Seven Segments, But Not As We Know Them

We’ve seen a lot of clever re-imagining of the classic 7-segment display, and proving there is still room for something new is [Jack]’s 7-segment “DigiTag” display.

This 3D printable device has a frame into which is slotted three sliders. These sliders can be adjusted individually, mixing and matching the visibility of colored and uncolored areas, to create digits 0-9. We’ve seen some unusual 7-segment-inspired displays before, using from one motor for the whole digit to ones that need one motor per segment, but nothing quite like this approach.

While this particular design relies on the user to manually “dial in” each digit, the resulting key-like assembly (and unique shape for each digit) seems like it could have some interesting applications — a puzzle box design comes to mind.

If you have any ideas of your own on how this could be used, don’t keep them to yourself! Let us know in the comments, below.

Mouse Finds New Home In Pinball Machine

Restoring pinball machines is an excellent hobby, and can even be more than that as we see businesses like bars and museums focusing on them as a main attraction. There’s all kinds of intrigue to be found, from esoteric mechanical systems to classic electronics and unique artwork. For those building new pinball machines, though, one way to bypass a lot of the hassle of finding antiquated parts is to build a digital machine with an analog feel, like this machine which repurposes a computer mouse in an interesting way.

One of the important design considerations with a more modern system like this is to preserve the mechanical components that the player interacts with, in this case the plunger. This pinball machine is really just a large screen driven by a computer, but the plunger is a spring-loaded one from an old analog machine. Attached to the end of the plunger inside the cabinet is a cloth strap which passes underneath an old optical mouse. When the plunger is pulled and released, the mouse registers the position of the plunger and sends that information to the computer controlling the pinball display.

We really appreciate a KISS-style design like this in general. Mice are a proven, reliable technology and the metal components of the plunger are unlikely to ever wear out, which means that at least this part of the new pinball machine is unlikely to need much maintenance over the lifespan of the cabinet itself. For other ways of preserving the original feel of old machines, take a look at this build which incorporates all kinds of tricks within a MAME cabinet.

A Solar-Powered Point-and-Shoot, Circa 1961

Try to put yourself in the place of an engineer tasked with building a camera in 1961. Your specs include making it easy to operate, giving it automatic exposure control, and, oh yeah — you can’t use batteries. How on Earth do you accomplish that? With a very clever mechanism powered by light, as it turns out.

This one comes to us from [Alec Watson] over at Technology Connections on YouTube, which is a channel you really need to check out if you enjoy diving into the minutiae of the mundane. The camera in question is an Olympus Pen EES-2, which was the Japanese company’s attempt at making a mass-market 35-mm camera. To say that the camera is “solar-powered” is a bit of a stretch, as [Alec] admits — the film advance and shutter mechanism are strictly mechanical, relying on springs and things to power them. It’s all pretty standard camera stuff.

But the exposure controls are where this camera gets interesting. The lens is surrounded by a ring-shaped selenium photocell, the voltage output of which depends on the amount of light in the scene you’re photographing. That voltage drives a moving-coil meter, which waggles a needle back and forth. A series of levers and cams reads the position of the needle, which determines how far the lens aperture is allowed to open. A clever two-step cam allows the camera to use two different shutter speeds, and there’s even a mechanism to prevent exposure if there’s just not enough light. And what about that cool split-frame exposure system?

For a camera with no electronics per se, it does an impressive job of automating nearly everything. And [Alec] does a great job of making it interesting, too, as he has in the past with a deep-dive into toasters, copy protection circa 1980, and his take on jukebox heroics.

Continue reading “A Solar-Powered Point-and-Shoot, Circa 1961”

Reverse Engineering An Apollo-Era Module With X-Ray

The gear that helped us walk on the Moon nearly 60 years ago is still giving up its mysteries today, with some equipment from the Apollo era taking a little bit more effort to reverse engineer than others. A case in point is this radiographic reverse engineering of some Apollo test gear, pulled off by [Ken Shirriff] with help from his usual merry band of Apollo aficionados.

The item in question is a test set used for ground testing of the Up-Data Link, which received digital commands from mission controllers. Contrary to the highly integrated construction used in Apollo flight hardware, the test set, which was saved from a scrapyard, used more ad hoc construction, including cards populated by mysterious modules. The pluggable modules bear Motorola branding, and while they bear some resemblance to ICs, they’re clearly not.

[Ken] was able to do some preliminary reverse-engineering using methods we’ve seen him employ before, but ran into a dead end with his scope and meter without documentation. So the modules went under [John McMaster]’s X-ray beam for a peek inside. They discovered that the 13-pin modules are miniature analog circuits using cordwood construction, with common discrete passives stacked vertically between parallel PCBs. The module they imaged showed clear shadows of carbon composition resistors, metal-film capacitors, and some glass-body diodes. Different angles let [Ken] figure out the circuit, which appears to be part of a square wave to sine wave converter.

