Mini Robot Wars Looks Fun And Only Slightly Scary

“Ahhhh! They’re so cute! Wait a second, does that little robot have a spinning blade of death?!?!?”  Yes, yes it does.

Welcome to Bristol University 2nd Annual Robot Wars Tournament. It’s loosely based on the old BBC show Robot Wars, where contestants would design and build fighting robots. This pint-sized version is just down right fun to watch. But don’t let their size fool you, some of these little bots pack a mean punch.

This competition follows the “Antweight World Series Rules” and must fit inside a 4 inch cube with a max weight of 150 grams. There are some not-so-fun rules attached to that, such as “No flame based weapons” and “no use of electricity as a weapon.” But hey, it still looks like a blast.

We can’t help but to think that a contest like this would be an amazing thing for local hacker spaces to set up and organize. The playing field seems to be a reasonable size, such that it could be set-up and torn-down without too much hassle. And with RC transmitters/receivers available so inexpensively these days, and ebay flooded with little robot parts from China, now seems like a perfect time to start a local robot competition. It might be a great way to draw people into making and hacking. You can watch the video of the competition and meet the makers after the break.

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Retrotechtacular: The Early Days Of CGI

We all know what Computer-Generated Imagery (CGI) is nowadays. It’s almost impossible to get away from it in any television show or movie. It’s gotten so good, that sometimes it can be difficult to tell the difference between the real world and the computer generated world when they are mixed together on-screen. Of course, it wasn’t always like this. This 1982 clip from BBC’s Tomorrow’s World shows what the wonders of CGI were capable of in a simpler time.

In the earliest days of CGI, digital computers weren’t even really a thing. [John Whitney] was an American animator and is widely considered to be the father of computer animation. In the 1940’s, he and his brother [James] started to experiment with what they called “abstract animation”. They pieced together old analog computers and servos to make their own devices that were capable of controlling the motion of lights and lit objects. While this process may be a far cry from the CGI of today, it is still animation performed by a computer. One of [Whitney’s] best known works is the opening title sequence to [Alfred Hitchcock’s] 1958 film, Vertigo.

Later, in 1973, Westworld become the very first feature film to feature CGI. The film was a science fiction western-thriller about amusement park robots that become evil. The studio wanted footage of the robot’s “computer vision” but they would need an expert to get the job done right. They ultimately hired [John Whitney’s] son, [John Whitney Jr] to lead the project. The process first required color separating each frame of the 70mm film because [John Jr] did not have a color scanner. He then used a computer to digitally modify each image to create what we would now recognize as a “pixelated” effect. The computer processing took approximately eight hours for every ten seconds of footage. Continue reading “Retrotechtacular: The Early Days Of CGI”

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Hackaday Links: March 8, 2015

Nintendo is well known for… odd… hardware integration, but this video takes it to a new level. It’s a Gamecube playing Zelda: Four Swords Adventure, a game that can use a Game Boy Advance as a controller. [fibbef] is taking it further by using the Gamecube Game Boy Advance player to play the game, and using another GBA to control the second Gamecube. There’s also a GBA TV tuner, making this entire setup a Gamecube game played across two Gamecubes, controlled with a Game Boy Advance and displayed on a GBA with a TV tuner. The mind reels.

TI just released a great resource for analog design. It’s the Analog Engineer’s Pocket Reference, free for download, if you can navigate TI’s site. There are print copies of this book – I picked one up at Electronica – and it’s a great benchtop reference.

A few months ago, a life-size elephant (baby elephants are pretty small…) was 3D printed at the Amsterdam airport. A model of the elephant was broken up into columns about two meters tall. How did they print something two meters tall? With this add-on for a Ultimaker. It flips an Ultimaker upside down, giving the printer unlimited build height. The guy behind this – [Joris van Tubergen] – is crazy creative.

And you thought TV was bad now. Here’s the pitch: take a show like Storage Wars or American Pickers – you know, the shows that have people go around, lowball collectors, and sell stuff on the Internet – and put a “Tech” spin on it. This is happening. That’s a post from a casting producer on the classic cmp message boards. Here’s the vintage computer forums reaction. To refresh your memory, this is what happens when you get ‘tech’ on Storage Wars. Other examples from Storage Wars that include vastly overpriced video terminals cannot be found on YouTube. Here’s a reminder: just because it’s listed on eBay for $1000 doesn’t mean it’ll sell on eBay for $1000.

