There Are 200 Electronic Kits In That Box

If you grew up in the latter part of the 20th century, you didn’t have the Internet we have today — or maybe not at all. What you did have, though, was Radio Shack within an hour’s drive. They sold consumer electronics, of course, but they also sold parts and kits. In addition to specific kits, they always had some versions of a universal kit where lots of components were mounted on a board and you could easily connect and disconnect them to build different things. [RetoSpector78] found a 200-in-1 kit at a thrift store that was exactly like the one he had as a kid and he shares it with us in the video below.

This was a particularly fancy model since it has a nice looking front panel with a few knobs and displays. The book shows you how to make the 200 different projects ranging from metronomes to rain detectors. The projects really fell into several categories. There were practical circuits like radio receivers, test equipment, and transmitters. Then there were games or circuits even the manual called “silly.” In addition, there were circuits to build simply to understand how they work, like flip flops or counters.

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TréPhonos Calls Up History In Houston

Houston’s historic third ward, aka “The Tre,” is ripe rife with history, and some of that history is digitally preserved and accessible through an art installation in the form of repurposed payphones. We love payphones for obvious reasons and seeing them alive and kicking warms our hearts. Packing them with local history checks even more boxes. Twenty-four people collaborated to rebuild the three phones which can be seen in the video after the break, including three visual artists, three ambassadors, and eighteen residents who put their efforts into making the phones relevant not only to the ward but specifically to the neighborhood. One phone plays sound clips from musicians who lived or still live in the ward, another phone has spoken word stories, and the third has field recordings from significant locations in The Tre.

Each phone is powered by a solar cell and a USB battery pack connected to a Teensy with an audio adapter board, and a 20 watt amplifier. Buttons 1-9 play back recorded messages exclusive to each phone, star will record a message, and zero will play back the user-recorded message. Apps for smart phones are easy for young folks to figure out but the payphones ensure that these time capsules can be appreciated by people of any age, regardless of how tech savvy they are and that is wise as well as attractive. The coin return lever and coin slot also have associated sound clips unlike regular payphones so the artists get extra credit.

Did we say that we love payphones? Yes, yes we did. The very first post on Hackday was for a redbox and that got the ball rolling.

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An Arduino From The Distant Past

Arduinos are a handy tool to have around. They’re versatile, cheap, easy to program, and have a ton of software libraries to build on. They’ve only been around for about a decade and a half though, so if you were living in 1989 and wanted to program a microcontroller you’d probably be stuck with an 8-bit microprocessor with no built-in peripherals to help, reading from a physical book about registers and timing, and probably trying to get a broken ribbon cable to behave so it would actually power up. If you want a less frustrating alternate history to live in, though, check out the latest project from [Marek].

He discovered some 6502 chips (Polish language, Google Translate link) that a Chinese manufacturer was selling, but didn’t really trust that they were legitimate. On a lark he ordered some and upon testing them he found out that they were real 6502s. Building an 8-bit computer is something he’d like to do, but in the meantime he decided to do a project using one of these chips as a general-purpose microcontroller similar to a modern Arduino. The project has similar specs as an Arduino too, including 8kB of RAM memory, 8kB of I/O address space, and various EPROM capabilities. [Marek] went on to build a shield board for it as well, for easy access to some switches and LEDs. It’s a great build that anyone interested in microcontrollers should check out.

Keep in mind that an ATtiny45 has 8 bits like the 6502 but only costs around $1 USD, whereas a 6502 would have cost around $200 in today’s dollars. It’s really only in modern times that we can appreciate the 6502 as a cheap 8-bit microcontroller for that reason alone, but we can also appreciate how it ushered in a computer revolution since competing Intel and Motorola chips cost around six times more before it showed up. They became so popular in fact that people still regularly use them to build retrocomputers of all kinds.

The Tiniest RetroPie

The RetroPie project is a software suite for the Raspberry Pi that allows the user to easily play classic video games through emulators. It’s been around for a while now, so it’s relatively trivial to get this set up with a basic controller and video output. That means that the race is on for novel ways of implementing a RetroPie, which [Christian] has taken as a sort of challenge, building the tiniest RetroPie he possibly could.

The constraints he set for himself were to get the project in at under 100 mm. For that he used a Pi Zero loaded with the RetroPie software and paired it with a 1.44″ screen. There’s a tiny LiPo battery hidden in there, as well as a small audio amplifier. Almost everything else is 3D printed including the case, the D-pad, and the buttons. The entire build is available on Thingiverse as well if you’d like to roll out your own.

While this might be the smallest RetroPie we’ve seen, there are still some honorable mentions. There’s one other handheld we’ve seen with more modest dimensions, and another one was crammed into an Altoids tin with a clamshell screen. It’s an exciting time to be alive!

