Building A Semiautomatic Swag Launcher

Regular readers of Hackaday have certainly seen the work of [Jeremy Cook] at this point. Whether you remember him from his time as a writer for this fine online publication, or recognize the name from one of his impressive builds over the last few years, he’s a bona fide celebrity around these parts. In fact, he’s so mobbed with fans at events that he’s been forced to employ a robotic companion to handle distributing his personalized buttons for his own safety.

Alright, that might be something of a stretch. But [Jeremy] figured it couldn’t hurt to have an interesting piece of hardware handing out his swag at the recent Palm Bay Mini Maker Faire. Anyone can just put some stickers and buttons in a bowl on a table, but that’s hardly the hacker way. In the video after the break, he walks viewers through the design and construction of this fun gadget, which takes a couple unexpected turns and has contains more than a few useful tips which are worth the cost of admission alone.

Outwardly the 3D printed design is simple enough, and reminds us of those track kits for Matchbox cars. As you might expect, getting the buttons to slide down a printed track was easy enough. Especially when [Jeremy] filed the inside smooth to really get them moving. But the goal was to have a single button get dispensed each time the device was triggered, but that ended up being easier said than done.

The first attempt used magnets actuated by two servos, one to drop the button and the other to hold up the ones queued above it. This worked fine…at first. But [Jeremy] eventually found that as he stacked more buttons up in the track, the magnets weren’t strong enough to hold them back and they started “leaking”. This is an excellent example of how a system can work perfectly during initial testing, but break down once it hits the real world.

In this case, the solution ended up being relatively simple. [Jeremy] kept the two servos controlled by an Arduino and a capacitive sensor, but replaced the magnets with physical levers. The principle is the same, but now the system is strong enough to hold back the combined weight of the buttons in the chute. It did require him to cut into the track after it had already been assembled, but we can’t blame him for not wanting to start over.

Just like the arcade inspired candy dispenser, coming up with a unique way of handing out objects to passerby is an excellent way to turn the ordinary into a memorable event. Maybe for the next iteration he can make it so getting a button requires you to pass a hacker trivia test. Really make them work for it.

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Laser Light Show Turned Into Graphical Equalizer

The gold standard for laser light shows during rock concerts is Pink Floyd, with shows famous for visual effects as well as excellent music. Not all of us have the funding necessary to produce such epic tapestries of light and sound, but with a little bit of hardware we can get something close. [James]’s latest project is along these lines: he recently built a laser light graphical equalizer that can be used when his band is playing gigs.

To create the laser lines for the equalizer bands, [James] used a series of mirrors mounted on a spinning shaft. When a laser is projected on the spinning mirrors it creates a line. From there, he needed a way to manage the height of each of the seven lines. He used a series of shrouds with servo motors which can shutter the laser lines to their appropriate height.

The final part of the project came in getting the programming done. The brain of this project is an MSGEQ7 which  takes an audio input signal and splits it into seven frequencies for the equalizer. Each one of the seven frequencies is fed to one of the seven servo-controlled shutters which controls the height of each laser line using an Arduino. This is a great project, and [James] is perhaps well on his way to using lasers for other interesting musical purposes.

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The Empire Strikes Back With The ESP8266

Like many of us, [Matthew Wentworth] is always looking for a reason to build something. So when he found a 3D model of the “DF.9” laser turret from The Empire Strikes Back intended for Star Wars board games on Thingiverse, he decided it was a perfect excuse opportunity to not only try his hand at remixing an existing 3D design, but adding electronics to it to create something interactive.

As the model was originally intended for a board game, it was obviously quite small. So the first order of business was scaling everything up to twice the original dimensions. As [Matthew] notes, the fact that it still looks so good when expanded by such a large degree is a credit to how detailed the original model is. Once blown up to more useful proportions, he modified the head of the turret as well as the barrel to accept the electronics he planned on grafting into the model.

He created a mount for a standard nine gram servo inside the head of the turret which allows it to rotate, and the barrel got an LED stuck in the end. Both of which are controlled with a NodeMCU ESP8266 development board, allowing [Matthew] to control the direction and intensity of the pew-pew over WiFi. He mentions that in the future he would like to add sound effects that are synchronized to the turret rotation and LED blinking.

For the software side of the project, he used Blynk to quickly build a smartphone interface for the turret. This is the first time he had used Blynk, and reports that outside of a little trial and error, it was some of the easiest code he’s ever written for the Arduino. This is a sentiment we’ve been seeing a lot of recently towards Blynk, and it’s interesting to see how often it shows up in ESP8266 projects now.

