Antenna Mount Designed For On-The-Go SDR

Software-defined radio is all the rage these days, and for good reason. It eliminates or drastically reduces the amount of otherwise pricey equipment needed to transmit or even just receive, and can pack many more features than most affordable radio setups otherwise would have. It also makes it possible to go mobile much more easily. [Rostislav Persion] uses a laptop for on-the-go SDR activities, and designed this 3D printed antenna mount to make his radio adventures much easier.

The antenna mount is a small 3D printed enclosure for his NESDR Smart Dongle with a wide base to attach to the back of his laptop lid with Velcro so it can easily be removed or attached. This allows him to run a single USB cable to the dongle and have it oriented properly for maximum antenna effectiveness without something cumbersome like a dedicated antenna stand. [Rostislav] even modeled the entire assembly so that he could run a stress analysis on it, and from that data ended up filling it with epoxy to ensure maximum lifespan with minimal wear on the components.

We definitely appreciate the simple and clean build which allows easy access to HF and higher frequencies while mobile, especially since the 3D modeling takes it a step beyond simply printing a 3D accessory and hoping for the best. There’s even an improved version on his site here. To go even one step further, though, we’ve seen the antennas themselves get designed and then 3D printed directly.

Lisp Runs This Microcontroller Pendant

As a programming language, Lisp has been around longer than any other active language except for Fortran. To anyone who regularly uses it, it’s easy to see why: the language allows for new syntax and macros to be created fluidly, which makes it easy to adapt it to new situations, like running it on a modern Atmel microcontroller to control the LEDs on this star pendant.

The pendant has simple enough hardware — six LEDs arranged around the points of the star, all being driven by a small ATtiny3227 operating from a coin cell battery. This isn’t especially spectacular on it’s own, but this particular microcontroller is running an integer version of a custom-built Lisp interpreter called uLisp. The project’s creator did this simply because of the whimsy involved in running a high-level programming language on one of the smallest microcontrollers around that would actually support the limited functionality of this version of Lisp. This implementation does stretch the memory and processing capabilities of the microcontroller quite a bit, but with some concessions, it’s able to run everything without issue.

As far as this project goes, it’s impressive if for nothing other than the ‘I climbed the mountain because it was there’ attitude. We appreciate all kinds of projects in that same vein, like this Arduino competitor which supports a programming language with only eight commands, or this drone which can carry a human.

Using GitHub Actions To Brew Coffee

It’s getting harder and harder to think of a modern premium-level appliance that doesn’t come with some level of Internet connectivity. These days it seems all but the cheapest refrigerators, air purifiers, and microwaves include wireless capabilities — unfortunately they’re often poorly implemented or behind a proprietary system. [Matt] recently purchased a high-end coffee maker with Bluetooth functionality which turned out to be nearly useless, and set to work reverse-engineering his coffee maker and adapting it to work by sending commands from GitHub.

Since the wireless connectivity and app for this coffee maker was so buggy and unreliable, [Matt] first needed to get deep into the weeds on Bluetooth Low Energy (BTLE). After sniffing traffic and identifying the coffee maker, he set about building an interface for it in Rust. Once he is able to send commands to it, the next step was to integrate it with GitHub, so that filing issues on the GitHub interface sends the commands from a nearby computer over Bluetooth to the coffee maker, with much more reliability than the coffee maker came with originally.

Using [Matt]’s methods, anyone stuck with one of these coffee makers, a Delonghi Dinamica Plus, should be able to reactivate the use of its wireless functionality. While we’d hope that anyone selling a premium product like this would take a tiny amount of time and make sure that the extra features actually work, this low bar seems to be oddly common for companies to surmount. But it’s not required to pick up an expensive machine like this just to remotely brew a cup of coffee. You can do that pretty easily with a non-luxury coffee maker and some basic wireless hardware.

Ultimate Game And Watch Has Support For NES

We’ve talked about feature creep plenty of times around here, and it’s generally regarded as something to be avoided when designing a prototype. It might sound good to have a lot of features in a build, but this often results in more complexity and more difficulty when actually bringing a project to fruition. [Brendan] has had the opposite experience with this custom handheld originally designed for Game and Watch games, though, and he eventually added NES and Game Boy functionality as well.