ROBOCHOP! It Slices, Dices, But Wait! There’s More…

You’re gunna love my cuts. 

KUKA robots are cool. They’re both elegant and terrifying to watch in action as they move unyieldingly to preform tasks. Not many of us get to use industrial tools like this because they aren’t exactly trivial to wield (or cheap!). Artists [Clemens Weisshaar] and [Reed Kram] however created an installation that allows anyone to potentially control one of these orange beauties to do their bidding… all from the safety and comfort of a computer chair.

For their piece, “ROBOCHOP”, the artists developed a web app that allows you to easily manipulate the surface of a virtual cube. You can rotate for positioning and then use a straight or curved line tool to draw vectors through its surface and subtract material. Once you’re finished sculpting your desired masterpiece, one of the four KUKA robots in the installation will retrieve a 40 x 40 x 40 cm block of foam and shape it into a real-life version of whatever you created in the app.

Screen Shot 2015-03-06 at 1.03.39 PMStarting today you can visit the project’s website and upload your own mutilated cube designs. If your design is selected by the artists, it will be among the 2000 pieces carved by the robots throughout their installation during CeBit in Hanover. After the show, your cube spawn will then be mailed to you free of charge! The only way I could see this being cooler, is if they filmed the process so you could watch your shape being born.

Anyhow, I personally couldn’t resist the invitation to sculpt Styrofoam remotely with an industrial grade robot arm and came up with this gem.

You can go to their page if you want to give the app a go, and really… why wouldn’t you?

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Ground Stations Are Just The Beginning: The SatNOGS Story

When you think of satellites, you may think of the Space Shuttle extending its robot arm with a huge piece of high-tech equipment waiting to pirouette into orbit. This misconception is similar to picturing huge mainframes when thinking about computers. The future (and arguably even the present) reality of satellites is smaller, cheaper, and more prolific. This future is also an “open” one if the Libre Space Foundation has anything to say about it.

This group that plans to make satellite communications available to anyone started out as a build at a hackerspace. One good idea, a shared set of skills and experience, and a little bit of time led them to accomplish amazing things. We are, of course, talking about the Grand Prize winners of the 2014 Hackaday Prize. The SatNOGS team built a working satellite ground station and laid the foundation for a data-sharing network to connect to it. But even this description can be a bit daunting, so come with me to learn what this is all about, and how it matters to you.

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Hackaday Links: February 1, 2015

It’s Sunday evening, and that means Hackaday Links, and that means something crowdfunded. This week it’s UberBlox. It’s a modular construction system based on Al extrusion – basically a modern version of an Erector set. Random musings on the perceived value UberBlox offers in the comments, I’m sure.

[Trevor] sent in something from his Etsy shop. Normally we’d shy away from blatant self-promotion, but this is pretty cool. It’s reproductions of 1960s Lockheed flying saucer plans. We’re not sure if this is nazi moon base/lizard people from the inner earth flying saucer plans or something a little more realistic, but there you go.

3D computer mice exist, as do quadcopters. Here’s the combination. It looks like there’s a good amount of control, and could be used for some aerobatics if you’re cool enough.

Who doesn’t love LED cubes? They’re awesome, but usually limited to one color. Here’s an RGB LED cube. It’s only 4x4x4, but there’s a few animations and a microphone with a beat detection circuit all powered by an ATMega32u4.

A while ago we had a post about a solar powered time lapse rig. Time lapse movies take a while, and the results are finally in.

The Proper Use For A Gameboy Advance Carrying Case

About a decade ago, Nintendo released a Game Boy Advance carrying case in the shape of a Game Boy Advance. It was the obvious answer to the original brick Game Boy carrying case every eight year old had in 1990. This jumbo-sized Game Boy Advance case also makes a really good platform for a console mod, which is exactly what [frostefires] got when he put an N64 in one.

This isn’t the first time we’ve seen this bit of old Nintendo paraphernalia used to house an N64. A few years ago, [Hailrazer] used the same GBA carrying case as the body of an N64 build. There were a few shortcomings in that build, most importantly the removal of the D pad.  [frostedfires]’ build fixes this oversight.

Inside the GBA enclosure is a 4.3 inch screen, a replacement Gamecube joystick, an SNES D pad, and of course the entire N64 circuit board with a few modifications.

[frostedfires] entered this into a ‘Shark Tank’-ish  competition at school, and this build was so impressive he won first place. Link to the full build thread here.