NASA’s Perseverance Rover Makes Its First Martian Tracks

There’s a special kind of anxiety that comes from trying out a robotic project for the first time. No matter the size, complexity, or how much design and planning has gone into it, the first time a creation moves under its own power can put butterflies in anyone’s stomach. So we can imagine that many people at NASA are breathing a sigh of relief now that the Perseverance rover has completed its first successful test drive on Mars.

To be fair, Perseverance was tested here on Earth before launch. However, this is the first drive since the roving scientific platform was packed into a capsule, set on top of a rocket, and flung hundreds of millions of miles (or kilometers, take your pick) to the surface of another planet. As such, and true to NASA form, the operators are taking things slow.

This joyride certainly won’t be setting speed records. The atomic-powered vehicle traveled a total of just 21.3 feet (6.5 meters) in 33 minutes, including forward, reverse, and a 150 degree turn in-between. That’s enough for the mobility team to check out the drive systems and deem the vehicle worthy of excursions that could range 656 feet (200 meters) or more. Perseverance is packed with new technology, including an autonomous navigation system for avoiding hazards without waiting for round-trip communication with Earth, and everything must be tested before being put into full use.

A couple weeks have passed since the world was captivated by actual video of the rover’s entry, descent, and landing, and milestones like this mark the end of that flashy, rocket-powered skycrane period and the beginning of a more settled-in period, where the team works day-to-day in pursuit of the mission’s science goals. The robotic arm and several on-board sensors and experiments have already completed their initial checks. In the coming months, we can look forward to tons of data coming back from the red planet, along with breathtaking pictures of its alien surface and what will hopefully be the first aircraft flown on another world.

99% Inspiration, 99% Perspiration, And 99% Collaboration

I was watching an oldish TEDx talk with Rodney Mullen, probably the most innovative street skater ever, but that’s not the point, and it’s not his best talk either. Along the way, he makes a claim that ideas — in particular the idea that a particular skateboard trick is even possible — are the most important thing.

His experience, travelling around the world on skateboard tours, is that there are millions of kids who are talented enough that when they see a video demonstrating that a particular trick idea is possible, they can replicate it in short order. Not because the video showed them how, but because it expanded their mind’s-eye view of what is possible. They were primed, and so what pushed them over the edge was the inspiration.

On the other side of the street, we’ve got Thomas Edison and his “1% inspiration, 99% perspiration” routine. Edison famously tried a bazillion filament recipes before settling on tungsten, and attributes his success to “putting his time in” or “good old-fashioned hard work” or similar. So who’s right?

The inventor of Casper Slide and the phonograph are both right. Rodney is taking it for granted that these kids have put their time in; they are skaters after all, they skate. He doesn’t see the 99% perspiration because it is the natural background, while the inspiration flashes out in Eureka moments.

Similarly, Thomas E. way underestimates inspiration. He’s already fixated on this novel idea to take an arc lamp and contain it in a glass envelope — that’s what he’s spending all of his perspiration on, after all. But without that key inspiration, all he’d be is sweaty.

And they’re also both wrong! They’re both missing a third ingredient: collaboration. Certainly Mullen, who spent his life hanging out with other skaters, teaching them what he knows, and learning from them in turn, wouldn’t say the community of skaters didn’t shape him. Even in the loner’s sport of skating, nobody is alone. And Edison? His company profited greatly from broader advances in science, and the scientific literature. Menlo Park existed to take bright, well-trained minds and put them all in one place, sharing, teaching, and working together. It embodied the idea of collaborative innovation, and that’s where some of his best work was done.

So I’m with Isaac Newton, “standing on the shoulders of giants“. Success is 99% collaboration. This leaves us with one problem: the percentages don’t add up. But that’s alright by me.

Lost A Lightweight Quadcopter? Here Are The Best Ways To Find It

Lost aircraft are harder to find when they are physically small to begin with. Not only are they harder to see, but the smaller units lack features like GPS tracking; it’s not normally possible to add it to a tiny aircraft that can’t handle much more than its own weight in the first place. As a result, little lost quads tend to be trickier to recover in general.

Fluorescent tape adds negligible weight, and will glow brightly at night under a UV light.

The good news is that [Eric Brasseur] has shared some concise tips on how to more easily locate and recover lost aircraft, especially lightweight ones. Recovering aircraft is something every aircraft hobbyist has had to deal with in one way or another, but [Eric] really has gathered an impressive list of tricks and techniques, and some of them go into some really useful additional detail. It occurs to us that a lot of these tips could apply equally well to outdoor robots, or rovers.

Even simple techniques can be refined. For example, using bright colors on an aircraft is an obvious way to increase visibility, but some colors are better choices than others. Bright orange, white, and red are good choices because they are easily detected by the human eye while still being uncommon in nature. Violet, blue, and even cyan on the other hand may seem to be good choices when viewed indoors on a workbench, but if the quad is stuck in dark bushes, those colors will no longer stand out. Another good tip is to consider also adding a few patches of fluorescent tape to the aircraft. If all else fails, return at night with a UV lamp; those patches will glow brightly, and be easily seen from tens of meters.

