Discontinued Nintendo Consoles And Raspberry Pis

Nintendo has discontinued a Classic gaming console. It’s a pity, yes, but with the release of Nintendo’s new gaming console, they probably have bigger fish to fry. That doesn’t mean these discontinued Nintendo consoles will die a slow, miserable death locked away in a closet; at least one of them will live on with the heart of a Raspberry Pi.

This is a project [Liam] has been working on since 2012, just after he got the first edition of the Raspberry Pi. While some people were figuring out how to stuff the Pi inside a Nintendo Entertainment System or a Super Nintendo Entertainment System, [Liam] decided to embed the Pi inside a console of a more recent vintage: the Nintendo GameCube.

The first phase of this project was simply to get the Pi running inside the enclosure of the non-working GameCube he picked up. The power supply in this console was well designed, and after a quick perusal through some online documentation, [Liam] found a stable 5V with enough amps to power the Pi. After ripping out the internals of this console with the help of a quickly hacked together ‘Nintendo screwdriver’, [Liam] had a perfectly functional Pi enclosed in a Nintendo chassis.

Time marches on, and after a while, the Raspberry Pi 2 was released. By this time, retro emulation was hitting the big time, and [Liam] decided it was time for an upgrade. He disassembled this Nintendo console again, routed new wires and inputs to the original controller ports, and used a Dremel to route a few holes for the HDMI and SD card slot.

With the addition of a few SNES-inspired USB controllers, RetroPi, and a few ROMs, [Liam] has a wonderful console full of classic emulation goodness, packaged in an enclosure Nintendo isn’t making any more.

Ethanol-Powered Arduinos

Following the time-honored YouTube tradition of ordering cheap stuff online and playing with it while the camera runs, [Monta Elkins] bought a Stirling engine that drives a DC motor used as a generator. How much electrical juice can this thing provide, running on just denatured alcohol? (Will it blend?)

The answer is probably not really a spoiler: it generates enough to run “Blink.ino” on a stock Arduino, at least when powered directly through the 5 V rail. [Monta] recorded an open-circuit voltage of around 5 V, and a short-circuit current of around 100 mA at a measured few hundred millivolts. While he didn’t log enough of the points in-between to make a real power curve, we’re guessing the generator might be a better match for 3.3 V electronics. The real question is whether or not it can handle the peaky demands of an ESP8266. Serious questions, indeed!

The video is a tad long, but it’s more than made up for by the sight of an open flame vibro-botting itself across his desk while [Monta] is trying to cool the cold side down with a melting ice cube. Which got us thinking, naturally. If you just had two of the Stirling enginesContinue reading “Ethanol-Powered Arduinos”

The Surface Area To Volume Ratio Or Why Elephants Have Big Ears

There are very few things that are so far reaching across many different disciplines, ranging from biology to engineering, as is the relation of the surface area to the volume of a body. This is not a law, as Newton’s second one, or a theory as Darwin’s evolution theory. But it has consequences in a diverse set of situations. It explains why cells are the size they are, why some animals have a strange morphology, why flour explodes while wheat grains don’t and many other phenomena that we will explore in this article.

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The Cubic Cyphercon Badge

Last week in Milwaukee was Cyphercon, Wisconsin’s premier hacker conference. You can’t do a hacker con without either an electronic conference badge or a 45 hanging off a lanyard, and the Cyphercon 2017 badge doesn’t disappoint. It’s an electronic cube, lovingly designed by the folks at tymkrs. It’s also a puzzle box with security holes and wireless communications. It’s a mesh network of badges, and one of the best conference badges we’ve ever seen.

The most obvious feature of the Cyphercon 2.0 badge is the extra dimension. From the outset, the design of this badge was a 3-dimensional cube, constructed out of beautifully crafted PCBs and soldered together at the edges. The techniques to bring PCBs into the third dimension are really nothing new — we’ve seen 3D PCBs before — but never at this kind of volume. There were over four hundred badges constructed for Cyphercon, and every single joint was hand-soldered. This is something your assembly house just won’t do, and I would hate to think about the poor solder monkeys that would be forced to assemble 3D badges for a larger con.

3D isn’t the only trick up the Cyphercon badge. There are cutouts in each side of the cube exposing LEDs, microprocessors, busses, and a single USB port. This USB port allows the wearer to recharge the battery, yes, but if you install a terminal emulator on your laptop and plug in the badge, you’re dropped into a world of mystery, intrigue, and suffocation. This badge is a text adventure game, with the goal of a game to reassemble a relay-based computer from parts scrounged from around a missile silo. Once the relay computer is complete, the badge turns into an emulator for a vintage time-sharing operating system. In this OS, you’re able to write code and deploy it to other badges. This is seriously impressive stuff.

Between the cubic Cyphercon badge, the Hunter S. Rodriguez badge heading to Vegas this summer, and badges that are Nintendo emulators, this is looking like a great year for electronic conference badges. The artistry and skill here is amazing, and we can’t wait to see what else the community will come up with.

Below, you can check out a few videos on the Cypbercon badge. [Wire]’s explanation of how the badge was created over the last nine months is in there, as is the Cyphercon badge panel talk.

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File Format Posters

It’s not uncommon for hackers to have a particular delectation for unusual interior decoration. Maybe it’s a Nixie tube clock, or a vacuum fluorescent display reading out the latest tweets from a favorite chatbot. If this sounds like your living room already, perhaps you’d like some of these file format posters to adorn your walls.

The collection of images includes all kinds of formats — GIF, ZIP and WAV are all represented, but it even gets into some real esoterica — DOLphin format executables are here if you’re a total GameCube fanatic. Each poster breaks down the format into parts, such as the header, metadata and descriptor sections, and come in a variety of formats themselves — most available in SVG, PDF and PNG.

If we’re totally honest, these aren’t all designed for hanging on your wall as-is — we’d consider putting some work into to optimize the color palettes and layouts before putting these to print. But regardless, they’re an excellent visual representation of data structures that you might find particularly useful if you need to do some reverse engineering down the track.

If you still have wall space available after seeing this, here’s the electronic reference poster that should fill it.

[Thanks to JD for the tip!]

Hackaday.io User Reviews Six STM32 IDEs

One of the issues with getting started with any Arm-based project is picking a toolset. Some of us here just use the command line with our favorite editor, but we know that doesn’t suit many people–they want a modern IDE. But which one to choose? User [Wassim] faced this problem, evaluated six different options for STM32 and was kind enough to document his findings over on Hackaday.io.

Many of the tools are Windows-only and at least two of them are not totally free, but it is still a good list with some great observations. Of course, the choice of an IDE is a highly personal thing, but just having a good list is a great start.

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VCF: 3D Printing In The 80s

The Vintage Computer Festival East is going down right now, and I’m surrounded by the height of technology from the 1970s and 80s. Oddly enough, Hackaday frequently covers another technology from the 80s, although you wouldn’t think of it as such. 3D printing was invented in the late 1980s, and since patents are only around for 20 years, this means 3D printing first became popular back in the 2000’s.

In the 1970s, the first personal computers came out of garages. In the early 2000s, the first 3D printers came out of workshops and hackerspaces. These parallels pose an interesting question – is it possible to build a 1980s-era 3D printer controlled by a contemporary computer? That was the focus of a talk from [Ethan Dicks] of the Columbus Idea Foundry this weekend at the Vintage Computer Festival.

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