Custom LED Signage From Household Items

We’ll admit it: sometimes we overthink things. We imagine some of you are the same way; there seems to be something in the hacker mentality that drives us to occasionally over-engineer ideas to the point of unrecognizability. There’s nothing inherently wrong with this, but sometimes it does keep us from seeing easier solutions.

For example, the very slick looking personalized LED sign (Google Translate) that [Clovis Fritzen] recently wrote in to share with us. If we were tasked with creating something like this there would certainly have been a 3D printer and likely a CNC involved before all was said and done, and a few days later we’d still be working out the bugs in our OpenSCAD code. But his approach is very different. Fantastically simple and constructed largely from household items, this is a good project to keep the Junior Hackers entertained on a rainy weekend.

The first step of the process is to draw out the characters you want onto a piece of cardboard, and then carefully cut it out. If you’re worried that you’re not particularly artistic, this step will go a bit better if you print out the design and tape the paper over the cardboard to serve as a template. Once you’ve got your design cut out, you glue or tape a piece of standard printer paper over it. This is the face of the display; it just needs to be lit from behind.

If you wanted to make a sign that was just a single color and didn’t have individually addressable elements, then it would be enough to illuminate the whole cutout with a single light source. But where’s the appeal in that? As [Clovis] shows, you can get much better results by constructing a segmented box, with one LED in each cell. By wiring each LED to a pin on an Arduino or other microcontroller, you’ll have control over the color and brightness of each section of the sign.

Of course, if you’re not big on the whole cardboard aesthetic, you could even recreate this design with the aforementioned CNC and 3D printer. [Clovis] shows how the basic concept works, and that it can be scaled pretty easily depending on the kind of materials you have access to.

Rebuilding An Amiga 500 PSU

One of the challenges of keeping a vintage computer up and running is the limited availability of spare parts. While not everything has hit dire levels of availability (not yet, anyway), it goes without saying that getting a replacement part for a 30+ year old computer is a bit harder than hitting up the local electronics store. So the ability to rebuild original hardware with modern components is an excellent skill to cultivate for anyone looking to keep these pieces of computing history alive in the 21st century.

This is in ample evidence over at [Inkoo Vintage Computing], where repairs and upgrades to vintage computers are performed with a nearly religious veneration. Case in point: this detailed blog post about rebuilding a dead Amiga 500 power supply. After receiving the machine as a donation, it was decided to attempt to diagnose and repair the PSU rather than replace it with a newly manufactured one; as much for the challenge as keeping the contemporary hardware in working order.

What was found upon opening the PSU probably won’t come as a huge surprise to the average Hackaday reader: bad electrolytic capacitors. But these things weren’t just bulged, a few had blown and splattered electrolyte all over the PCB. After removing the bad caps, the board was thoroughly inspected and cleaned with isopropyl alcohol.

[Inkoo Vintage Computing] explains that there’s some variations in capacitor values between different revisions of the Amiga PSU, so it’s best to match what your own hardware had rather than just trying to look it up online. These capacitors in particular were so old and badly damaged that even reading the values off of them was tricky, but in the end, matching parts were ordered and installed. A new fuse was put in, and upon powering up the recapped PSU, the voltages at the connector were checked to be within spec before being plugged into the Amiga itself.

As a test, the Amiga 500 was loaded up with some demos to really get the system load up. After an hour, the PSU’s transformer was up to 78°C and the capacitors topped out at 60°C. As these parts are rated for 100°C (up from 85°C for the original parts), everything seemed to be within tolerances and the PSU was deemed safe for extended use.

This sort of repair isn’t exactly rare with hardware this old, and we’ve seen similar work done on a vintage Apple power supply in the past. If you’re less concerned with historical accuracy, [Inkoo Vintage Computing] has also shown off adapting an ATX PSU for use with the Amiga.

A Multifunction ESP8266 Smartwatch

Most of the DIY smartwatch projects we feature here on Hackaday aren’t exactly what most people would consider practical daily-use devices. Clunky designs, short battery life, limited functions: they’re more a wearable display of geek cred than they are functional timepieces. Oddly enough, the same could be said of many of the “real” smartwatches on the market, so perhaps the DIY versions are closer to the state-of-the-art than we thought.