As this build was originally intended just for Game and Watch games, the screen is about the size of these old games, and while it can easily mimic the monochrome LCD-style video that would have been present on these 80s handhelds, it also has support for color which means that it’s the perfect candidate for emulating other consoles as well. It’s based around a Raspberry Pi Zero 2W and the enclosure is custom printed and painted. Some workarounds for audio had to be figured out, though, since native analog output isn’t supported, but it still has almost every feature for all of these systems.

While we’ve seen plenty of custom portable builds from everything from retro consoles to more modern ones, the Game and Watch catalog is often overlooked. There are a few out there, but in this case we appreciate the feature creep that allowed this build to support Game Boy and NES games as well.

Taking (Good) Pictures Of PCBs

Snapping pictures is not technically difficult with modern technology, but taking good photographs is another matter. There are a number of things that a photographer needs to account for in order to get the best possible results, and if the subject matter isn’t particularly photogenic to start with it makes the task just a little more difficult. As anyone who’s posted something for sale online can attest, taking pictures of everyday objects can present its own challenges even to seasoned photographers. [Martijn Braam] has a few tricks up his sleeve for pictures like this in his efforts to photograph various circuit boards.

[Martijn] has been updating the images on Hackerboards, an online image reference for single-board computers and other PCBs, and he demands quality in his uploads. To get good pictures of the PCBs, he starts with ample lighting in the form of two wirelessly-controlled flashes in softboxes. He’s also using a high quality macro lens with low distortion, but the real work goes into making sure the image is sharp and the PCBs have well-defined edges. He’s using a Python script to take two pictures with his camera, and some automation in ImageMagic to composite the two images together.

While we’re not all taking pictures of PCBs, it’s a great way of demonstrating the ways that a workflow can be automated in surprising ways, not to mention the proper ways of lighting a photography subject. There are some other excellent ways of lighting subjects that we’ve seen, too, including using broken LCD monitors, or you can take some of these principles to your workspace with this arch lighting system.

Prototyping The Prototype

For basic prototyping, the go-to tool to piece together a functioning circuit is the breadboard. It’s a great way to prove a concept works before spending money and time on a PCB. For more complex tasks we can make use of simulation software such as SPICE. But there hasn’t really been a tool to blend these two concepts together. That’s what CRUMB is hoping to solve as a tool that allows simulating breadboard circuits.

Currently, most basic circuit functions are working for version 1.0. This includes passive components like resistors, capacitors, switches, some LEDs, and potentiometers, as well as some active components like transistors and diodes. There are some logic chips available such as 74XX series chips and 555 timers, which opens up a vast array of circuit building. There’s even an oscilloscope feature, plus audio output to incorporate buzzers into the circuit simulation. Currently in development is an LCD display module and improvements to the oscilloscope.

Besides prototyping, this could be useful for anyone, students included, who is learning about circuits without the need to purchase any hardware. The major downside to this project is that it there doesn’t seem to have a free or trial version, the source is not available, and it’s only for sale on Steam, Apple Store, and Google Play. That being said, there is a forum available for users to discuss problems and needs for future versions, so it’s possible that a community could build up around it. We’ve seen previously non-free versions of circuit simulation software become more open after some time, so it’s not out of the realm of possibility.

Thanks to [Thomas] for the tip!

A Handy Guide To The Humble BBS

Some of us who’ve been online since the early days fondly remember the web of yore — with its flashing banners, wildly distracting backgrounds, and automatic side-scrolling text. But there was a time before the worldwide web and the Internet as we recognize it today, and the way of communicating in this before-time was through Bulletin Board Systems, or BBS. There are still some who can cite this deep magic today, and this page is perhaps the definitive guide to this style of retrocomputing.

This how-to is managed by [Blake.Patterson] who is using a wide variety of antique machines and some modern hardware in order to access the BBSes still in service. He notes in this guide that it’s possible to use telnet and a modern computer to access them, but using something like an Amiga or Atari will give you the full experience. There are some tools that convert the telephone modem signals from that original hardware to something that modern networking equipment can understand, and while the experience might be slightly faster as a result, it does seem to preserve the nostalgia factor quite well.

For those looking for more specific guides, we’ve featured [Blake]’s work a few times in the past, once with an antique Epson PX-8 laptop and again with a modern ESP8266. It doesn’t take much computing power to get connected to these old services, so grab whatever you can and start BBSing!