Closely Examining How A PG&E Transmission Line Claimed 85 Lives In The 2018 Camp Fire

In 2018, the Camp Fire devastated a huge swathe of California, claiming 85 lives and costing 16.65 billion dollars. Measured in terms of insured losses, it was the most expensive natural disaster of the year, and the 13th deadliest wildfire in recorded history.

The cause of the fire was determined to be a single failed component on an electrical transmission tower, causing a short circuit and throwing sparks into the dry brush below – with predictable results. The story behind the failure was the focus of a Twitter thread by [Tube Time] this week, who did an incredible job of illuminating the material evidence that shows how the disaster came to be, and how it could have been avoided.

Mismanagement and Money

The blame for the incident has been laid at the feet of Pacific Gas and Electric, or PG&E, who acquired the existing Caribou-Palermo transmission line when it purchased Great Western Power Company back in 1930. The line was originally built in 1921, making the transmission line 97 years old at the time of the disaster. Despite owning the line for almost a full century, much of the original hardware was not replaced in the entire period of PG&Es ownership. Virtually no records were created or kept, and hardware from the early 20th century was still in service on the line in 2018.

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Underwater Datacenter Proves To Be A Success

Back in 2018, Microsoft began Project Natick, deploying a custom-designed data center to the sea floor off the coast of Scotland. Aiming to determine whether the underwater environment would bring benefits to energy efficiency, reliability, and performance, the project was spawned during ThinkWeek in 2014, an event designed to share and explore unconventional ideas.

This week, Microsoft reported that the project had been a success. The Northern Isles data center was recently lifted from the ocean floor in a day-long operation, and teams swooped in to analyse the hardware, and the results coming out of the project are surprisingly impressive.

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Targeting Rivers To Keep Plastic Pollution Out Of The Ocean

Since the widespread manufacture of plastics began in earnest in the early 1950s, plastic pollution in the environment has become a major global problem. Nowhere is this more evident than the Great Pacific Garbage Patch. A large ocean gyre that has become a swirling vortex full of slowly decaying plastic trash, it has become a primary target for ocean cleanup campaigns in recent years.

However, plastic just doesn’t magically appear in the middle of the ocean by magic. The vast majority of plastic in the ocean first passes through river systems around the globe. Thanks to new research, efforts are now beginning to turn to tackling the issue of plastic pollution before it gets out to the broader ocean, where it can be even harder to clean up.
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Otis Boykin’s Precision Passives Propelled The Pacemaker

The simplest ideas can be the ones that change the world. For Otis Boykin, it was a new way to make wirewound precision resistors. Just like that, he altered the course of electronics with his ideas about what a resistor could be. Now his inventions are in everything from household appliances and electronics to missile guidance computers.

While we like to geek out about developments in resistor tech, Otis’ most widely notable contribution to electronics is the control unit he designed for pacemakers, which regulate a person’s heartbeat. Pacemakers are a real-time clock for humans, and he made them more precise than ever.

Street Smarts and Book Smarts

Otis Frank Boykin was born August 29th, 1920 in Dallas, Texas to Sarah and Walter Boykin. Otis’ father was a carpenter who later became a preacher. His mother Sarah was a maid, and she died of heart failure when Otis was only a year old.

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Decoding The Netflix Announcement: Explaining Optimized Shot-Based Encoding For 4K

Netflix has recently announced that they now stream optimized shot-based encoding content for 4K. When I read that news title I though to myself: “Well, that’s great! Sounds good but… what exactly does that mean? And what’s shot-based encoding anyway?”

These questions were basically how I ended up in the rabbit hole of the permanent encoding optimization history, in an effort to thoroughly dissect the above sentences and properly understand it, so I can share it with you. Before I get into it, lets take a trip down memory lane. Continue reading “Decoding The Netflix Announcement: Explaining Optimized Shot-Based Encoding For 4K”

GitHub’s Move Away From Passwords: A Sign Of Things To Come?

Later this month, people who use GitHub may find themselves suddenly getting an error message while trying to authenticate against the GitHub API or perform actions on a GitHub repository with a username and password. The reason for this is the removal of this authentication option by GitHub, with a few ‘brown-out’ periods involving the rejection of passwords to give people warning of this fact.

This change was originally announced by GitHub in November of 2019, had a deprecation timeline assigned in February of 2020 and another blog update in July repeating the information. As noted there, only GitHub Enterprise Server remains unaffected for now. For everyone else, as of November 13th, 2020, in order to use GitHub services, the use of an OAuth token, personal token or SSH key is required.

While this is likely to affect a fair number of people who are using GitHub’s REST API and repositories, perhaps the more interesting question here is whether this is merely the beginning of a larger transformation away from username and password logins in services.

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Nvidia Acquires ARM For $40 Billion

Nvidia announced on Sunday evening that it has reached an agreement to acquire Arm Limited from SoftBank for a cool $40 billion.

In this age of headlines that use the b-word in place of nine zeros it’s easy to lose track, so you may be wondering, didn’t SoftBank just buy Arm? That was all the way back in July of 2016 to the tune of $32 billion. SoftBank is a holding company, so that deal didn’t ruffle any feathers, but this week’s move by Nvidia might.

Arm Limited is the company behind the ARM architecture, but they don’t actually produce the chips themselves, instead licensing them to other companies who pay a fee to use the core design and build their own chip around it. Nvidia licenses the ARM core for some of their chips, and with this deal they will be in a position to set terms for how their competitors may license the ARM core. The deal still needs regulatory approval so time will tell if this becomes a kink in the acquisition plan.

There’s a good chance that you’re reading this article on a device that contains an ARM processor because of its dominance in the smartphone and tablet market. Although less common in the laptop market, and nearly unheard of in the desktop market, the tide may be changing as Apple announced early in the summer that their Mac line will be moving to ARM.

Chances are you know the Nvidia name for their role as purveyors of fine graphics cards. They got a major boost as the world ramped up Bitcoin and other cryptocurrency mining hardware which early on was mainly based on the heavy lifting of graphics processors. But the company also has their eye on the ongoing wave of hardware targeting AI applications like computer vision. Nvidia’s line of Jetson boards, marketed for “next-generation autonomous machines”, all feature ARM cores.

Assuming the deal goes through without a hitch, what will be the fallout? Your guess is as good ours. There is certainly a conflict of interest in a company who competes in the ARM market owning the Arm. But it’s impossible to say what efforts they will make to firewall those parts of the business. Some might predict a mass exodus from the ARM ecosystem in favor of an open standard like RISC-V, but that is unlikely in the near-term. Momentum is difficult to overcome — look at how long it took ARM to climb that mountain and it was primarily the advent of a new mobile ecosystem lacking an established dominant player that let ARM thrive.