But this ESP8266 smartwatch created by [Shyam Ravi] is getting dangerously close to something you could unironically leave the house with. It’s still missing an enclosure that prevents you from receiving PCB acupuncture while wearing it, but beyond than that it has a more than respectable repertoire of functions. It even seems to be a fairly reasonable size (with the potential to be even smaller). All that with a total build cost of less than $20 USD, and we’re thinking this might be a project to keep an eye on.

Not content with a watch that simply tells the time, [Shyam] added in a weather function that pulls the current conditions for his corner of the globe from the Yahoo weather API and displays it above the time and date on the watch’s multi-color OLED display when the center button is pressed. Frankly, given the state of DIY watches, that would already have been impressive enough; but he didn’t stop there.

The left and right buttons control Internet-connected relays which [Shyam] uses to turn his lights and air conditioner on and off. When he presses the corresponding button, the watch will even display the status of the devices wherever his travels might take him.

A smattering of DIY watches pass by our careful gaze, though it’s been a while since we’ve seen an ESP8266 watch. More recently we’ve seen an Arduino watch, and some downright gorgeous analog creations.

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Building A Proof Of Concept Hardware Implant

You’ve no doubt heard about the “hardware implants” which were supposedly found on some server motherboards, which has led to all sorts of hand-wringing online. There’s no end of debate about the capabilities of such devices, how large they would need to be, and quite frankly, if they even exist to begin with. We’re through the looking-glass now, and there’s understandably a mad rush to learn as much as possible about the threat these types of devices represent.

EEPROM (left) can be edited to enable SMBus access on this card (header to the right)

[Nicolas Oberli] of Kudelski Security wanted to do more than idly speculate, so he decided to come up with a model of how an implanted hardware espionage device could interact with the host system. He was able to do this with off the shelf hardware, meaning anyone who’s so inclined can recreate this “Hardware Implant Playset” in their own home lab for experimentation. Obviously this is not meant to portray a practical attack in terms of the hardware itself, but gives some valuable insight into how such a device might function.

One of the most obvious attack vectors for hardware implants is what’s known as the Baseboard Management Controller (BMC). This is a chip used on modern motherboards to allow for remote control and monitoring of the system’s hardware, and promises to be a ripe target for attackers. There are a few sideband channels which can be used by the BMC chip to talk to other chips. To keep things simple [Nicolas] focused on the older I2C-derived SMBus (rather than the newer and more complex NC-SI), demonstrating what can be done once you have control of that bus.

Only problem was, he didn’t have a motherboard with a BMC to experiment with. After a little research, the answer came in the form of the Intel EXPI9301CTBLK network card, which features the 82574L SMBus chip. This allows for experimenting with a subset of SMBus functionality on any machine with a PCI-E slot. Even better, the card has an SMBus header on the top to plug into. [Nicolas] describes in detail how he enabled the SMBus interface by modifying the card’s EEPROM, which then allowed him to detect it with his HydraBus.

With the hardware setup, the rest of the write-up focuses on what you can do with direct control of SMBus on the network card. [Nicolas] demonstrates not only creating and sending Ethernet packets, but also intercepting an incoming packet. In both cases, a running instance of tcpdump on the host computer fails to see the packets even exist.

He goes on to explain that since SMBus is very similar to I2C and only requires four wires, the techniques shown could easily be moved from the Hydrabus dev board used in the demo, to a small microcontroller like the ATtiny85. But you would still need to find a way to add that microcontroller directly onto the network card without it being obvious to the casual observer.

Our previous coverage of suspected hardware implants sparked considerable discussion, and it looks like no matter what side of the fence you’re on, the debate isn’t going away anytime soon.

GE’s Engine To Reignite Civil Supersonic Flight

On October 24th, 2003 the last Concorde touched down at Filton Airport in England, and since then commercial air travel has been stuck moving slower than the speed of sound. There were a number of reasons for retiring the Concorde, from the rising cost of fuel to bad publicity following a crash in 2000 which claimed the lives of all passengers and crew aboard. Flying on Concorde was also exceptionally expensive and only practical on certain routes, as concerns about sonic booms over land meant it had to remain subsonic unless it was flying over the ocean.

