Under The Hood Of AMD’s Threadripper

Although AMD has been losing market share to Intel over the past decade, they’ve recently started to pick up steam again in the great battle for desktop processor superiority. A large part of this surge comes in the high-end, multi-core processor arena, where it seems like AMD’s threadripper is clearly superior to Intel’s competition. Thanks to overclocking expert [der8auer] we can finally see what’s going on inside of this huge chunk of silicon.

The elephant in the room is the number of dies on this chip. It has a massive footprint to accommodate all four dies, each with eight cores. However, it seems as though two of the cores are deactivated due to a combination of manufacturing processes and thermal issues. This isn’t necessarily a bad thing, either, or a reason not to use this processor if you need to utilize a huge number of cores, though; it seems as though AMD found it could use existing manufacturing techniques to save on the cost of production, while still making a competitive product.

Additionally, a larger die size than required opens the door for potentially activating the two currently disabled chips in the future. This could be the thing that brings AMD back into competition with Intel, although both companies still maintain the horrible practice of crippling their chips’ security from the start.

Failing Infrastructure And The Lessons It Teaches

Infrastructure seems so permanent and mundane that most of us never give it a second thought. Maintenance doesn’t make for a flashy news story, but you will frequently find a nagging story on the inside pages of the news cycle discussing the slowly degrading, crumbling infrastructure in the United States.

If not given proper attention, it’s easy for these structures to fall into a state of disrepair until one suddenly, and often catastrophically, fails. We’ve already looked at a precarious dam situation currently playing out in California, and although engineers have that situation under control for now, other times we haven’t been so lucky. Today we’ll delve into a couple of notable catastrophic failures and how they might be avoided in future designs.

Gaining Weight While Delaying Repairs

Most of us take infrastructure for granted every day. Power lines, roads, pipelines, and everything else have a sense of permanence and banality that can’t be easily shaken. Sadly, this reality shattered for most people in Minneapolis, Minnesota in August 2007.

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Autonomous Boat Sails The High Seas

As the human population continues to rise and the amount of industry increases, almost no part of the globe feels the burdens of this activity more than the oceans. Whether it’s temperature change, oxygen or carbon dioxide content, or other characteristics, the study of the oceans will continue to be an ongoing scientific endeavor. The one main issue, though, is just how big the oceans really are. To study them in-depth will require robots, and for that reason [Mike] has created an autonomous boat.

This boat is designed to be 3D printed in sections, making it easily achievable for anyone with access to a normal-sized printer. The boat uses the uses the APM autopilot system and Rover firmware making it completely autonomous. Waypoints can be programmed in, and the boat will putter along to its next destination and perform whatever tasks it has been instructed. The computer is based on an ESP module, and the vessel has a generously sized payload bay.

While the size of the boat probably limits its ability to cross the Pacific anytime soon, it’s a good platform for other bodies of water and potentially a building block for larger ocean-worthy ships that might have an amateur community behind them in the future. In fact, non-powered vessels that sail the high seas are already a reality.

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Bessel Filter Design

Once you fall deep enough into the rabbit hole of any project, specific information starts getting harder and harder to find. At some point, trusting experts becomes necessary, even if that information is hard to find, obtuse, or incomplete. [turingbirds] was having this problem with Bessel filters, namely that all of the information about them was scattered around the web and in textbooks. For anyone else who is having trouble with these particular filters, or simply wants to learn more about them, [turingbirds] has put together a guide with all of the information he has about them.

For those who don’t design audio circuits full-time, a Bessel filter is a linear, passive bandpass filter that preserves waveshapes of signals that are within the range of the filter’s pass bands, rather than distorting them in some way. [turingbirds]’s guide goes into the foundations of where the filter coefficients come from, instead of blindly using lookup tables like he had been doing.

For anyone else who uses these filters often, this design guide looks to be a helpful tool. Of course, if you’re new to the world of electronic filters there’s no reason to be afraid of them. You can even get started with everyone’s favorite: an Arduino.

Automatic Phone Dialer Illuminates Inner Workings

The invention of the transistor ushered in a lot of technologies that we now take for granted, and one of the less-thought-about areas that it improved living conditions worldwide was by making the touch-tone phone possible. No longer would the world have to fuss with dials to make phone calls, they could simply push some buttons. This technology is still in use today, and it is possible to build external phone dialers that use these tones to make phone calls, as [SunFounder] demonstrates with his latest project.

The tones that a phone makes when a button is pressed correlate with specific frequencies for each number. Automatic dialers like this one help when there are multiple carriers (like different long-distance carriers, for example) where different prefixes can be used to make calls cheaper depending on the destination of the call. A preprogrammed dialer can take all of this complication out of making phone calls. [SunFounder] is able to make a simple dialer from scratch, using an Arduino, its “tone” library, and a speaker that is simply held up to the phone that the call will be placed on.

[SunFounder] points out that he built this more because he’s interested in the inner workings of phones, and not because he needed a purpose-built dialer. It’s a good demonstration of how phones continue to use DTMF though, and how easy it is to interface with such a system. It might also suit a beginner as an introduction to the world of phreaking.

Game Gear HDMI With SNES Controller

With its backlit color screen and Master System compatibility, the Game Gear was years ahead of its main competition. The major downside was that it tore through alkaline batteries quickly, and for that reason the cheaper but less equipped Game Boy was still able to compete. Since we live in the future, however, the Game Gear has received new life with many modifications that address its shortcomings, including this latest one that adds an HDMI output.

The core of the build is an FPGA which is used to handle pixel decoding and also handles the HDMI output. The FPGA allows for a speed high enough to handle all the data that is required, although [Stephen] still has to iron out some screen-filling issues, add sound over HDMI, and take care of a few various pixel glitches. To turn this hack into a complete hodgepodge of adapters, though, [Stephen] has also added an SNES controller adapter to the Game Gear as well. Nintendo has featured Sonic in many of its games, so although we may have disagreed back in the early 90s we think that this Sega/Nintendo pairing is not crossing any boundaries anymore.

Game Gears have had their share of other modifications as well to make them more capable as a handheld system than they were when they were new. We’ve also seen them turned into a console system (they were Master System compatible, after all) and converted into other things entirely, too.

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Heads-Up Display Turns Car Into Fighter Jet

While most of us will never set foot in a fighter jet, some of us can still try to get as close as possible. One of the most eye-catching features of a fighter jet (at least from the pilot’s point-of-view) is the heads-up display, so that’s exactly what [Frank] decided to build into his car to give it that touch of fighter jet style.

Heads-up displays use the small reflectivity of a transparent surface to work. In this case, [Frank] uses an LED strip placed on the dashboard to shine up into the windshield. A small amount of light is reflected back to the driver which is able to communicate vehicle statues without obscuring view of the road. [Frank]’s system is able to display information reported over the CAN bus, including voltage, engine RPM, and speed.

This display seems to account for all the issues we could think up. It automatically cycles through modes depending on driving style (revving the engine at a stoplight switches it to engine RPM mode, for example), the LEDs automatically dim at night to avoid blinding the driver, and it interfaces with the CAN bus which means the ability to display any other information in the future should be relatively straightforward. [Frank] does note some rough edges, though, namely with the power supply and the fact that there’s a large amount of data on the CAN bus that the Teensy microcontroller has a hard time sorting out.

That being said, the build is well polished and definitely adds a fighter jet quality to the car. And if [Frank] ever wants even more aviation cred for his ground transportation, he should be able to make use of a 747 controller for something on the dashboard, too.