Looking ahead [Matthew] says he wants to paint and detail the turret, as the bright orange color scheme probably wouldn’t do terribly well on Hoth. If he can manage the time, he’d also like to add it to the long list of OpenCV-powered turrets that hackers love harassing their friends and family with.

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Palm-Sized Gatling Gun Has 32 Mini Elastics With Your Name On Them

One thing 3D printers excel at is being able to easily create objects that would be daunting by other methods, something that also allows for rapid design iteration. That’s apparent in [Canino]’s palm-sized, gatling-style, motorized 32-elastic launcher.

The cannon has a rotary barrel driven by a small motor, and a clever sear design uses the rotation of the barrels like a worm gear. The rotating barrel has a spiral formation of hooks which anchor the stretched elastic bands. A small ramp rides that spiral gap, lifting ends of stretched bands one at a time as the assembly turns. This movement (and therefore the firing control) is done with a small continuous rotation servo. While in theory any motor would do, using a servo has the advantage of being a standardized shape, and therefore easy to integrate into the design. A video is embedded below in which you can see it work, along with some close-ups of the action.

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Freeform Wire Frame Tulip Blooms To The Touch

Holidays are always good for setting a deadline for finishing fun projects, and every Valentine’s Day we see projects delivering special one-of-a-kind gifts. Why buy a perishable bulk-grown biological commodity shipped with a large carbon footprint when we can build something special of our own? [Jiří Praus] certainly seemed to think so, his wife will receive a circuit sculpture tulip that blooms when she touches it.

via @jipraus

This project drew from [Jiří]’s experience with aesthetic LED projects. His Arduino-powered snowflake, with LEDs mounted on a custom PCB, is a product available on Tindie. For our recent circuit sculpture contest, his entry is a wire frame variant on his snowflake. This tulip has 7 Adafruit NeoPixel in the center and 30 white SMD LEDs in the petals, which look great. But with the addition of mechanical articulation, this project has raised the bar for all that follow.

We hope [Jiří] will add more details for this project to his Hackaday.io profile. In the meantime, look over his recent Tweets for more details on how this mechanical tulip works. We could see pictures and short videos of details like the wire-and-tube mechanism that allowed all the petals to be actuated by a single servo, and the components that are tidily packaged inside that wooden base.

Need more digital expressions of love? We have no shortage of hearts. Animated LED hearts, illuminated acrylic hearts, and talking hearts. We’re a little short on flower projects, but we do have X-ray of a rose among others to accompany [Jiří]’s tulip.

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Sound-Triggered Eye Protection For The Forgetful Among US

Eyes are fragile things. They tend to fail under extreme heat, pressure, and are easily damaged by flying objects. Enterprising humans have developed a wide range of eye protection solutions, but most only work when the user remembers to put them on. [gocivici] had just such a problem, forgetting to put his safety glasses back on when working. Naturally, the solution was found through hacking.

The build starts with a regular baseball cap. [gocivici] fitted an Arduino nano, which is connected to a small microphone. The Arduino uses the microphone to determine the sound level in the room. Above a certain trigger level, the Arduino triggers a servo to move protective glasses into place in front of the wearer’s eyes, protecting them from flying shrapnel from whatever they may be working on.

It’s a fun build, that obviously still has the pitfall that you’re going to get hurt if you forget to wear your magic hat for the day. Another approach could be putting your multimeter display in your goggles so you never want to take them off in the first place. Video after the break.

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Well-Loved Toy Turned Into Robotic Glockenspiel

If there’s a happier word ever imported into the English language than “Glockenspiel”, we’re not sure what it is. And controlling said instrument with a bunch of servos and an Arduino makes us just as happy.

When [Leon van den Beukel] found a toy glockenspiel in a thrift store, he knew what had to be done – Arduinofy it. His first attempt was a single hammer on a pair of gimballed servos, which worked except for the poor sound quality coming from the well-loved toy. The fact that only one note at a time was possible was probably the inspiration for version two, which saw the tone bars removed from the original base, cleaned of their somewhat garish paint, and affixed to a new soundboard. The improved instrument was then outfitted with eight servos, one for each note, each with a 3D-printed arm and wooden mallet. An Arduino runs the servos, and an Android app controls the instrument via Bluetooth, because who doesn’t want to control an electronic glockenspiel with a smartphone app? The video below shows that it works pretty well, even if a few notes need some adjustment. And we don’t even find the servo noise that distracting.

True, we’ve featured somewhat more accomplished robotic glockenspielists before, but this build’s simplicity has a charm of its own.

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