The Electric Vehicles Of Electromagnetic Field: The Ottermobile And The Ottercar

If you’ve followed these pages over the last few weeks, you’ll have seen an occasional series of posts featuring the comedic electric vehicle creations of the British Hacky Racers series, which will make their debut at the forthcoming Electromagnetic Field hacker camp. So far these intrepid electro-racers have come largely from the UK hackerspace and Robot Wars communities, but it was inevitable that before too long there would arrive some competition from further afield.

[Jana Marie Hemsing] and [Lucy Fauth] are a pair of prolific German hardware hackers whose work you may have seen from time to time in other fields. When they heard about Hacky Racers with barely two weeks until they were due to set off for England for EMF, they knew they had to move fast. The Ottermobile and the Ottercar are the fruits of their labours, and for vehicles knocked together in only two or three days they show an impressive degree of sophistication.

In both cases the power comes courtesy of hoverboard wheels with integrated motors. If you cast your mind back to last year’s SHA Camp in the Netherlands, our coverage had a picture of them on a motorised armchair, so this is a drive system with which they have extensive experience. The Ottercar is based upon a lengthened Kettler kids’ tricycle with the larger variant of the hoverboard motors, and unusually it sports three-wheel drive. Control for the rear pair comes from a hoverboard controller with custom firmware, while the front is supplied by a custom board. The Ottermobile meanwhile is a converted Bobby Car, with hoverboard drive. It’s an existing build that has been brought up to the Hacky Racer rules, and looks as though it could be one of the smaller Hacky Racers.

At the time of writing there is still just about enough time to create a Hacky Racer for Electromagnetic Field. Following the example set from Germany, it’s possible that the hoverboard route could be one of the simplest ways to do it.

Two Bit Circus Took The Tech We Love And Built An Amusement Park

Carnival games are simple to pick up, designed to provide a little bit of entertainment in exchange for your game ticket. Given that the main point is just to have some silly fun with your friends, most game vendors have little reason to innovate. But we are people who play with microcontrollers and gratuitous LEDs. We look at these games and imagine bringing them into the 21st century. Well, there’s good news: the people of Two Bit Circus have been working along these lines, and they’re getting ready to invite the whole world to come and play with them.

“Interactive Entertainment” is how Two Bit Circus describe what they do, by employing the kinds of technology that frequent pages of Hackaday. But while we love hacks for their own sake here, Two Bit Circus applies them to amuse and engage everyone regardless of their technical knowledge. For the past few years they’ve been building on behalf of others for events like trade shows and private parties. Then they worked to put together their own event, a STEAM Carnival to spread love of technology, art, and fun. The problem? They are only temporary and for a limited audience, hence the desire for a permanent facility open to the public. Your Hackaday scribe had the opportunity to take a peek as they were putting on the finishing touches.

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NASA Wants You… To Design Their Robot

No one loves a good competition more than Hackaday. We run enough to keep anyone busy. But if you have a little spare time after designing your one inch PCB, you might check out the competition to develop a robotic arm for NASA’s Astrobee robot.

Some of the challenges are already closed, but there are quite a few still open for a few more months (despite the published closing date of and these look like great projects for a hacker. In particular, the software architecture and command, data, and power system are yet to start.

But don’t let the $25,000 fool you. That’s spread out over a number of awards for the entire series. Each task has an award that ranges from $250 to $5,000. However, you also have to win that award, of course. If you register, however, you do get a sticker that has flown on the space station.

If you haven’t seen Astrobee, it is a flying robot made to assist astronauts and cosmonauts on the International Space Station. The robot is really a floating sensor platform that can do some autonomous tasks but can also act as a telepresence robot for flight controllers. You might enjoy the second video below if you haven’t seen Astrobee, before.

We covered the Astrobee before. If you’d like to visit the space station yourself, it isn’t quite telepresence, but Google can help you out.

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Thomas The Terrifying Karaoke Robot

The junk bin can be a great source of inspiration, unless you’re too familiar with the contents to be imaginative with them. But thrift stores are another matter, like giant junk bins that are constantly replenished by underappreciated elves. You never know what kinds of goodies they will pile on the shelves, so it’s easy to become a fixture and visit them once or thrice a week.

[Hunter Irving] haunts a few choice thrift stores in his neighborhood, and a few months ago he found a knockoff Thomas the Tank Engine with an articulated face. It uses a simple mechanism to produce an impressive amount of movement, especially for a cheap knockoff toy. Both of its eyes slide sideways and its mouth opens, resulting in a very animated (and terrifying) range of expressions. Sensing an opportunity to turn his animatronic robot dreams into karaoke-singing nightmare fuel for the rest of us, he forked over a few bucks and took it home.

As luck would have it, a 9g micro servo fit perfectly in the back of the frightening little face. [Hunter] designed an axle to transfer motion to the face mechanism, but it broke almost immediately. We applaud his Plan B, though, which consists of a mounting block for the servo, and a cable tie armature connected with screws. Once that was sorted, [Hunter] designed a bulbous body for it in Blender.

This terrifying train-faced toy uses an Arduino Leonardo to read MIDI note-on and -off messages, and opens his mouth when appropriate to sing hit favorites in a smooth, speech-synthesized contralto. Pour yourself a strong beverage and enjoy the build/demo video after the break.

