How Much Resolution Does Film Really Have?

Have you ever scanned old negatives or print photographs? Then you’ve probably wondered about the resolution of your scanner, versus the resolution of what you’re actually scanning. Or maybe, you’ve looked at digital cameras, and wondered how many megapixels make up that 35mm film shot. Well [ShyStudios] has been pondering these very questions, and they’ve shared some answers.

The truth is that film doesn’t really have a specific equivalent resolution to a digital image, as it’s an analog medium that has no pixels. Instead, color is represented by photoreactive chemicals. Still, there are ways to measure its resolution—normally done in lines/mm, in the simplest sense.

[ShyStudios] provides a full explanation of what this means, as well as more complicated ways of interpreting analog film resolution. Translating this into pixel equivalents is messy, but [ShyStudios] does some calculations to put a 35mm FujiColor 200 print around the 54 megapixel level. Fancier films can go much higher.

Of course, there are limitations to film, and you have to use it properly. But still, it gives properly impressive resolution even compared to modern cameras. As it turns out, we’ve been talking about film a lot lately! Video after the break.

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Improved 3D Scanning Rig Adds Full-Sized Camera Support

There are plenty of reasons to pick up or build a 3D scanner. Modeling for animation or special effects, reverse engineering or designing various devices or products, and working with fabrics and clothing are all well within the wide range of uses for these tools. [Vojislav] built one a few years ago which used an array of cameras to capture 3D information but the Pi camera modules used in this build limited the capabilities of the scanner in some ways. [Vojislav]’s latest 3D scanner takes a completely different approach by using a single high-quality camera instead.

The new 3D scanner is built to carry a full-size DSLR camera, its lens, and a light. Much more similarly to how a 3D printer works, the platform moves the camera around the object in programmable steps for the desired 3D scan. The object being scanned sits on a rotating plate as well, allowing for the entire object to be scanned without needing to move the camera through a full 180° in two axes. The scanner can also be used for scanning more 2D objects while capturing information about texture, such as various textiles.

For anyone looking to reproduce something like this, [Vojislav] has made all of the plans for this build available on the project’s GitHub page including some sample gcode to demonstrate the intended use for the scanner. On the other hand, if you’re short the often large amount of funding required to get a DSLR camera, his older 3D scanner is still worth taking a look at as well.

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Mapping The Nintendo Switch PCB

As electronics have advanced, they’ve not only gotten more powerful but smaller as well. This size is great for portability and speed but can make things like repair more inaccessible to those of us with only a simple soldering iron. Even simply figuring out what modern PCBs do is beyond most of our abilities due to the shrinking sizes. Thankfully, however, [μSoldering] has spent their career around state-of-the-art soldering equipment working on intricate PCBs with tiny surface-mount components and was just the person to document a complete netlist of the Nintendo Switch through meticulous testing, a special camera, and the use of a lot of very small wires.

The first part of reverse-engineering the Switch is to generate images of the PCBs. These images are taken at an astonishing 6,000 PPI and as a result are incredibly large files. But with that level of detail the process starts to come together. A special piece of software is used from there that allows point-and-click on the images to start to piece the puzzle together, and with an idea of where everything goes the build moves into the physical world.

[μSoldering] removes all of the parts on the PCBs with hot air and then meticulously wires them back up using a custom PCB that allows each connection to be wired up and checked one-by-one. With everything working the way it is meant to, a completed netlist documenting every single connection on the Switch hardware can finally be assembled.

The final documentation includes over two thousand photos and almost as many individual wires with over 30,000 solder joints. It’s an impressive body of work that [μSoldering] hopes will help others working with this hardware while at the same time keeping their specialized skills up-to-date. We also have fairly extensive documentation about some of the Switch’s on-board chips as well, further expanding our body of knowledge on how these gaming consoles work and how they’re put together.

Old Film Camera Modified For Different Chemistry

While most photographers have moved on to digital cameras with their numerous benefits, there are a few artists out there still taking pictures with film. While film is among the more well-known analog photographic methods available, there are chemically simpler ways of taking pictures available for those willing to experiment a little bit. Cyanotype photography is one of these methods, and as [JGJMatt] shows, it only takes a few commonly available chemicals, some paper, and a slightly modified box camera to get started.

