Quantum Computing Hardware Teardown

Although quantum computing is still in its infancy, enough progress is being made for it to look a little more promising than other “revolutionary” technologies, like fusion power or flying cars. IBM, Intel, and Google all either operate or are producing double-digit qubit computers right now, and there are plans for even larger quantum computers in the future. With this amount of inertia, our quantum computing revolution seems almost certain.

There’s still a lot of work to be done, though, before all of our encryption is rendered moot by these new devices. Since nothing is easy (or intuitive) at the quantum level, progress has been considerably slower than it was during the transistor revolution of the previous century. These computers work because of two phenomena: superposition and entanglement. A quantum bit, or qubit, works because unlike a transistor it can exist in multiple states at once, rather than just “zero” or “one”. These states are difficult to determine because in general a qubit is built using a single atom. Adding to the complexity, quantum computers must utilize quantum entanglement too, whereby a pair of particles are linked. This is the only way for any hardware to “observe” the state of the computer without affecting any qubits themselves. In fact, the observations often don’t yet have the highest accuracy themselves.

There are some other challenges with the hardware as well. All quantum computers that exist today must be cooled to a temperature very close to absolute zero in order to take advantage of superconductivity. Whether this is because of a reduction in thermal noise, as is the case with universal quantum computers based on ion traps or other technology, or because it is possible to take advantage of other interesting characteristics of superconductivity like the D-Wave computers do, all of them must be cooled to a critical temperature. A further challenge is that even at these low temperatures, the qubits still interact with each other and their read/write devices in unpredictable ways that get more unpredictable as the number of qubits scales up.

So, once the physics and the refrigeration are sorted out, let’s take a look at how a few of the quantum computing technologies actually manipulate these quantum curiosities to come up with working, programmable computers. Continue reading “Quantum Computing Hardware Teardown”

Inexpensive Display Jumps To Life

If you’ve ever been to a local fair or amusement park, chances are you’ve seen an illusion known as Pepper’s Ghost. To perform the illusion, essentially all that’s needed is a thin sheet of plastic or one-way mirror and a light source. Get it right, and you’ll have apparitions popping up in all kinds of interesting places. With just the right software, though, one of those places could be in your own 3D display.

Using just a tablet and a sheet of plastic rolled into a cone, a three-person team was able to create a 3D display using the Pepper’s Ghost illusion. Using special software that the team developed, an image is altered so that when it reflects off of the plastic cone the image appears as a 3D rendering of the original picture. The rendering is perspective-correct and offers a novel way to interact with a 3D model without needing expensive equipment or special glasses.

If you do have some fancy equipment sitting around, like a computer monitor and some plexiglass, similar 3D displays have been made which utilize similar effects. Right now the team that developed this one haven’t made their code open yet, but have promised to release it soon so that others can build their own displays.

Thanks to [bmsleight] for the tip!

Local Infrastructure: The Devil Is In The Details

About two months ago I rode my bike to work like any other day, but on the way home a construction project seemed to have spontaneously started at one of the bridges that I pass over. Three lanes had merged into one which, for a federal highway, seemed like a poorly planned traffic pattern for a such a major construction project. As it happens, about an hour after I biked across this bridge that morning both outside sections of the bridge fell into the water. There was no other physical damage that seemed to explain why parts of a bridge on U.S. 1 would suddenly collapse.

The intriguing thing about this bridge collapse was that the outer retaining wall and about half of the sidewalk on both the northbound side and the southbound side had fallen into the water at the same time. This likely wasn’t caused by something like a boat impact, car accident, or an overweight truck. Indeed, Florida Department of Transportation (FDOT) investigated the incident and found that two post tension wires that held these sections of the bridge together had failed, making it unsafe for pedestrians and bicyclists but also for any boaters below. Continue reading “Local Infrastructure: The Devil Is In The Details”

ATtiny Chip Abused In RFID Application

One of Atmel’s smallest microcontrollers, the ATtiny, is among the most inexpensive and reliable chips around for small applications. It’s also one of the most popular. If you don’t need more than a few inputs or outputs, there’s nothing better. As a show of its ability to thrive under adverse conditions, [Trammell Hudson] was able to shoehorn an ATtiny into an RFID circuit in a way that tests the limits of the chip design.

