Spinners built into games of chance like roulette or tabletop board games stop on a random number after being given a good spin. There is no trick, but they eventually rest because of friction, no matter how hard your siblings wind up for a game-winning turn. What if the spinning continued forever and there was no programming because there was no controller? [Ludic Science] shows us his method of making a perpetual spinner with nothing fancier than a scrapped hard disk drive motor and a transformer. His video can also be seen below the break.
Fair warning: this involves mains power. The brushless motor inside a hard disk drive relies on three-phase current of varying frequencies, but the power coming off a single transformer is going to be single-phase AC at fifty or sixty Hz. This simplifies things considerably, but we lose the self-starting ability of the motor and direction control, but we call those features in our perpetual spinner. With two missing phases, our brushless motor limps along in whatever direction we initiate, but the circuit couldn’t be much more straightforward.
If you’re really interested in aircraft and flying, there are many ways to explore that interest. There are models of a wide range of sizes and complexities that are powered and remote-controlled, and even some small lightweight aircraft that can get you airborne yourself for a minimum of expense. If you’re lucky enough to have your own proper airplane, though, and you’re really into open source projects, you can also replace your airplane’s avionics kit with your own open source one.
Avionics are the electronics that control and monitor the aircraft, and they’re a significant part of the aircraft’s ability to fly properly. This avionics package from [j-omega] (who can also be found on hackaday.io) will fit onto a small aircraft engine and monitor things like oil temperature, RPM, coolant temperature, and a wide array of other features of the engine. It’s based on an ATmega microcontroller, and has open-source schematics for the entire project and instructions for building it yourself. Right now it doesn’t seem like the firmware is available on the GitHub page yet, but will hopefully be posted soon for anyone who’s interested in an open-source avionics package like this.
The project page does mention that this is experimental as well, so it might not be advised to use in your own personal aircraft without some proper testing first. That being said, if you’ve heard that warning and have decided just to stay on the ground, it’s possible to have a great experience without getting in a real airplane at all.
If you’re in the electronics business, PCB business cards seem like a natural fit. They may be impractical and expensive, but they can really set you apart from that boring paper card from Vistaprint crowd. But they need to make sense for what you do, so for a musician and MIDI pro, this MIDI-controller stylophone business card is a real eye- and ear-catcher.
This business card is an idea that [Mitxela] has been kicking around for a while, and he even built a prototype a couple of years ago. The homebrew card, made using the spray paint, laser etching, and ferric chloride method, worked well enough as a proof of concept, but it was a little rough around the edges and needed the professional touch of a PCB fabricator. We’ve got to say that the finished cards are pretty darn sexy, with the black resist contrasting nicely against the gold-immersion pads. He selected a 1-mm thick board and made the USB connector as a separate small board; snapped off of the main board and reflowed back on, it builds up the edge connector to the proper thickness. The parts count is low — just an ATtiny85 and a resistor ladder to encode each key, with a simple jumper used as the stylus. The device itself is just a MIDI controller and makes no music on its own, but we still think this is a pretty creative way to hang out a shingle.
There’s no limit to the amount of work some people will put into avoiding work. For instance, why bother to get up from your YouTube-induced vegetative state to adjust the volume when you can design and build a remote to do it for you?
Loath to interrupt his PC streaming binge sessions, [miroslavus] decided to take matters into his own hands. When a commercially available wireless keyboard proved simultaneously overkill for the job and comically non-ergonomic, he decided to build a custom streaming remote. His recent microswitch encoder is prominently featured and provides scrolling control for volume and menu functions, and dedicated buttons are provided for play controls. The device reconfigures at the click of a switch to support Netflix, which like YouTube is controlled by sending keystrokes to the PC through a matching receiver. It’s a really thoughtful design, and we’re sure the effort [miroslavus] put into this will be well worth the dozens of calories it’ll save in the coming years.