Cyanotype photography works by adding UV-reactive chemicals to paper and exposing the paper similarly to how film would be exposed. The photographs come out blue wherever the paper wasn’t exposed and white where it was. Before mixing up chemicals and taking photos, though, [JGJMatt] needed to restore an old Kodak Brownie camera, designed to use a now expensive type of film. Once the camera is cleaned up, only a few modifications are needed to adapt it to the cyanotype method, one of which involves placing a magnet on the shutter to keep it open for the longer exposure times needed for this type of photography. There is some development to do on these pictures, but it’s relatively simple to do in comparison to more traditional chemical film development.

For anyone looking for a different way of taking photographs, or even those looking for a method of taking analog pictures without the hassle of developing film or creating a darkroom, cyanotype offers a much easier entry point and plenty of artists creating images with this method don’t use a camera at all. There are plenty of other photographic chemistries to explore as well; one of our favorites uses platinum to create striking black-and-white photos.

A Super-Cheap Turntable Build For Photographic Purposes

When it comes to photographing products or small items, sometimes it’s useful to get vision from all angles. Shooting a video of an item on a turntable is an ideal way to do this. [ROBO HUB] built a super-cheap turntable for just this purpose.

The build relies upon a regular micro servo to handle rotating the turntable. However, it has been modified from stock to rotate 360 degrees instead of its usual 180 degree range of motion. This is a common hack that allows servos to be used for driving wheels or other rotating mechanisms. In this case, though, any positional feedback is ignored. Instead, the servo is just used as a conveniently-geared motor, with its speed controlled via a potentiometer. A CD covered in paper is used as a turntable, with the electronics and motor assembled in a cardboard base.

It’s a simple hack, and one you can probably put together with the contents of your junk drawer. Combined with a lightbox, it could up your photo and video game significantly. Those skills are super useful when it comes to documenting your projects, after all!

AI And Savvy Marketing Create Dubious Moon Photos

Taking a high-resolution photo of the moon is a surprisingly difficult task. Not only is a long enough lens required, but the camera typically needs to be mounted on a tracking system of some kind, as the moon moves too fast for the long exposure times needed. That’s why plenty were skeptical of Samsung’s claims that their latest smart phone cameras could actually photograph this celestial body with any degree of detail. It turns out that this skepticism might be warranted.

Samsung’s marketing department is claiming that this phone is using artificial intelligence to improve photos, which should quickly raise a red flag for anyone technically minded. [ibreakphotos] wanted to put this to the test rather than speculate, so a high-resolution image of the moon was modified in such a way that most of the fine detail of the image was lost. Displaying this image on a monitor, standing across the room, and using the smartphone in question reveals details in the image that can’t possibly be there.

The image that accompanies this post shows the two images side-by-side for those skeptical of these claims, but from what we can tell it looks like this is essentially an AI system copy-pasting the moon into images it thinks are of the moon itself. The AI also seems to need something more moon-like than a ping pong ball to trigger the detail overlay too, as other tests appear to debunk a more simplified overlay theory. It seems like using this system, though, is doing about the same thing that this AI camera does to take pictures of various common objects.

Photography, The Stereo Way

Most consumer-grade audio equipment has been in stereo since at least the 1960s, allowing the listener to experience sounds with a three-dimensional perspective as if they were present when the sound was originally made. Stereo photography has lagged a little behind the stereo audio trend, though, with most of the technology existing as passing fads or requiring clumsy hardware to experience fully. Not so with the DIY stereoscopic cameras like this one produced by this group of 3D photography enthusiasts, who have also some methods to view the photos in 3D without any extra hardware.

The camera uses two imaging sensors to produce a stereo image. One sensor is fixed, and the other is on a slider which allows the user to adjust the “amount” of 3D effect needed for any particular photo. [Jim] is using this camera mostly for macro photography, which means that he only needs a few millimeters of separation between the two sensors to achieve the desired effect, but for more distant objects more separation can be used. The camera uses dual Raspberry Pi processors, a lithium battery, and a touch screen interface. It includes a ton of features as well including things like focus stacking, but to get a more full experience of this build we’d highly recommend checking out the video after the break.

As for viewing the photographs, these stereoscopic 3D images require nothing more than a little practice to view them. This guide is available with some simple examples to get started, and while it does at first feel like a Magic Eye puzzle from the late 90s, it quickly becomes intuitive. Another guide has some more intricate 3D maps at the end to practice on as well. This is quite the step up from needing to use special glasses or a wearable 3D viewer of some sort. There are also some methods available to create 3D images from those taken with a regular 2D camera as well.

Thanks to [Bill] for the tip and the additional links to the guides for viewing these images!

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