Spray Paint Goes DIY Virtual With A Vive Tracker

Here is a virtual spray painting project with a new and DIY twist to it. [Adam Amaral]’s project is an experiment in using the Vive Tracker, which was released earlier this year. [Adam] demonstrates how to interface some simple hardware and 3D printed parts to the Tracker’s GPIO pins, using it as a custom peripheral that is fully tracked and interactive in the Vive’s VR environment. He details not only the custom spray can controller, but also how to handle the device on the software side in the Unreal engine. The 3D printed “spray can controller” even rattles when shaken!

There’s one more trick. Since the Vive Tracker is wireless and completely self-contained, the completed rattlecan operates independently from the VR headset. This means it’s possible to ditch the goggles and hook up a projector, then use the 3D printed spray can to paint a nearby wall with virtual paint; you can see that part in action in the video embedded below.

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See This Mesmerizing 3D Printed Water Droplet Automaton

Water Experiment No. 33 by [Dean O’Callaghan]
Most modern automata are hand-cranked kinetic sculptures typically made from wood, and [videohead118] was inspired by a video of one simulating a wave pattern from a drop of liquid. As a result, they made a 3D printed version of their own and shared the files on Thingiverse.

In this piece, a hand crank turns a bunch of cams that raise and lower a series of rings in a simulated wave pattern, apparently in response to the motion of a sphere on a central shaft. The original (shown in the animation to the right) was made from wood by a fellow named [Dean O’Callaghan], and a video of it in its entirety is embedded below the break.

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Music Box Plays “Still Alive” Thanks To Automated Hole Puncher

Custom hole punch and feed system

Most projects have one or two significant aspects in which custom work or clever execution is showcased, but this Music Box Hole Punching Machine by [Josh Sheldon] and his roommate [Matt] is a delight on many levels. Not only was custom hardware made to automate punching holes in long spools of paper for feeding through a music box, but a software front end to process MIDI files means that in a way, this project is really a MIDI-to-hand-cranked-music-box converter. What a time to be alive.

The hole punch is an entirely custom-made assembly, and as [Josh] observes, making a reliable hole punch turns out to be extremely challenging. Plenty of trial and error was involved, and the project’s documentation as well as an overview video go into plenty of detail. Don’t miss the music box version of “Still Alive”, either. Both are embedded below.

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Hackaday Prize Entry: A PCB To Emulate Coin Cells

The Coin Cell Emulator CR2016/CR2032 by [bobricius] homes in on a problem some hardware developers don’t realize they have: when working on hardware powered by the near-ubiquitous CR2016 or CR2032 format 3V coin cells, power can be a bit troublesome. Either the device is kept fed with coin cells as needed during development, or the developer installs some breakout wires to provide power from a more convenient source.

[bobricius]’s solution to all this is a small PCB designed to be inserted into most coin cell holders just like the cell itself. It integrates a micro USB connector with a 3V regulator for using USB as an external power source. The board also provides points for attaching alligator clips, should one wish to conveniently measure current consumption. It’s a tool with a purpose, and cleverly uses the physical shape of the PCB itself as an integral part of the function, much like another of [bobricius]’s projects: the Charlieplexed 7-segment LED display.

LEGO Prototyping With Tinkercad’s Brick Mode

[Andrew Sink] made a brief video demonstrating how he imported an STL of the well-known 3D Benchy tugboat model, and instead of sending it to a 3D printer used the Brick Mode feature to make a physical copy out of LEGO bricks in an eye-aching kaleidoscope of colors.

For those of you who haven’t used Tinkercad lately, Brick Mode allows you to represent a model as LEGO bricks at various scales. You model something as usual (or import a model) and by pushing a single button, render it in LEGO as accurately as can be done with standard bricks.

In addition, [Andrew] shows how the “Layers” feature can be used as a makeshift assembly guide for the model, albeit with a couple of quirks that he explains in the video embedded below.

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Things Learned From Hot Wire Cutting A Droid’s Body

One of [Bithead]’s passions is making Star Wars droids, and in the process of building the outer shell for one of them he decided to use hot wire foam cutting and make his own tools. Having the necessary parts on hand and having seen some YouTube videos demonstrating the technique, [Bithead] dove right in. Things didn’t go exactly to plan but happily he decided to share what did and didn’t work, and in the end the results were serviceable.

[Bithead] built two hot wire cutters with nichrome wire. The first was small, but the second was larger and incorporated some design refinements. He also got an important safety reminder when he first powered on with his power supply turned up too high; the wire instantly turned red and snapped with an audible bang. He belatedly realized he was foolishly wearing neither gloves nor eye protection.

When it came to use his self-made tools, one of the biggest discoveries was that not all foam is equal in the eyes of a hot wire cutter. This is one of those things that’s common knowledge to experienced people, but isn’t necessarily obvious to a newcomer. A hot wire cutter that made clean and effortless cuts in styrofoam did no such thing with the foam he was using to cast his droid’s outer shell. Still, he powered through it and got serviceable results. [Bithead]’s blog post may not have anything new to people who have worked with foam and hot wire cutters before, but if you’re new to such things you can use it to learn from his experiences. And speaking of improving experiences, [Bithead] most recently snazzed up the presentation of his R2-D2 build by getting tricky with how he hides his remote control.

Hackaday Prize Entry: The Weedinator Project, Now With Flame

We like that the Weedinator Project is thinking big for this year’s Hackaday Prize! This ambitious project by [TegwynTwmffat] is building on a previous effort, which was a tractor mounted weeding machine (shown above). It mercilessly shredded any weeds; the way it did this was by tilling everything that existed between orderly rows of growing leeks. The system worked, but it really wasn’t accurate enough. We suspect it had a nasty habit of mercilessly shredding the occasional leek. The new version takes a different approach.

The new Weedinator will be an autonomous robotic rover using a combination of GPS and colored markers for navigation. With an interesting looking adjustable suspension system to help with fine positioning, the Weedinator will use various attachments to help with plant care. Individual weeds will be identified optically and sent to the big greenhouse in the sky via precise flame from a small butane torch. It’s an ambitious project, but [TegwynTwmffat] is building off experience gained from the previous incarnation and we’re excited to see where it goes.