The bigger mystery here is why the original designer chose this method of construction. There must still be engineers out there who worked on stuff like this, so here’s hoping they chime in on this innovative method.

Digital To Analog In The Darkroom

As the world becomes more and more digital, there are still a few holdouts from the analog world we’ve left behind. Vinyl records are making quite the comeback, and film photography is still hanging on as well. While records and a turntable have a low barrier for entry, photography is a little more involved, especially when developing the film. But with the right kind of equipment you can bridge the gap from digital to analog with a darkroom setup that takes digital photographs and converts them to analog prints.

The project’s creator, [Muth], has been working on this project since he found a 4K monochrome display. These displays are often used in resin 3D printers, but he thought he could put them to use developing photographs. This is much different from traditional darkroom methods, though. The monochrome display is put into contact with photo-sensitive paper, and then exposed to light. Black pixels will block the light while white pixels allow it through, creating a digital-to-analog negative of sorts. With some calibration done to know exactly how long to expose each “pixel” of the paper, the device can create black-and-white analog images from a digital photograph.

[Muth] notes that this method isn’t quite as good as professional print, but we wouldn’t expect it to be. It creates excellent black-and-white prints with a unique method that we think generates striking results. The 4K displays needed to reproduce this method aren’t too hard to find, either, so it’s fairly accessible to those willing to build a small darkroom to experiment. For those willing to go further, take a look at some other darkroom builds we’ve seen in the past.

Continue reading “Digital To Analog In The Darkroom”

Dial Into The Internet Like It’s 1999

Restoring classic hardware of any sort is a great hobby to have, whether it’s restoring vintage cars, tools, or even antique Apple or Commodore computers. Understanding older equipment can help improve one’s understanding of the typically more complicated modern equivalents, plus it’s just plain fun to get something old up and running again. Certainly we see more retro computing restorations around here, but one thing that we don’t typically see much of is the networking equipment that would have gotten those older computers onto the early Internet. [Retrocet] has a strong interest in that area, and his latest dial-up server really makes us feel like we’re back in the 90s.

This home networking lab is built around a Cobalt Qube 2 that was restored after it was gifted to him as a wedding present. The Qube had a cutting edge 250 MHz 64-bit processor with up to 256 MB of RAM, and shipped with a customized Linux distribution as an operating system. The latest upgrade to this build sped up the modems to work at their full 56k rates which involved the addition of a DIVA T/A ISDN terminal and some additional hardware which ensures that incoming calls to the modems are digital. Keeping the connections digital instead of analog keeps the modems from lowering their speed to 33k to handle the conversions.

Until recently, [Retrocet] was running some of the software needed for this setup in a custom virtual machine, but thanks to the full restoration of the Qube and some tweaking of the Red Hat Linux install to improve the Point-to-Point Protocol capabilities of the older system, everything is now running on the antique hardware. If you are like [Retrocet] and have a bunch of this older hardware sitting around, there are still some ISPs available that can provide you with some service.

akurobatto clock

Unique Clock Is All Hands, No Dial, And Does The Worm

Back in the old days, we didn’t have fancy digital clocks. No, we had good analog clocks with a big hand and a little hand, and if you wanted to know the time you had to look at the clock and figure out which number each hand was pointing at, or kind of pointing at. It wasn’t easy, and we liked it that way.

So now, along comes an analog clock that’s nothing but the hands — no dial, no numbers, just hands. How is such a thing possible? The clue is in the clock’s name: AKUROBATTO, and in the video below, which shows the acrobatic movements of the clock’s hands as it does its thing. Serial improbable-clock maker [ekaggrat singh kalsi] clearly put a lot of thought into this mechanism, which consists of the hands and a separate base. The hands are joined together at one end and powered by small stepper motors. The base has two docking areas, where servo-driven claws can grasp the hand assembly, either at the center pivot or at the tip of either hand. With a little bit of shuffling around at transition points, the hands sweep out the hours and minutes in a surprisingly readable way.

For as cool as the design of AKUROBATTO is, the internals are really something else. There are custom-built slip rings to send power to the motors and the Arduinos controlling them, sensors to determine the position of each hand, and custom gearboxes for the steppers. And the locking mechanisms on the base are worth studying too — getting that right couldn’t have been easy.

All in all, an impressive build. Whether displaying the time on a phosphorescent screen or a field of sequins, it seems like [ekaggrat] has a thing for unique clocks. Continue reading “Unique Clock Is All Hands, No Dial, And Does The Worm”