The RFID circuit only uses two of the ATtiny’s pins and neither of which is the ground or power pin. The ATtiny is equipped with protective diodes on its input pins, and if you apply an AC waveform to the input pins, the chip is able to use the leakage current to power itself. Once that little hurdle is crossed, the ATtiny can do the rest of its job handling the RFID circuitry.

This project takes a deep dive into the internals of the ATtiny. If you’ve ever wondered what was going on inside of everyone’s favorite tiny microcontroller, or if you’re looking for an RFID circuit that keeps parts counts to an absolute minimum, this is the project for you.  The ATtiny is more than just a rugged, well-designed chip, though. It’s capable of a lot more than such a small chip should be able to.

Thanks to [adnidor] for the tip!

Ergonomic Keyboard Designed From The Ground Up

In 2011, [Fabio] had been working behind a keyboard for about a decade when he started noticing wrist pain. This is a common long-term injury for people at desk jobs, but rather than buy an ergonomic keyboard he decided that none of the commercial offerings had all of the features he needed. Instead, he set out on a five-year journey to build the perfect ergonomic keyboard.

Part of the problem with other solutions was that no keyboards could be left in Dvorak (a keyboard layout [Fabio] finds improves his typing speed) after rebooting the computer, and Arduino-based solutions would not make themselves available to the computer’s BIOS. Luckily he found the LUFA keyboard library, and then was able to salvage a PCB from another keyboard. From there, he programmed everything on a Teensy microcontroller, added an OLED screen, and soldered it all together (including a set of Cherry MX switches).

Of course, the build wasn’t truly complete until recently, when a custom two-part case was 3D printed. The build quality and attention to detail in this project is impressive, and if you want to roll out your own [Fabio] has made all of the CAD files and software available. Should you wish to incorporate some of his designs into other types of specialized keyboards, there are some ideas floating around that will surely improve your typing or workflow.

3D Printed Airplane Engine Runs On Air

One of the most important considerations when flying remote-controlled airplanes is weight. Especially if the airplane has a motor, this has a huge potential impact on weight. For this reason, [gzumwalt] embarked on his own self-imposed challenge to build an engine with the smallest weight and the lowest parts count possible, and came away with a 25-gram, 8-part engine.

The engine is based around a single piston and runs on compressed air. The reduced parts count is a result of using the propeller axle as a key component in the engine itself. There are flat surfaces on the engine end of the axle which allow it to act as a valve and control its own timing. [gzumwalt] notes that this particular engine was more of a thought experiment and might not actually produce enough thrust to run an airplane, but that it certainly will spark up some conversations among RC enthusiasts.

The build is also one of the first designs in what [gzumwalt] hopes will be a series of ever-improving engine designs. Perhaps he should join forces with this other air-powered design that we’ve just recently featured. Who else is working on air-powered planes? Who knew that this was a thing?

Continue reading “3D Printed Airplane Engine Runs On Air”

Turn A Car Into A Game Controller

The CAN bus has become a staple of automotive engineering since it was introduced in the late ’80s, but in parallel with the spread of electronic devices almost every single piece of equipment inside a car has been put on the CAN bus. While there are opinions on whether or not this is a good thing, the reality is that enough data is gathered on this bus to turn an unmodified modern car into a video game controller with just a little bit of code.

The core of [Scott]’s project is a laptop and a Python program that scrapes information about the car from the car’s CAN bus, including positions of the pedals and the steering wheel. This information can be accessed by plugging an adapter into the OBD-II port (a standard for all cars made after 1995). From there, the laptop parses the CAN data into keyboard and mouse commands for your video game of choice.

This is an interesting investigation into the nitty-gritty of the CAN bus, but also a less dangerous demonstration of all of the data available from the car than some other cases we’ve seen. At least [Scott]’s Mazda (presumably) lacks any wireless attack vectors!

Continue reading “Turn A Car Into A Game Controller”