Stadia Says Goodbye With Bluetooth And Crap Game

In just a few days time, Google’s Stadia game streaming service will finally shut down for good. But not for any technical reason, mind you. Microsoft has managed to demonstrate that streaming modern games over home and even mobile Internet connections is viable with their immensely popular Game Pass Ultimate service, and NVIDIA is making similar inroads with GeForce Now. No, like so many of Google’s failed experiments, they’ve simply decided they don’t want to play anymore and are taking their proverbial ball home back with them.

But not all is lost for those who shelled out money for Stadia’s wares. Not only will Google be refunding any money players spent on games, but a company representative has also announced they will be releasing a tool to unlock the latent Bluetooth capabilities of the service’s custom controller — hopefully stemming a surge of e-waste before it starts.

Thanks for playing, chumps.

In a forum thread titled “A Gift from the Stadia Team”, Community Manager [DanFromGoogle] explains that information on how you can enable Bluetooth on the controller will be coming next week. In the meantime, he also announced the immediate release of “Worm Game”, a tech demo that staffers apparently used to test out capabilities of the streaming service before its public release.

That this ridiculously simple game, which looks all the world like something a kid would crank out during an after-school programming class, will be the final title to officially release on Stadia is a stunningly insulting epitaph for the fledgling service. But then, Google seems to have developed a special affinity for mistreating their most loyal cattle users over these last few years.

Enabling Bluetooth on a game controller might not seem like such a big deal, but in this case, it will potentially give the piece of hardware a second chance at life. The Stadia controller is unique in that it uses WiFi to communicate directly over the Internet to Google’s streaming service, so once those servers stop responding, the orphaned device will end up being little more than a curiosity. Although it does technically work over USB, being able to use it wirelessly will not only provide a more modern experience, but help justify its internal batteries.

The last time we mentioned the Stadia controller, it was to document one user’s attempt to rid it of an internal microphone they didn’t feel comfortable with. Now that the service is being put to pasture, we wonder if we’ll start to see more hacks involving the admittedly interesting peripheral. We’ll certainly be keeping an eye out for them, but if you see anything we miss, you know where to send it.

CUTTING CABLES CURES TANGLED CORD CHAOS

The Toniebox is a toy that plays stories and songs for kids to listen to. Audio content can be changed by placing different NFC enabled characters that magnetically attach to the top of the toy. It can play audio via its built-in speaker or through a wired headphone connected to the 3.5 mm stereo jack. Using the built in speaker could sometimes be quite an irritant, especially if the parents are in “work from home” mode. And wired headphones are not a robust alternative, specially if the kid likes to wander around or dance while listening to the toy. We guess the manufacturers didn’t get the memo that toddlers and cables don’t mix well together. Surprisingly, the toy does not support Bluetooth output, so [g3gg0] hacked his kids Toniebox to add Bluetooth audio output.

[g3gg0] first played with the idea of transmitting audio via an ESP32 connected to the I²S interface, running a readily available A2DP library. While elegant, it is a slightly complex and time consuming solution. Using the ESP32 would also have affected the battery life, given the ESP32’s power hungry nature. Continue reading “CUTTING CABLES CURES TANGLED CORD CHAOS”

Old Robotic Vacuum Gets A New RC Lease On Life

To our way of thinking, the whole purpose behind robotic vacuum cleaners is their autonomy. They’re not particularly good at vacuuming, but they are persistent about it, and eventually get the job done with as little human intervention as possible. So why in the world would you want to convert a robotic vacuum to radio control?

For [Lucas], the answer was simple: it was a $20 yard sale find, so why not? Plus, he’s got some secret evil plan to repurpose the suckbot for autonomous room mapping, which sounds like a cool project that would benefit from a thorough knowledge of this little fellow’s anatomy and physiology. The bot in question is a Hoover Quest. Like [Lucas] we didn’t know that Hoover made robotic vacuums (Narrator: they probably don’t) but despite generally negative online reviews by users, he found it to be a sturdily built and very modular and repairable unit.

After an initial valiant attempt at reverse engineering the bot’s main board — a project we encourage [Lucas] to return to eventually — he settled for just characterizing the bot’s motors and sensors and building his own controller. The Raspberry Pi Zero he chose may seem like overkill, but he already had it set up to talk to a PS4 game controller, so it made sense — right up until he released the Magic Smoke within it. A backup Pi took the sting out of that, and as the brief video below shows, he was finally able to get the bot under his command.

[Lucas] has more plans for his new little buddy, including integrating the original sensors and adding new ones. Given its intended mission, we’d say a lidar sensor would be a good addition, but that’s just a guess. Whatever he’s got in store for this, we’re keen to hear what happens.

