Taking A Guitar Pedal From Concept Into Production

Starting a new project is fun, and often involves great times spent playing with breadboards and protoboards, and doing whatever it takes to get things working. It can often seem like a huge time investment just getting a project to that functional point. But what if you want to take it to the next level, and take your project from a prototype to a production-ready form? This is the story of how I achieved just that with the Grav-A distortion pedal.

Why build a pedal, anyway?

The author, shown here with bandmates.

A long time ago, I found myself faced with a choice. With graduation looming on the horizon, I needed to decide what I was going to do with my life once my engineering degree was squared away. At the time, the idea of walking straight into a 9-5 wasn’t particularly attractive, and I felt like getting back into a band and playing shows again. However, I worried about the impact an extended break would have on my potential career. It was then that I came up with a solution. I would start my own electronics company, making products for musicians. Continue reading “Taking A Guitar Pedal From Concept Into Production”

Danielle Applestone: Building The Workforce Of 2030

You wake up one morning with The Idea — the one new thing that the world can’t do without. You slave away at it night and day, locked in a garage expending the perspiration that Edison said was 99 percent of your job. You Kickstart, you succeed, you get your prototypes out the door. Orders for the new thing pour in, you get a permanent space in some old factory, and build assembly workstations.  You order mountains of parts and arrange them on shiny chrome racks, and you’re ready to go — except for one thing. There’s nobody sitting at those nice new workstations, ready to assemble your product. What’s worse, all your attempts to find qualified people have led nowhere, and you can’t even find someone who knows which end of a soldering iron to hold.

Granted, the soldering iron lesson is usually something that only needs to happen once, but it’s not something the budding entrepreneur needs to waste time on. Finding qualified workers to power a manufacturing operation in the 21st century is no mean feat, as Dr. Danielle Applestone discussed at the 2017 Hackaday Superconference. Dr. Applestone knows whereof she speaks — she was the driving force behind the popular Othermill, serving as CEO for Other Machine Co. and orchestrating its rise to the forefront of the desktop milling field. Now rebranded as Bantam Tools, the company is somewhat unique in that it doesn’t ship its manufacturing off to foreign shores — they assemble their products right in the heart of Berkeley, California. So finding qualified workers is something that’s very much on her mind on a daily basis.

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Erika Earl: Manufacturing Hacks

Many of us will have casually eyed up the idea of turning a project into a product. Perhaps we’ve considered making a kit from it, or even taking it further into manufacture. But building a single device on the bench is an extremely different matter from having a run of the same devices built by someone else, and in doing so there are a host of pitfalls waiting for the unwary.

[Erika Earl] is the Director of Hardware Engineering at Slate Digital, and has a lengthy background in the professional audio industry. Her job involves working with her team to bring high-quality electronic products to market that do not have the vast production runs of a major consumer electronic brand, so she has a lot of experience when it comes to turning a hacked-together prototype into a polished final device. Her talk at the 2017 Hackaday Superconference: Manufacturing Hacks: Mistakes Will Move You Forward examined what it takes to go through this process, and brought her special insights on the matter to a Hackaday audience.

She started her talk by looking at design for manufacture, how while coming up with prototypes is easy, the most successful products are those that have had the ability to manufacture as a consideration from the start of the design process. Starting with the selection of components, carrying through to the prototype stage, and through design reviews before manufacture, everything must be seen through the lens of anyone, anywhere, being able to build it.

At the selection of components for the Bill of Materials level, she made the point that high quality certified components can be the key to a product’s success or failure, contributing not only to reliability but also to it achieving certification. In her particular field, she often deals with components that can be close enough to the cutting edge to be prototypes in their own right. She mentioned the certification angle in particular in the context of exporting a product, as in that case there is often a need to be able to prove that all components used to meet a particular specification.

When it comes to the prototype stage, she made the point that documentation is the key. Coming back to the earlier sentence about anyone anywhere being able to build the product, that can only be achieved if all possible stages of manufacture are defined. She mentioned an example of a product in which the prototypes had had PCB fixing screws tightened by hand; when the factory started using electric screwdrivers the result was damaged PCBs and broken tracks.

The design review should look at everything learned through the prototype stage, and examine everything supplied to the manufacturer to allow them to complete their work. She describes finding support documentation containing a poorly hand-drawn schematic, and seeing an electronic assembly in which a piece of gum had been used to secure something. She also made the point that another function at this point is to ensure that the product is affordable to produce. If any parts or procedures are likely to cost too much, they should be re-examined.