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Vintage Audio Gear Gets A Display Upgrade

The lengths the retrocomputing devotee must go to in order to breathe new life into old gear can border on the heroic. Tracing down long-discontinued parts, buying multiple copies of the same unit to act as organ donors for the one good machine, and when all else fails, improvising with current productions parts to get that vintage look and feel.

This LCD display backlighting fix for a vintage audio sampler falls into that last category, which was pulled off by [Inkoo Vintage Computer]. The unit in question is an Akai S1100 sampler, a classic from the late 1980s that had already been modified to replace the original floppy drive with a USB reader when the backlight on the LCD began to give out. Replacements for the original electroluminescent backlight are available, but [Inkoo] opted for a cheaper way out. An iPhone 6s 6 Plus backlight was an inexpensive option, if it could be made to fit. Luckily, [Inkoo] was able to trim the diffuser without causing any electrical issues. A boost converter was needed to run the backlight from the sampler’s 5 V DC rail, and interfacing the backlight’s flexible circuitry to the 80s-era copper wiring was a bit fussy, but the results were great. The sampler’s LCD is legible again, and looks just like it might have in the studio back when [Depeche Mode] and [Duran Duran] were using it to crank out hits.

As much as we like this repair, it doesn’t imply that EL is a dead technology. Far from it – [Ben Krasnow] is using it to create unique displays, and EL wire makes for some dazzling wearables. It doesn’t last forever, but while it does, it’s pretty neat stuff.

Raspberry Pi Powers This Retro Chess Computer

If you imagine somebody playing chess against the computer, you’ll likely be visualizing them staring at their monitor in deep thought, mouse in hand, ready to drag their digital pawn into play. That might be accurate for the folks who dabble in the occasional match during their break, but for the real chess aficionados nothing beats playing on a real board with real pieces. Of course, the tricky part is explaining the whole corporeal thing to a piece of software on your computer.

Enter the “Chess Challenger” by [slash/byte]. Modeled after a commercial gadget of the same name from 1978, his retro-themed open hardware design utilizes the Raspberry Pi Zero and modern chess software to bring the vintage concept into the 21st century. With the Chess Challenger and a standard board, the player can face off in an epic battle of wits against the computer without risk of developing carpal tunnel. We can’t guarantee though that a few boards might not get flipped over in frustration.

The pocket sized chess computer uses a “sandwich” style construction which shows off the internals while still keeping things reasonably protected. All of the electronics are housed on the center custom PCB which features a HT16K33 driver for the dual LTP-3784E “starburst” LED displays, a MCP1642B voltage regulator, 16 TL3305 tactile switches for the keyboard, and a MCP73871 battery management chip for the 3.7 volt lithium-ion battery that powers the whole show. The Pi Zero itself connects to the board by way of the GPIO header, and is mechanically supported by the standoffs used to hold the device together.

On the software side of things, the Pi is running the mature Stockfish open source chess engine. In development now for over a decade, this GPL licensed package aims to deliver a world-class chess gameplay on everything from smartphones to desktop computers, and we’ve seen it pop up in a number of projects over the years. [slash/byte] has provided a ready to flash SD card image for the Raspberry Pi, and even provides detailed installation and setup instructions which guide you through some of the more thorny aspects of the setup such as getting the Pi running from a read-only operating system so that abrupt power cuts don’t clobber the filesystem.

Over the years, some of the most impressive projects we’ve seen revolved around playing chess, and this latest entry by [slash/byte] is no exception. Another example of the lengths the chess community will go to perfect the Game of Kings.

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DooM Retrospective: 25 Years Of Metal

Metal is many things. A material hard and coarse in nature that by forging it in fire becomes sharp enough to cut through anything in its path. The music that bares its namesake is equally cutting and exudes an unyielding attitude that seeks to separate the posers from the true acolytes. Metal is the sentiment of not blindly following the rules, a path less taken to the darker side of the street. In videogame form, there is nothing more metal than Doom.

The creators of Doom, id Software, were always hellbent on changing the perception of PC gaming in the 1990s. Games of the time were rigid and slow in comparison to their console counterparts. The graphical fidelity was technically superior on PC, but no other developer could nail movement in a game like id. The team had made a name for themselves with their Commander Keen series (which came about after a failed Super Mario Bros. 3 PC demo) along with the genre defining Wolfenstein 3D, but nothing topped Doom. In an era that was already soaking with “tude”, Doom established an identity all its own. The moody lighting, the grotesque monster designs, the signature push forward combat, and all the MIDI guitars a Soundblaster could handle; Doom looked and felt a cut above everything else in 1993.

In December of that year, Senators Joe Lieberman and Herb Kohl held a hearing to publicly condemn the inclusion of violence in videogames sold in America. The bulk of the arguments sought to portray the videogame industry and its developers as deviants seeking to corrupt the nation’s youth. Id Software responded as if to raise the largest middle finger imaginable, by releasing Doom to the world the very next day. A quarter of a century later people are still talking about it.

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