The failure of the Concorde has kept manufacturers and the civil aviation industry from investing in a new supersonic aircraft for fifteen years now. It’s a rare example of commercial technology going “backwards”; the latest and greatest airliners built today can’t achieve even half the Concorde’s top speed of 1,354 MPH (2,179 km/h). In an era where speed and performance is an obsession, commercial air travel simply hasn’t kept up with the pace of the world around it. There’s a fortune to be made for anyone who can figure out a way to offer supersonic flight for passengers and cargo without falling into the same traps that ended the Concorde program.

With the announcement that they’ve completed the initial design of their new Affinity engine, General Electric is looking to answer that call. Combining GE’s experience developing high performance fighter jet engines with the latest efficiency improvements from their civilian engines, Affinity is the first new supersonic engine designed for the civil aviation market in fifty five years. It’s not slated to fly before 2023, and likely won’t see commercial use for a few years after that, but this is an important first step in getting air travel to catch up with the rest of our modern lives.

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Slack On The SNES Via Satellite

We love seeing hardware and software from bygone eras getting a new lease on life through modern hacks, as longtime readers can surely attest to. Why leave this stuff to rot in a closet somewhere when it can be pushed into service today? Granted it might not always be the most efficient way to accomplish a task in the 21st century, but at least you’ll net some precious Internet Points for originality.

As a perfect example, take a look at this project which lets you read Slack messages through a Super Nintendo game. If your first thought was that such a thing would involve an unreasonable amount of effort and hoop jumping…then you would be correct. [Bertrand Fan] really had to think outside the box to make this one happen, and even admits a bit of imagination is required on the part of the end-user to use it. But it’s undeniably an original approach, so we hereby bestow the customary Internet Points unto him.

So how does this work, and where do the satellites come in? The key is in a fairly obscure Japanese SNES peripheral called the Satellaview, one of Nintendo’s early attempts at creating an online content delivery system for their consoles. Games designed with Satellaview support would be able to pull down new content from regular satellite broadcasts, not too bad for 1995. This means that if you have the hardware, and happen to own a satellite, you can push your own content into an unmodified SNES. No problem, right?

Alright, [Bertrand] didn’t really use a Satellaview modem plugged into an actual SNES. Plus we’re fairly sure he doesn’t have his own satellite network to broadcast Slack messages with anyway. But it turns out some SNES emulators have support for a virtual Satellaview modem, and there’s even software out there that will let you create new content “downloads” for the system’s included game: BS-X: The Story of The Town Whose Name Was Stolen. All he had to do was connect the dots.

[Bertrand] started by stripping the user interface out of SatellaWave, an open source tool for creating Satellaview content, so that it only need to be provided with an XML file of the content to be “downloaded” by the virtual satellite modem. Using the Slack API, he then came up with way to pull the last 10 messages from a server and push them into his modified version of SatellaWave. Each time somebody posts a new message his software kicks in to produce a new satellite download which automatically gets picked up by the SNES emulator and pops up in the game.

If this is still too practical for you, you can always go all in and run Slack on your Commodore 64.

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A Close Look At The Prusa I3 MK3

The Prusa i3 MK3 is, for lack of a better word, inescapable. Nearly every hacker or tech event that I’ve attended in 2018 has had dozens of them humming away, and you won’t get long looking up 3D printing on YouTube or discussion forums without somebody singing its praises. Demand for Prusa’s latest i3 printer is so high that there’s a literal waiting list to get one.

At the time of this writing, over a year after the printer was officially put up for sale, there’s still nearly a month lead time on the assembled version. Even longer if you want to wait on the upgraded powder coated bed, which has unfortunately turned out to be a considerable production bottleneck. But the team has finally caught up enough that the kit version of the printer (minus the powder coated bed) is currently in stock and shipping next day.

I thought this was a good a time as any to pull the trigger on the kit and see for myself what all the excitement is about. Now that I’ve had the Prusa i3 MK3 up and running for a couple of weeks, I can say with confidence that it’s not just hype. It isn’t a revolution in desktop 3D printing, but it’s absolutely an evolution, and almost certainly represents the shape of things to come for the next few years.

That said, it isn’t perfect. There’s still a few elements of the design that left me scratching my head a bit, and some parts of the assembly weren’t quite as smooth as the rest. I’ve put together some of those observations below. This isn’t meant to be a review of the Prusa i3 MK3 printer, there’s more than enough of those already, but hopefully these assorted notes may be of use to anyone thinking of jumping on the Prusa bandwagon now that production has started really ramping up.

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