Mechanisms: The Spring

Most people probably don’t think about springs until one kinks up or snaps, but most of the world’s springs are pretty crucial. The ones that aren’t go by the name Slinky.

We all use and encounter dozens of different types of springs every day without realizing it. Look inside the world of springs and you’ll find hundreds of variations on the theme of bounce. The principle of the spring is simple enough that it can be extended to almost any shape and size that can be imagined and machined. Because it can take so many forms, the spring as a mechanism has thousands of applications. Look under your car, take apart a retractable pen, open up a stapler, an oven door, or a safety pin, and you’ll find a spring or two. Continue reading “Mechanisms: The Spring”

Another Reason To Learn Morse Code: Kidnapping

Morse code — that series of dots and dashes — can be useful in the strangest situations. As a kid I remember an original Star Trek episode where an injured [Christopher Pike] could only blink a light once for yes and twice for no. Even as a kid, I remember thinking, “Too bad they didn’t think to teach him Morse code.” Of course odd uses of Morse aren’t just for TV and Movies. Perhaps the strangest real-life use was the case of the Colombian government hiding code in pop music to send messages to hostages.

In 2010, [Jose Espejo] was close to retirement from the Colombian army. But he was bothered by the fact that some of his comrades were hostages of FARC (the Revolutionary Armed Forces of Colombia; the anti-government guerrillas), some for as many as ten years. There was a massive effort to free hostages underway, and they wanted them to know both to boost morale and so they’d be ready to escape. But how do you send a message to people in captivity without alerting their captors?

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Hacking When It Counts: Pigeon-Guided Missiles

The image of the crackpot inventor, disheveled, disorganized, and surrounded by the remains of his failures, is an enduring Hollywood trope. While a simple look around one’s shop will probably reveal how such stereotypes get started, the image is largely not a fair characterization of the creative mind and how it works, and does not properly respect those who struggle daily to push the state of the art into uncharted territory.

That said, there are plenty of wacky ideas that have come down the pike, most of which mercifully fade away before attracting undue attention. In times of war, though, the need for new and better ways to blow each other up tends to bring out the really nutty ideas and lower the barrier to revealing them publically, or at least to military officials.

Of all the zany plans that came from the fertile minds on each side of World War II, few seem as out there as a plan to use birds to pilot bombs to their targets. And yet such a plan was not only actively developed, it came from the fertile mind of one of the 20th century’s most brilliant psychologists, and very nearly resulted in a fieldable weapon that would let fly the birds of war.

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Redirected Walking In VR Done Via Exploit Of Eyeballs

[Anjul Patney] and [Qi Sun] demonstrated a fascinating new technique at NVIDIA’s GPU Technology Conference (GTC) for tricking a human into thinking a VR space is larger than it actually is. The way it works is this: when a person walks around in VR, they invariably make turns. During these turns, it’s possible to fool the person into thinking they have pivoted more or less than they have actually physically turned. With a way to manipulate perception of turns comes a way for software to gently manipulate a person’s perception of how large a virtual space is. Unlike other methods that rely on visual distortions, this method is undetectable by the viewer.

Saccadic movements

The software essentially exploits a quirk of how our eyes work. When a human’s eyes move around to look at different things, the eyeballs don’t physically glide smoothly from point to point. The eyes make frequent but unpredictable darting movements called saccades. There are a number of deeply interesting things about saccades, but the important one here is the fact that our eyes essentially go offline during saccadic movement. Our vision is perceived as a smooth and unbroken stream, but that’s a result of the brain stitching visual information into a cohesive whole, and filling in blanks without us being aware of it.

Part one of [Anjul] and [Qi]’s method is to manipulate perception of a virtual area relative to actual physical area by making a person’s pivots not a 1:1 match. In VR, it may appear one has turned more or less than one has in the real world, and in this way the software can guide the physical motion while making it appear in VR as though nothing is amiss. But by itself, this isn’t enough. To make the mismatches imperceptible, the system watches the eye for saccades and times its adjustments to occur only while they are underway. The brain ignores what happens during saccadic movement, stitches together the rest, and there you have it: a method to gently steer a human being in a way that a virtual space is larger than the physical area available.

Embedded below is a video demonstration and overview, which mentions other methods of manipulating perception of space in VR and how it avoids the pitfalls of other methods.

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Space Garbage Truck Takes Out The Trash

On April 2nd, 2018 a Falcon 9 rocketed skywards towards the International Space Station. The launch itself went off without a hitch, and the Dragon spacecraft delivered its payload of supplies and spare parts. But alongside the usual deliveries, CRS-14 brought a particularly interesting experiment to the International Space Station.

Developed by the University of Surrey, RemoveDEBRIS is a demonstration mission that aims to test a number of techniques for tackling the increasingly serious problem of “space junk”. Earth orbit is filled with old spacecraft and bits of various man-made hardware that have turned some areas of space into a literal minefield. While there have been plenty of ideas floated as to how to handle this growing issue, RemoveDEBRIS will be testing some of these methods under real-world conditions.

The RemoveDEBRIS spacecraft will do this by launching two CubeSats as test targets, which it will then (hopefully) eliminate in a practical demonstration of what’s known as Active Debris Removal (ADR) technology. If successful, these techniques could eventually become standard operating procedure on future missions.

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Moiré marine navigation light

Using Moiré Patterns To Guide Ships

Moiré screens for arrows
Moiré screens for arrows

[Tom Scott] ran across an interesting visual effect created with Moiré patterns and used for guiding ships but we’re sure it can be adapted for hacks somewhere. Without the aid of any motors or LED animation, the image changes as the user views it from different angles. When viewed straight on, the user sees vertical lines, but from the left they see a right-pointing arrow and from the right, they see a left-pointing arrow. It’s used with shipping to guide ships. For example, one use would be to guide them to the center point of a bridge. When the pilots see straight, vertical lines then they know where to steer the ship.

US patent 4,629,325, Leading mark indicator, explains how it works and how to make one. Two screens are separated from each other. The one in front is vertical but the one behind is split in two and angled. It’s this angle which creates the slants of the arrows when viewed from the left or right. We had to convince ourselves that we understood it correctly and a quick test with two combs showed that we did. See below for the test in action as well as for [Tom’s] video of the real-world shipping one.

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Upgrade Your Mac With A Touchscreen, For Only A Dollar

Imagine how hard it could be to add a touch screen to a Mac laptop. You’re thinking expensive and difficult, right? How could [Anish] and his friends possibly manage to upgrade their Mac with a touchscreen for only a dollar? That just doesn’t seem possible.

The trick, of course, is software. By mounting a small mirror over the machine’s webcam, using stiff card, hot glue, and a door hinge. By looking at the screen and deciding whether the image of a finger is touching its on-screen reflection, a remarkably simple touch screen can be created, and the promise of it only costing a dollar becomes a reality. We have to salute them for coming up with such an elegant solution.

They have a video which we’ve put below the break, showing a few simple applications for their interface. Certainly a lot less bother than a more traditional conversion.

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