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Using GitHub Actions To Brew Coffee

It’s getting harder and harder to think of a modern premium-level appliance that doesn’t come with some level of Internet connectivity. These days it seems all but the cheapest refrigerators, air purifiers, and microwaves include wireless capabilities — unfortunately they’re often poorly implemented or behind a proprietary system. [Matt] recently purchased a high-end coffee maker with Bluetooth functionality which turned out to be nearly useless, and set to work reverse-engineering his coffee maker and adapting it to work by sending commands from GitHub.

Since the wireless connectivity and app for this coffee maker was so buggy and unreliable, [Matt] first needed to get deep into the weeds on Bluetooth Low Energy (BTLE). After sniffing traffic and identifying the coffee maker, he set about building an interface for it in Rust. Once he is able to send commands to it, the next step was to integrate it with GitHub, so that filing issues on the GitHub interface sends the commands from a nearby computer over Bluetooth to the coffee maker, with much more reliability than the coffee maker came with originally.

Using [Matt]’s methods, anyone stuck with one of these coffee makers, a Delonghi Dinamica Plus, should be able to reactivate the use of its wireless functionality. While we’d hope that anyone selling a premium product like this would take a tiny amount of time and make sure that the extra features actually work, this low bar seems to be oddly common for companies to surmount. But it’s not required to pick up an expensive machine like this just to remotely brew a cup of coffee. You can do that pretty easily with a non-luxury coffee maker and some basic wireless hardware.

Tiny RC Truck And Trailer Motors Around Tabletop

Most RC cars replicate real-world race cars or fantastical off-road buggies for outdoor escapades. [diorama111] is an expert at building tiny desk-roaming models, though, and built this exquisite micro semi-truck and trailer.

Based on a 1/150 scale truck and trailer model, the build starts with the tractor unit. It’s disassembled, and its plastic wheels are machined on a tiny lathe so they can be fitted with grippy rubber tires carved out of O-ring material. The front wheels are given hubs and mounted to a motor-driven screw-type steering assembly. A photodetector is used to aid in self-centering. The rear axle is fitted with a geared drivetrain, running off a small DC motor. Multiple gear stages are used to give the build plenty of torque for pulling the trailer. Remote control of the model is achieved over Bluetooth, with an ATtiny3217 tucked inside with motor drivers to run the show.

The microcontroller also runs a full set of driving, tail, and indicator lights. The trailer is fitted with an infrared receiver and a battery of its own. It receives signals from an infrared LED on the tractor unit, which tell the trailer when to turn on the taillights and indicators.

There aren’t too many modelers working in the RC space at the 1:150 scale. [diorama111] has form here, though, and we’ve featured a previous Toyota Crown build before.

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Garmin HUD Got Discontinued, But Not Trashed

The Garmin HUD+ was a small Bluetooth device intended for the dashboard of a car, meant to be used as a GPS heads-up display for data from Garmin smartphone apps. It used a bright VFD (vacuum fluorescent display) which was viewed through a clear reflector, and displayed GPS information and directions. It was discontinued in 2015, but [Doz] was fond of his and used it happily until a phone upgrade meant it no longer worked. Was it destined for a landfill? Not if he had anything to say about it!

The first thing [Doz] tried was using an alternate Android app, but since it also didn’t work, it was time to sit back and reflect on the scope of the issue. In [Doz]’s case, he really only wanted some basic meaningful data displayed, and decided he could do away with the phone altogether if he had the right hardware. Continue reading “Garmin HUD Got Discontinued, But Not Trashed”

Trombone Controls Virtual Trombone

Guitar Hero was a cultural phenomenon a little over a decade ago, and showed that there was a real fun time to be had playing a virtual instrument on a controller. There are several other similar games available now for different instruments, including one called Trombone Champ that [Hung Truong] is a fan of which replaces the traditional guitar with a trombone. The sliding action of a trombone is significantly different than the frets of a guitar, making it a unique challenge in a video game. But an extra challenge is building a controller for the game that works by playing a real trombone.

Unlike a guitar which can easily map finger positions to buttons, mapping a more analog instrument like a trombone with its continuous slide to a digital space is a little harder. The approach here was to use an ESP32 and program it to send mouse inputs to a computer. First, an air pressure sensor was added to the bell of the trombone, so that when air is passing through it a mouse click is registered, which tells the computer that a note is currently being played. Second, a mouse position is generated by the position of the slide by using a time-of-flight sensor, also mounted to the bell. The ESP32 sends these mouse signals to the computer which are then used as inputs for the game.

While [Hung Truong] found that his sensors were not of the highest quality, he did find the latency of the control interface, and the control interface itself, to be relatively successful. With some tuning of the sensors he figures that this could be a much more effective device than the current prototype. If you’re wondering if the guitar hero equivalent exists or not, take a look at this classic hack from ’09.

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