Chiptunes In An Altoids Tin

For [Dejan]’s entry to the Musical Instrument Challenge in this year’s Hackaday Prize, he’s tapping into some of the great work that has been done over the years to bring bleeps and bloops to the masses. He’s building a drum machine, a bass synth, and an arpeggiator that fits in your pocket, in a handy form factor that fits in an Altoids tin. It’s the FATCAT Altoids Tin Mod Tracker.

This is a simple build meant to fit in an Altoids tin, so you’re not getting a whole lot of hardware here. There’s a battery, there’s a boost circuit, and there’s a single chip, an ATtiny84. This tiny little microcontroller is the heart of the box, able to provide a drum track with a kick, snare, and a closed and open high hat. There’s a bass with a simple square wave and portamento, and an arp track that can be used as a lead or arpeggiated chords. All of this is programmed in C and uploaded straight to the chip.

The ATtiny series of microcontrollers are fairly popular for various means and methods of creating square wave bleeps and bloops. We’ve seen them become a MIDI synth that fits inside a MIDI jack, and we’ve seen how much chiptune goodness you can fit in thirty two bytes of RAM. Cornell even had a spat of rickroll vandalism with a coin cell throwie built on an ATtiny85. Anything that puts more ATtiny chiptunes into the hands of more people is great in our books, and this Altoids tin synth is just the thing.

You can check out a demo of the FATCAT below.

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Looks Like A Glove, Plays Like A Musical Instrument

The GePS is a musical project that shows how important integration work is when it comes to gesture controls. Creators [Cedric Spindler] and [Frederic Robinson] demonstrate how the output of a hand-mounted IMU (Inertial Measurement Unit) and magnetometer can be used to turn motion, gestures, and quick snap movements into musical output. The GePS is designed to have enough repeatability and low enough latency that feedback is practically immediate. As a result, it can be used and played like any other musical instrument that creates sound from physical movements in a predictable way. It’s not unlike a Theremin in that way, but much more configurable.

To do this, [Cedric] and [Frederic] made GePS from a CurieNano board (based on Intel’s Curie, which also has the IMU on-board) and an XBee radio for a wireless connection to software running on a computer, from which the sounds are played. The device’s sensitivity and low lag means that even small movements can be reliably captured, meaning that the kind of fluid and complex movements that hands do every day can be used as the basis for playing sounds with immediate feedback. In a very real sense, the glove-based GePS is an experimental kind of new instrument, which makes it a fascinating contender for the Musical Instrument Challenge portion of the 2018 Hackaday Prize.

Hurdy-Gurdy Gets Modernized With MIDI Upgrades

If you’ve never heard a hurdy-gurdy before, you’re in for a treat. Not many people have, since they’re instruments which are uncommon outside of some eastern European communities. Think of a violin that replaces the bow with a hand-cranked wheel, and adds some extra strings that function similar to drones on a bagpipe. The instrument has been around for hundreds of years, but now it’s been given an upgrade via the magic of MIDI.

All of these new features come from [Barnaby Walters] who builds hurdy-gurdys by hand but has recently been focusing on his MIDI interface. The interface can do pitch-shifting polyphony, which allows the instrument to make its own chords and harmonies. It also has a hybrid poly synthesizer, which plays completely different sounds, and can layer them on top of one another. It can also split the keyboard into two instruments, where the top half plays one sound and the bottom half another. It’s an interesting take on an interesting instrument, and the video is definitely worth a look.

The hurdy-gurdy isn’t a commonly used instrument for hacking compared to something like drums or the violin, of course. In fact we had to go back over ten years to find any other articles featuring the hurdy-gurdy, the Furby Gurdy. It was an appropriately named instrument.

Thanks to [baldpower] for the tip!

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This Ukulele Does Chiptunes, And Not Just Because It’s Made Out Of A Game Boy

When you think about singer-songwriters, the name Bob Dylan might come to your mind. You might think about Jeff Buckley, you might think about Hank Williams, Springsteen, David Bowie, or Prince. You’d be wrong. The greatest singer-songwriter of all time is Tiny Tim, the guy who looks like Weird Al traveled in time and did a cameo in Baker-era Doctor Who. Tiny Tim had the voice of an angel, because Mammon and Belial were angels too, I guess. Tiny Tim is also the inspiration behind the current resurgence of the ukulele, the one thing keeping the stringed instrument industry alive today.

Even though Tiny Tim passed in 1996, he would have loved to see this project that brings the ukulele into the late 20th century. It’s a Game Boy, DMG-01, transformed into a playable musical instrument. It’s a functional uke, but it also has electronics to turn this into a chiptune machine.