Even though he’s a faithful DeWalt cordless tool guy, [Richard Day] admits to a wandering eye in the tool aisle, looking at the Ryobi offerings with impure thoughts. Could he stay true to his brand and stick with his huge stock of yellow tools and batteries, or would he succumb to temptation and add another set of batteries and chargers so he could have access to a few specialty lime green tools?
Luckily, we live in the future, so there’s a third way — building a cross-brand battery adapter that lets him power Ryobi tools with his DeWalt batteries. [Richard]’s solution is a pure hack, as in physically hacking battery packs and forcing them to work and play well together. Mechanically, this was pretty easy — a dead Ryobi pack from the recycling bin at Home Depot was stripped down for its case, which was glued to a Dewalt 20-v to 18-v battery adapter. The tricky part came from dealing with the battery control electronics. Luckily, the donor DeWalt line has that circuitry in the adapter, while Ryobi puts it in the battery. That meant simply transplanting the PCB from the adapter to the Ryobi battery shell would be enough. The video below shows the process and the results — Ryobi tools happily clicking away on DeWalt batteries.
While [Richard] took a somewhat brute-force approach here, we imagine 3D-printed parts might make for a more elegant solution and offer other brand permutations. After all, printing an adapter should be easier than whipping up a cordless battery pack de novo.
What’s the smallest controller you’ve ever used? [BitBuilt] forum user [Madmorda] picked up a cool little GameCube controller keychain with semi-working buttons at her local GameStop. As makers are wont to do, she figured she could turn it into a working controller and — well — the rest is history.
This miniaturized controller’s original buttons were essentially one piece of plastic and all the buttons would depress at once — same goes for the D-pad. Likewise, the original joystick and C-stick lacked springs and wouldn’t return to a neutral position after fidgeting with them. To get the ball rolling, [Madmorda] picked up a GC+ board — a custom GameCube controller board — just small enough to fit this project, eleven hard tact switches for the various buttons, and two squishy tact switches to replicate the original controller’s L and R button semi-analog, semi-digital functionality.
If you have even the most passing interest in space and what it takes to get there, you’ve probably already played Kerbal Space Program (KSP). If you haven’t, then you should set aside about ten hours today to go check that out real quick. Don’t worry, Hackaday will still be here when you get back. Right now you need to focus on getting those rockets built and establishing a network of communication satellites so you can get out of low orbit.
For those of you who’ve played the game (or are joining us again after playing KSP for the prescribed 10, 12, 16 hours), you’ll know that the humble computer keyboard is not very well suited to jaunts through space. You really want a joystick and throttle at the absolute minimum for accurate maneuvers, but even you’ll be spending plenty of time back on the keyboard to operate the craft’s various systems. If you want the ultimate KSP control setup, you’ll need to follow in the footsteps of [Hugo Peeters] and build your own. Luckily for us, he’s written up an exceptionally well detailed guide on building KSP controllers that should prove useful even if you don’t want to clone his.
Wiring switches and buttons to the Arduino.
At the most basic level, building a KSP controller consists of hooking a bunch of switches and buttons to a microcontroller such as the Arduino or Teensy, and converting those to USB HID key presses that the game understands. This works fine up to a point, but is limited because it’s only a one-way method of communication. For his controller, [Hugo] forked KSPSerialIO, a plugin for KSP that allows bidirectional communication between the game and your controller, enabling things like digital readouts of speed and fuel levels on the controller’s panel.
Once the logistics of how you’ll talk to the game are settled, the rest is really up to the individual. The first step in building your own KSP controller is deciding what you want it to do. Are you looking to fly planes? Control a rover? Maybe you just want a master control panel for your space station. There’s a whole lot of things you can build in KSP, and the layout, inputs, and displays on your controller should ideally reflect your play style.
[Hugo] went with a fairly general purpose panel, but did spend quite a bit of extra time to get some slick LED bar graphs hooked up to display resource levels of different systems on his craft. That’s an extra step that isn’t strictly required for a build like this, but once you see it, you’re going to have a hard time not wanting to include it on your own panel. He also went through the expense of having the panel and case professionally laser cut and etched, which definitely gives it a polished feel.