming title lead you astray from the content, because what’s on offer goes beyond your average beginner tutorial on how to setup a strand of NeoPixels. [HansLuijten] is thorough to a fault; providing examples for everything from simple single color fades and classic Cylon eyes to effects that look like meteors falling from the sky. Seriously! Check out the videos on their webpage. Those chasing lights you see around theater signs? Check. Color twinkle and sparkle? Check. Color wipes and rainbow fades? Check, and check. Continue reading “An LED Effect For Every Occasion”

Lasers, Mirrors, And Sensors Combine In An Optical Bench Game

Who would have thought you could make a game out of an optical bench? [Chris Mitchell] did, and while we were skeptical at first, his laser Light Bender game has some potential. Just watch your eyes.

The premise is simple: direct the beam of a colored laser to the correct target before time runs out. [Chris] used laser-cut acrylic for his playfield, which has nine square cutouts arranged in a grid. Red, green, and blue laser pointers line the bottom of the grid, with photosensors and RGB LEDs lining the grid on the other three sides. Play starts with a random LED lighting up in one of the three colors, acting as a target. The corresponding color laser comes on, and the player has to insert mirrors or pass-through blocks in the grid to create a path to the target. The faster you hit the CdS cell, the higher your score. It’s simple, but it looks really engaging. We can imagine all sorts of upgrades, like lighting up two different targets at once, or adding a beamsplitter block to hit two targets with the same color. Filters and polarizers could add to the optical fun too.

We like builds that are just for fun, especially when they’re well-crafted and have a slight air of danger. The balloon-busting killbots project we featured recently comes to mind.

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Business On The Outside, Electronics Workstation On The Inside

As an electrical engineering student, [Brandon Rice] had the full suite of electronics tools you’d expect. Cramming them all into a dorm room was doable — but cramped — a labour to square everything away from his desk’s top when he had to work on something else. To make it easier on himself, he built himself a portable electronics workstation inside the dimensions of a briefcase.

Built from scratch, the workstation includes a list of features that should have you salivating by the end. Instead of messing with a bunch of cables, on-board power is supplied by a dismantled 24V, 6A power brick, using a buck converter and ATmega to regulate and display the voltage, with power running directly to  12V and 5V lines of a breadboard in the middle of the workstation. A wealth of components are stored in two dozen 3d printed 1″ capsules setting them in loops pinned to the lid.

If all this was not already enough, there’s more!

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Stecchino Game Is All About Balancing A Big Toothpick

Stecchino demo by the creator

Self-described “Inventor Dad” [pepelepoisson]’s project is called Stecchino (English translation link here) and it’s an Arduino-based physical balancing game that aims to be intuitive to use and play for all ages. Using the Stecchino (‘toothpick’ in Italian) consists of balancing the device on your hand and trying to keep it upright for as long as possible. The LED strip fills up as time passes, and it keeps records of high scores. It was specifically designed to be instantly understood and simple to use by people of all ages, and we think it has succeeded in this brilliantly.

To sense orientation and movement, Stecchino uses an MPU-6050 gyro and accelerometer board. An RGB LED strip gives feedback, and it includes a small li-po cell and charger board for easy recharging via USB. The enclosure is made from a few layers of laser-cut and laser-engraved material that also holds the components in place. The WS2828B WS2812B LED strip used is technically a 5 V unit, but [pepelepoisson] found that feeding them direct from the 3.7 V cell works just fine; it’s not until the cell drops to about three volts that things start to glitch out. All source code and design files are on GitHub.

Games are great, and the wonderful options available to people today allow for all kinds of interesting experimentation like a blind version of tag, or putting new twists on old classics like testing speed instead of strength.

Arduino Clock Jots Down The Time, In UV

We’re big fans of the impractical around here at Hackaday. Sure there’s a certain appeal to coming up with the most efficient method to accomplish your goal, the method that does exactly what it needs to do without any superfluous elements. But it’s just not as much fun. If at least one person doesn’t ask “But why?”, then you probably left something on the table, design wise.

So when we saw this delightfully complex clock designed by [Tucker Shannon], we instantly fell in love. Powered by an Arduino, the clock uses an articulated arm with a UV LED to write out the current time on a piece of glow-in-the-dark material. The time doesn’t stay up for long depending on the lighting in the room, but at least it only takes a second or two to write out once you press the button.

Things are pretty straightforward inside the 3D printed case. There’s an Arduino coupled with an RTC module to keep the time, which is connected to the two standard hobby servos mounted in the front panel. A UV LED and simple push button round out the rest of the Bill of Materials. The source code is provided, so you won’t have to figure out the kinematics involved in getting the two servos to play nicely together if you want to try this one at home.

We’ve seen many clocks powered by Arduinos over the years, occasionally they even have hands. But few can boast their own robotic arm.

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Parts Bin Spooky Eye Build

Halloween is a great holiday for hacks, bringing out the creativity in even the most curmudgeonly wielder of a soldering iron. [tdragger] was looking to have some good old fashioned Halloween fun, and got to thinking – putting together this great Spooky Eyes build in their attic window.

The effect itself is simple – just two glowing orange LEDs spaced the right distance apart, placed in the highest window in the house. As every young child knows, the attic is almost the spookiest room in the house, second only to the basement.

Various effects were programmed in to the Arduino running the show, like breathing and blinking effects, to give that frightful character. For maintenance and programming purposes, [tdragger] wanted to have the Arduino remotely mounted, and searched for a solution. Rather than leaning on a wireless setup or something modern and off-the-shelf, instead some old RJ11 telephone extension cables were pressed into service. These allowed the eyes to be placed in the window, allowing the Arduino to be placed in a more accessible location.

It’s a basic project, but one that has a good fun factor. Sometimes it’s good to use what you’ve got to hand, so that the buzz of enjoyment isn’t dampened by the long wait for shipping. For something bigger, check out this giant staring eyeball.