After the talk itself as described above there is a Q&A session where she reveals how persistent and cheeky she sometimes has to be to secure sample parts as a small-scale manufacturer and delivers some insights into persuading a manufacturer to produce prototypes at a sensible price. And yes, like most people who have tried their hand at this, she’s had the nightmare of entire runs of prototype boards returned with a component fitted incorrectly.

The talk is embedded in its entirety below the break, and represents an extremely interesting watch for anyone starting on the road to manufacturing, particularly in the electronic world. If this describes you, take a look!

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The Perils Of Developing The Hackaday Superconference Badge

In case you haven’t heard, the best hardware conference in the world was last weekend. The Hackaday Superconference was three days of hardware hacking, soldering irons, and an epic hardware badge. Throw in two stages for talk, two workshop areas, the amazing hallwaycon and the best, most chill attendees you can imagine, and you have the ultimate hardware conference.

Already we’ve gone over the gory details of what this badge does, and now it’s time to talk about the perils of building large numbers of an electronic conference badge. This is the hardware demoscene, artisanal manufacturing, badgelife, and an exploration of exactly how far you can push a development schedule to get these badges out the door and into the hands of eager badge hackers and con attendees.

The good news is that we succeeded, and did so in time to put a completed badge in the hand of everyone who attended the conference (and we do have a few available if you didn’t make it to the con). Join me after the break to learn what it took to make it all happen and see the time lapse of the final kitting process.

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Mike Harrison’s Reverse Engineering Workshop

Hardware teardowns are awesome when guided by experts. One of our favorites over the years has been [Mike Harrison], who has conquered teardowns of some incredibly rare and exquisitely engineered gear, sharing the adventure on his YouTube channel: mikeselectricstuff. Now he’s putting on a workshop to walk through some of the techniques he uses when looking at equipment for the first time.

[Mike] will be in Pasadena a few days early for the Hackaday Superconference and floated the idea of hosting a workshop. We ordered up some interesting gear which he hasn’t had a chance to look at yet. A dozen lucky workshop attendees will walk through the process [Mike] uses to explore the manufacturing and design choices — skills that will translate to examining any piece of unknown gear. He may even delve into the functionality of the equipment if time allows. Get your ticket right now!

To keep things interesting we’re not going to reveal the equipment until after the fact. But follow the event page where we’ll publish the details of his reverse engineering work after the workshop.

[Mike] is the badge designer for this year’s Hackaday Superconference badge. Unfortunately Supercon is completely sold out (we tried to warn you) but you can check out the badge details he already published. And we will be live streaming the Supercon this year — more details on that next week!

Building The Hackaday Superconference Badge

The best hardware conference is just a few weeks away. This is the Hackaday Superconference, and it’s two days of talks, an extra day of festivities, soldering irons, and an epic hardware badge. We’ve been working on this badge for a while now, and it’s finally time to share some early details. This is an awesome badge and a great example of how to manufacture electronics on an extremely compressed timetable. This is badgelife, the hardware demoscene of electronic conference badges.

So, what does this badge do? It’s a camera. It has games, and it’s designed by [Mike Harrison] of Mike’s Electric Stuff. He designed and prototyped this badge in a single weekend. On board is a PIC32 microcontroller, an OV9650 camera module, and a bright, crisp 128×128 resolution color OLED display. Tie everything together with a few buttons, and you have a badge that’s really incredible.

So, how do you get one? You’ve got to come to the Hackaday Superconference. This year we’re doing things a bit differently and opening the doors a day early to get the hacker village started with badge hacking topped off by a party that evening and everyone coming to Supercon is invited! This is a badge full of games, puzzles, and video capture and isn’t something to miss. We have less than 30 tickets left so grab your ticket now and read on.

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The (Robot) Body Electric

If you deal with electronics, you probably think of static electricity as a bad thing. It blows up MOSFETs and ICs and we take a lot of pains to prevent that kind of damage. But a start-up company called Grabit is using static electricity as a way to allow robots to manipulate the real world. In particular, Nike is using these robots to build shoes. You can see a demo video, below.

Traditional robots use human-like hands or claw-like grippers to mimic how humans handle material. But Grabit has multiple patents on electroadhesion. The original focus was wall-climbing robots, but the real pay off has been in manufacturing robots since the electrostatic robots can do things that mechanical hands are a long way from duplicating.

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