Some of the tips are used while the device still has power, while others don’t depend on batteries holding out. [Eric] does a great job of summing up those and many more, so take a look. They might come in handy when test flying quadcopters that are little more than an 18650 cell, motors, and a 3D-printable frame.

Print Chess Pieces, Then Defeat The Chess-Playing Printer

Chess is undoubtedly a game of the mind. Sadly, some of the nuances are lost when you play on a computer screen. When a game is tactile, it carries a different gravity. Look at a poker player shuffling chips, and you’ll see that when a physical object is on the line, you play for keeps. [Matou], who is no stranger to 3D printing, wanted that tactility, but he didn’t stop at 3D printed pieces. He made parts to transform his Creality Ender 3 Pro into a chess-playing robot.

To convert his printer, [Matou] designed a kit that fits over the print head to turn a hotend into a cool gripper. The extruder motor now pulls a string to close the claw, which is a darn clever way to repurpose the mechanism. A webcam watches the action, while machine vision determines what the player is doing, then queries a chess AI, and sends the next move to OctoPrint on a connected RasPi. If two people had similar setups, it should be no trouble to play tactile chess from opposite ends of the globe.

Physical chess pieces and computers have mixed for a while and probably claimed equal time for design and gameplay. There are a couple of approaches to automating movement from lifting like [Matou], or you can keep them in contact with the board and move them from below.

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Buttonpusher Automates Animal Crossing Tasks

Press button, wait, press button again, repeat. There must be a better way! If that kind of interaction drives you nuts, you’ll probably appreciate [Tommy]’s buttonpusher, which has only one job: automate away some of the more boring parts of Nintendo’s Animal Crossing. On one hand the job the device does is very simple: press a button on the Nintendo joy-con in a preprogrammed pattern. There’s no feedback loop, it just dumbly presses and waits. But there are still quite a few interesting bits to this build.

Rigid mounting combined with interfacing the actuator to the servo horn (instead of to the servo shaft) were the keys to reliable button pushing.

For one thing, [Tommy] discovered that the little 9g RC servo can reliably exert enough force to press the button on the joy-con with the right adapter. He had assumed the servo would be too weak to do the job without a greater mechanical advantage, but a simple hammer-style actuator that attaches to the servo horn easily does the job. Well, it does as long as the servo and joy-con are held rigidly; his first version allowed a little too much wiggle in how well the parts were held, and button presses didn’t quite register. With a 3D-printed fixture to rigidly mount both the servo and the joy-con, things were fine.

In the process of making buttonpusher, which uses CircuitPython, [Tommy] created a tool to automate away another pesky task he was running into: circuitpython_tools was created to automatically watch for code changes, convert the .py files into (smaller) MicroPython bytecode .mpy files, then automatically deploy to the board. This saved [Tommy] a lot of time and hassle during development, but it was only necessary because he quickly ran out of memory on his M0 Metro Express board, and couldn’t fit his code in any other way.

Still, it’s a good example of how one project can sometimes spawn others, and lead to all kinds of lessons learned. You can see buttonpusher automate the crafting process in Animal Crossing in the video, embedded below.

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Explore The Cosmos With This DIY Digital Telescope

Getting a closer look at the Moon isn’t particularly difficult; even an absolute beginner can point a cheap telescope towards our nearest celestial neighbor and get some impressive views. But if you’re looking to explore a bit farther, and especially if you want to photograph what you find out there amongst the black, things can get complicated (and expensive) pretty quick.

While building this 3D printed automated telescope designed [Greg Holloway] isn’t necessarily cheap, especially once you factor in what your time is worth, the final product certainly looks to be considerably streamlined compared to most of what’s available in the commercial space. Rather than having to lug around a separate telescope, tripod, motorized tracker, and camera, you just need this relatively compact all-in-one unit.

It’s taken [Greg] six months to develop his miniature observatory, and it shows. The CAD work is phenomenal, as is the documentation in general. Even if you’re not interested in peering into the heavens, perusing the Instructables page for this project is well worth your time. From his tips on designing for 3D printing to information about selecting the appropriate lens and getting it mated to the Raspberry Pi HQ Camera, there’s a little something for everyone.

Of course if you are looking to build your own motorized “GOTO” telescope, then this is must-read stuff. [Greg] has really done his homework, and the project is a fantastic source of information about motor controllers, wiring, hand controllers, and the open source firmware you need to tie it all together. Many of the ideas he’s outlined here could be applicable to other telescope projects, or really, anything that needs to be accurately pointed to the sky. If you’d like to get started with night sky photography and aren’t picky about what kind of things you capture, we’ve seen a number of projects that simply point a camera towards the stars and wait for something to happen.

[Thanks to Eugene for the tip.]

Open-DIP Surgery Cuts Retro Chips Down To Size

At least by today’s standards, some of the early chips were really, really big. They may have been revolutionary and they certainly did shrink the size of electronic devices, but integrating a 40-pin DIP into a modern design can be problematic. The solution: cut off all the extra plastic and just work with the die within.

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