The first goal of this project was to build a functional ukulele out of a Game Boy case. This was simple enough — the neck was 3D printed, the bridge was screwed in, and the case of the Game Boy was reinforced with some PCB material. So far, this is nothing new; you can get a model for a 3D printed ukulele on Thingiverse.

The second goal of this project was to make this ukulele into a chiptune machine. This means designing a pickup for the strings, and since these are nylon you’re not going to do a magnetic pickup on a ukulele. The first solution was an IR reflectance sensor, which worked but had too high of a power draw. The better solution was a standard flex pressure sensor, which worked well enough. This signal is distorted into a square wave that gives a surprisingly Game Boy-like sound. You can check out the video demo below.

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This Synth Plays The Only Scale Everybody Knows

[randomprojectlab] is building a synthesizer around the pentatonic scale for the Hackaday Prize. It’s the Pentasynth, and it’s basically just a keyboard with five notes per scale.

There’s something common to every form of music. Nearly every musical tradition, from western art music, to Indonesian folk music makes use of a pentatonic scale. This is just a major scale without fourth and seventh scale degrees, or just playing the black keys on a piano.  It’s the one scale everybody knows, and forms the basis of every school of thought for music education. Noodling over the pentatonic scale is what all the cool guys do in Guitar Center. It’s absolutely the foundation of all music.

The hardware for this build is an Adafruit Metro Mini, or basically an Arduino with an ATMega328. This generates three channels of audio, two square waves — one each for the keyboard and bass accompaniment — and a pseudo-random noise drum beat. The keys are 3D printed, and the enclosure is CNC’s acrylic.

Most educational music toys out there have a few additional bits to make composing music easier. The Pentasynth is no exception, with a button that adds a drum beat, a button that adds a bassline, and a switch that makes the keyboard major or minor. It’s a great idea, and you can check out a video of the Pentasynth in action below.

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One Man’s Quest To Build His Own Speakers

Why build your own stereo speakers? Some people like to work on cars in their garage. Some people build fast computers. Others seek the perfect audio setup. The problem for a newcomer is the signal to noise ratio among audiophile experts. Forums are generally filled with a vocal group of extremists obsessing on that last tiny improvement in some spec.  It can be hard for a beginner to jump in and learn the ropes.

[Ynze] had this problem. He’d finished a custom amplifier and decided to build his own speakers. He found a lot of spirited debates about what was important for good speakers. He tried to wade through the discussions and determine which things had real practical value. The results and his speaker build are documented in a post that you’ll want to check out if you would like to design and build your own speakers.

Some of the topics ranged from solder type to capacitor construction and 700 Euro capacitors. [Ynze’s] goal was to build something that sounded good while keeping costs in line. He claims he spent about 250 Euro and wound up with speakers equivalent to 750 Euro store-bought speakers.

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Racing The Beam And Dropping Some Beats

The heart of the Atari 2600 wasn’t the 6502 (or the 6507 for the pedants), it was the TIA chip. This is the chip responsible for drawing graphics on the display, racing the beam, and extremely limited support for sound generation. We haven’t seen many attempts of using the Atari 2600 for chiptunes, but that doesn’t mean it can’t be done. [John Sutley]’s Syndrum, a take on an Atari 2600 drum machine is nearly a work of art. It’s a custom cartridge for the wood-paneled Atari, and an impressive input device that turns this classic console into a beat machine

Did the Atari 2600 ever come with a drum machine cartridge? Maybe. Probably not. [John] originally built this project to experiment with the TIA chip, but found it was less tonal than a kazoo. That struck ‘Atari synthesizer’ off the list and replaced it with an ‘Atari drum machine’. There are two key parts of the build here, the first being a repurposed Asteroids cartridge that had the PROM replaced with a ZIF socket. This allows [John] to easily burn new code to an EEPROM, stuff it in the socket, and run it on the Atari. All the code was developed with batari Basic, a BASIC-inspired language that spits out .bin files for the Atari.

But running code on the Atari is just one half of this build. To do a drum machine, you somehow need to tell the Atari when to play each sound. Given the lack of expansion capabilities for the Atari, [John] turned to the controller port. The Syndrum uses Arduino Nano to bridge the DE9 controller connector to a MIDI port. Yes, it’s real MIDI, on a machine that could probably never do MIDI natively (although we’d love to see someone try).

Need a video of this mind-blowing hack in action? Here you go:

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