Modern Mice On Old Computers

Getting retro hardware up and running again is sometimes a feat, and the amount of effort needed tends to go up exponentially with increased hardware age. Getting an IDE hard drive running again is one thing, but things like peripherals on truly “retro” computers like Commodores and Amigas is another beast altogether if you even have a 30-year-old mouse still lying around. That’s why adapters like Project mouSTer are here to help you connect modern USB hardware to truly ancient computers.

This piece of equipment was built for the Atari ST (hence the name), a 8-bit  computer from the mid-80s. It mates a DB9 plug with USB via a small microcontroller which does the translating. The firmware can be flashed over the USB connection so there’s planned support for other machines of this vintage. The chip supports all the features the original mouse did, too, including PS4 pad support and support for joysticks, and comes in an impressively tiny package once assembled which blends in seamlessly.

The project is a great step to getting retro computers working again, even if you can’t find exact OEM replacements anymore. That’s a common problem, and we’ve seen this solved in other ways for other old Ataris. It’s not uncommon to put modern power supplies in retro computers, either, as long as they power up and work after everything’s wired together.

Home Automation Covers Everything

When starting out on a project, it’s accepted best practice to try to avoid feature creep. Of course, we can’t all say that we follow this guideline completely every time. In fact, sometimes it can get away from us, and in rare situations it might actually turn out pretty well. That appears to be what happened with [superczar]’s home automation project which now covers basically everything possible in home automation.

The build started in 2013, so we assume that features have been added periodically and that the system wasn’t designed and built all in one furious weekend. Either way, though, it covers a lot: lights, switches, media players in several rooms, includes sensors and logging for temperature, smoke, fire, and power, supports a number of cameras, the doorbell, and the locks. It also includes voice control for most of the systems.

That’s an impressive list, but what really drew our attention to this project is that it used to be based on domoticz, but that community has waned over the years and [superczar] had kept his system patched together with self-built scripts. An accidental upgrade recently broke the entire setup, so rather than rebuild everything a migration was made to home-assistant, an open-source platform that has a more active community. We’ve seen plenty of projects around here that use it as a platform, for ceiling fans, custom remotes, and doorbells.

Thanks to [pradeepmur] for the tip!

Making PCBs The Easy Way

Building a PCB at home can be fraught. If you’re etching, there are chemicals and the nuances of toner transfer. If you’re milling, getting the surface height just right, and not breaking those pointy little v-cutters is always a challenge. [Robin] has tips for both of these cases, and solves a lot of the common hassles by using a milling machine.

Whether he’s scraping away etch resist or entire copper isolation lines, [Robin] uses a non-spinning scratching tool instead of a v-bit: they’re more robust and cut every bit as well. He’s got tips for using FlatCam and KiCAD to make scratched-out traces. His registration system allows him to get double-sided boards with a minimum of hassle. And as a bonus, he’s doing some experimentation with embedding SMT parts inside the boards as well. Be sure that you check out his whole guide, or just watch the video embedded below.

We’re pretty sure you’ll pick up a trick or two, and maybe you’ll be convinced to bite the bullet and invest in a nice mill. If you’d like a more traditional take on PCB milling, try out our own [Adil Malik]’s guide.

Continue reading “Making PCBs The Easy Way”

Gaming In Different Languages

One of the perks of using older hardware is its comparative simplicity and extensive documentation. After years or decades of users programming on a platform, the amount of knowledge available for it can become extensive. This is certainly the case with the 6502 microprocessor, used in old Apple computers and some video game systems from the ’80s. The extensive amount of resources available make it a prime candidate in exploring various programming languages, and their advantages and disadvantage.

This project looks into those differences using a robot game, which has been programmed four different ways in three languages. [Joey] created the game in Python first and then began to port it to the 65C02, a CMOS variant of the 6502. The first iteration is its assembly language, and then a second iteration with optimized assembly code. From there, he ports it to C and then finally to Forth. Each version of the game is available to play in a browser using an emulator to run the 6502 hardware.

Since the games run in the browser, other tools are available to examine the way the game runs in each language. Registers can be viewed in real time, as well as the values stored in the memory. It’s an interesting look at an old piece of hardware and of its inner workings. For an even deeper dive into the 6502, it’s possible to build a working computer on breadboards using one.

The Spin Cycle: Washing Machine Motor Converts 10-Speed To E-Bike

The “Spin Cycle” is an amazing electric bicycle built using a motor salvaged from a washing machine; when the puns are this perfect you have to roll with them. [jimminecraftguy’s] creation is one of the most hacked-together yet functional electric vehicle we’ve seen in a long time.

The drive train of this bicycle starts with a brushless DC motor from a washing machine. It has been slightly modified to run on 48 volts, and is installed inside the triangle of the bike’s frame. It has a chain driving the bike’s crank, retaining the original chain and gearing setup (unlike many electric bike hacks that utilize hub motors). The crank has also been specially modified to include a freewheel, a necessary feature so that the motor can operate without spinning the pedals. Everything except the motor has been custom fabricated including the mounts and the electronics.

[jimminecraftguy] reports speeds of 110 kph which is a little crazy for a 20-year-old aluminum frame bike, and we’d guess it’s not street legal in many jurisdictions, but we can’t really find much fault with this build in general based on the amount of innovation required to get this working at all. A few more improvements for the build are in the works, including improved batteries and a cover for the sides to keep the local law enforcement from getting too suspicious. We can’t wait to see the final version. Continue reading “The Spin Cycle: Washing Machine Motor Converts 10-Speed To E-Bike”

Live Map Of London Tube Created In PCB And Lights

If you’re a frequent traveler on a public transit system, it can be helpful to know when the trains or buses are arriving and if there are any delays. We might reach for a tablet to mount on the wall, but that relies on keeping the OS, the software, and its library dependancies up to date. For true reliability you’ll need to build directly in hardware, which is exactly what this map of the London tube system uses.

The base map is printed directly on PCB, with LEDs along each of the major routes to indicate the current location of the trains. A few small chips handle the WiFi connection — it appears to our eye to be an ESP8266 — and pulling the information about the trains from the London Underground API (it would be virtually impossible to build everything for this project in hardware). The hardware can be easily reprogrammed, and with the PCB layout this could be adapted for other public transit fairly easily.

Even apart from the philosophical differences on design between hardware and software approaches, we still appreciate the aesthetic of LEDs on PCB. In fact, we’ve seen a whole host of artwork on PCBs ever since the price came down dramatically in the past two decades.

Thanks to [Al] for the tip!

Quadcopter With Stereo Vision

Flying a quadcopter or other drone can be pretty exciting, especially when using the video signal to do the flying. It’s almost like a real-life video game or flight simulator in a way, except the aircraft is physically real. To bring this experience even closer to the reality of flying, [Kevin] implemented stereo vision on his quadcopter which also adds an impressive amount of functionality to his drone.

While he doesn’t use this particular setup for drone racing or virtual reality, there are some other interesting things that [Kevin] is able to do with it. The cameras, both ESP32 camera modules, can make use of their combined stereo vision capability to determine distances to objects. By leveraging cloud computing services from Amazon to offload some of the processing demands, the quadcopter is able to recognize faces and keep the drone flying at a fixed distance from that face without needing power-hungry computing onboard.

There are a lot of other abilities that this drone unlocks by offloading its resource-hungry tasks to the cloud. It can be flown by using a smartphone or tablet, and has its own web client where its user can observe the facial recognition being performed. Presumably it wouldn’t be too difficult to use this drone for other tasks where having stereoscopic vision is a requirement.

Thanks to [Ilya Mikhelson], a professor at Northwestern University, for this tip about a student’s project.