Interested in making your own? [Hunter] has all the files up on his Patreon page. For just $1, you can access the code, synth files, and STL files. While you’re there, you can also get the scoop on his Nintendo LABO waveform cards.

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Twitch Plays Battling Robots?

Audience interaction reached an all-time high in 2014 with Twitch Plays Pokemon, an online gaming stream where viewers were able to collaboratively command an emulated Game Boy playing Pokemon Red. Since then, the concept has taken off. Today, we see this extended to robots in the real world, with [theotherlonestar]’s Twitch Chat Controlled Robots.

The build is one that takes advantage of modern off-the-shelf components – an ESP8266 provides the brains, while a Pololu Zumo provides a ready to go robot chassis to save time on the mechanical aspects of the build. An L298N dual motor controller then handles motive power.

The real ingenuity though, is teaching the robots to respond to commands from Twitch chat. The chat is available in a readily parsable IRC format, which makes programming around it easy. [theotherlonestar] created a command set that enables the robots to be driven remotely by stream viewers, and then outfitted the ‘bots with hammers with which to fight, as well as a fedora to tip, if one is so inclined.

It’s a cool build, and one which shows further promise as Twitch continues to reduce stream & chat latency. We look forward to seeing future battles, but the first one already excites.

Interested in where it all began? Check out our Twitch Plays Pokemon coverage from way back when. Video after the break.

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Friday Hack Chat: Training Robots By Touch

When it comes to training robots, you could grab a joystick or carefully program movements in code. The better way, though, is to move the robot yourself, and have the robot play back all those movements ad infinitum. This is training robots by touch, and it’s the subject of this week’s Hack Chat over on hackaday.io.

Our guest for this week’s Hack Chat will be [Kent Gilson], inventor, serial entrepreneur, and pioneer in reconfigurable computing. [Kent] is the creator of Viva, an object-oriented programming language and operating environment that harnesses the power of FPGAs into general-purpose computing He’s launched eight entrepreneurial ventures, won multiple awards, and created products used in numerous industries across the globe.

[Kent]’s claim to fame on hackaday.io is Dexter, a low-cost robotic arm with 50-micron repeatability and modular end effectors. It does this with three harmonic drives and optical encoders that give it extreme precision. The arm is also trainable, meaning that you can manually control it and play back the exact path it took. It’s training robots by touch, exactly what this Hack Chat is all about.

For this Hack Chat, we’re going to be discussing:

  • Building trainable robots
  • Developing robotics haptics
  • Training robots to manufacture
  • Heterogenous direct digital manufacturing

You are, of course, encouraged to add your own questions to the discussion. You can do that by leaving a comment on the Hack Chat Event Page and we’ll put that in the queue for the Hack Chat discussion.join-hack-chat

Our Hack Chats are live community events on the Hackaday.io Hack Chat group messaging. This week is just like any other, and we’ll be gathering ’round our video terminals at noon, Pacific, on Friday, July 27th.  Need a countdown timer? Well, here you go, mango.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io.

You don’t have to wait until Friday; join whenever you want and you can see what the community is talking about.

Robot Rovers Of The Early Space Race

In the early 1970s, the American space program was at a high point, having placed astronauts upon the surface of the moon while their Soviet competitors had not taken them beyond an Earth orbit. It is however a simplistic view to take this as meaning that NASA had the lead in all aspects of space exploration, because while Russians had not walked the surface of our satellite they had achieved a less glamorous feat of lunar exploration that the Americans had not. The first Lunokhod wheeled rover had reached the lunar surface and explored it under the control of earth-bound engineers in the closing months of 1970, and while the rovers driven by Apollo astronauts had placed American treadmarks in the  lunar soil and been reproduced on newspaper front pages and television screens worldwide, they had yet to match the Soviet achievements with respect to autonomy and remote control.

At NASA’s Jet Propulsion Laboratory there was a project to develop technology for future American rovers under the leadership of [Dr. Ewald Heer], and we have a fascinating insight into it thanks to the reminiscences of [Mike Blackstone], then a junior engineer.

The aim of the project was to demonstrate the feasibility of a rover exploring a planetary surface, picking up, and examining rocks. Lest you imagine a billion dollar budget for gleaming rover prototypes, it’s fair to say that this was to be achieved with considerably more modest means. The rover was a repurposed unit that had previously been used for remote handling of hazardous chemicals, and the project’s computer was an extremely obsolete DEC PDP-1.

We are treated to an in-depth description of the rover and its somewhat arcane control system. Sadly we have no pictures save for his sketches as the whole piece rests upon his recollections, but it sounds an interesting machine in its own right. Heavily armoured against chemical explosions, its two roughly-humanoid arms were operated entirely by chains similar to bicycle chains, with all motors resting in its shoulders. A vision system was added in the form of a pair of video cameras on motorised mounts, these could be aimed at an object using a set of crosshairs on each of their monitors, and their angles read off manually by the operator from the controls. These readings could then be entered into the PDP-1, upon which the software written by [Mike] could calculate the position of an object, calculate the required arm positions to retrieve it, and command the rover to perform the required actions.

The program was a success, producing a film for evaluation by the NASA bigwigs. If it still exists it would be fascinating to see it, perhaps our commenters may know where it might be found. Meanwhile if the current JPL research on rovers interests you, you might find this 2017 Hackaday Superconference talk to be of interest.

Thanks [JRD] for the tip.